My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Fire Spirit Hog Rider Skeleton Army
Zap
Fire Spirit Inferno Tower Skeleton Army
Barbarian Barrel
Fire Spirit Knight Inferno Tower Skeleton Army Executioner
The Log
Fire Spirit Hog Rider Skeleton Army
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Knight Hog Rider Skeleton Army Executioner
Fireball
Hog Rider Inferno Tower Skeleton Army Executioner
Poison
Inferno Tower Skeleton Army Executioner
Lightning
Knight Inferno Tower Executioner
Rocket
Hog Rider Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Inferno Tower Rocket Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Knight Skeleton Army Hog Rider Inferno Tower Executioner Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Knight Skeleton Army

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight
Knight
Hog Rider Executioner Fire Spirit The Log
Hog Rider
Fire Spirit Knight The Log Rocket Executioner
Inferno Tower
Rocket
Hog Rider
Skeleton Army
Executioner
Knight Hog Rider The Log
The Log
Hog Rider Knight Executioner

Defense Synergies 5 8

Fire Spirit
Knight Inferno Tower The Log
Knight
Fire Spirit Inferno Tower Executioner Skeleton Army The Log
Hog Rider
Inferno Tower
Knight Skeleton Army The Log Fire Spirit
Rocket
The Log
Skeleton Army
Inferno Tower Knight Executioner The Log
Executioner
Knight Skeleton Army The Log
The Log
Inferno Tower Fire Spirit Knight Rocket Skeleton Army Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Inferno Tower Executioner The Log
Inferno Tower Skeleton Army Knight Executioner The Log
Inferno Tower Rocket Skeleton Army Fire Spirit Knight Executioner
Inferno Tower Skeleton Army Knight
Rocket Skeleton Army The Log
Skeleton Army The Log Fire Spirit Executioner
Inferno Tower Rocket Fire Spirit Executioner
Rocket Inferno Tower The Log
Inferno Tower Skeleton Army
Knight Skeleton Army Fire Spirit Inferno Tower
Skeleton Army Executioner Knight The Log
Inferno Tower Executioner
Inferno Tower Skeleton Army Fire Spirit Knight Rocket The Log
Fire Spirit Rocket Skeleton Army Executioner The Log
Inferno Tower Skeleton Army Knight
Inferno Tower Rocket Skeleton Army The Log
Knight Inferno Tower Skeleton Army Executioner
Fire Spirit Knight Skeleton Army Executioner The Log
Executioner The Log Fire Spirit Knight
Inferno Tower
Skeleton Army Fire Spirit Knight Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Inferno Tower
Knight Rocket Executioner The Log
Skeleton Army Knight Inferno Tower Rocket The Log
Rocket Skeleton Army Knight Inferno Tower The Log
Inferno Tower Knight Skeleton Army Executioner
Fire Spirit Rocket Executioner
Rocket Skeleton Army Knight Inferno Tower
Inferno Tower Knight Skeleton Army
Rocket Knight Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Knight Inferno Tower
Rocket Skeleton Army The Log
Rocket Skeleton Army Knight Inferno Tower Executioner
Skeleton Army Executioner
Inferno Tower Skeleton Army Knight Rocket Executioner The Log
Executioner Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket The Log
Executioner The Log
Rocket The Log
Knight Rocket The Log
Rocket Executioner Fire Spirit The Log
Executioner Fire Spirit Rocket
Fire Spirit Executioner The Log
The Log Fire Spirit Executioner
The Log
Rocket Fire Spirit
Rocket Knight The Log
Fire Spirit Rocket Executioner
Rocket Fire Spirit Knight Executioner The Log
Rocket
The Log
Rocket Executioner The Log
Rocket Executioner The Log
Rocket
Rocket
Rocket Fire Spirit Executioner The Log
Rocket Fire Spirit The Log
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
The Log Fire Spirit Executioner
The Log Executioner
The Log
Rocket The Log
Fire Spirit Executioner
Rocket
Rocket The Log
Rocket
Rocket The Log
Fire Spirit Rocket Skeleton Army
Rocket Fire Spirit Executioner
The Log
Knight Rocket Executioner
The Log Executioner
Rocket
Executioner
Rocket The Log
Rocket Executioner
Rocket Executioner The Log

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