My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Hunter Executioner Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Hunter Executioner Goblin Giant Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Healer Goblin Giant Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Fire Spirit
Zap
Skeletons Fire Spirit Goblin Giant
Barbarian Barrel
Skeletons Fire Spirit Hunter Executioner
The Log
Skeletons Fire Spirit Hunter
Earthquake
Skeletons
Arrows
Skeletons Fire Spirit
Royal Delivery
Skeletons Fire Spirit Battle Healer Hunter Executioner
Fireball
Battle Healer Hunter Executioner
Poison
Battle Healer Hunter Executioner
Lightning
Battle Healer Hunter Executioner
Rocket
Battle Healer Hunter Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Hunter Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Hunter Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Healer Executioner Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Earthquake Battle Healer Hunter Executioner Goblin Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Fire Spirit Earthquake Battle Healer

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Battle Healer Goblin Giant Golem
Earthquake
Golem Hunter Goblin Giant
Battle Healer
Executioner Fire Spirit Hunter Goblin Giant Golem
Hunter
Earthquake Battle Healer Goblin Giant Golem
Executioner
Battle Healer Golem
Goblin Giant
Fire Spirit Earthquake Battle Healer Hunter
Golem
Earthquake Fire Spirit Battle Healer Hunter Executioner

Defense Synergies 0 8

Skeletons
Fire Spirit Earthquake Battle Healer Hunter Executioner
Fire Spirit
Skeletons Battle Healer
Earthquake
Skeletons
Battle Healer
Skeletons Fire Spirit Hunter Executioner
Hunter
Skeletons Battle Healer
Executioner
Skeletons Battle Healer
Goblin Giant
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Executioner Goblin Giant
Hunter Skeletons Battle Healer Executioner
Hunter Skeletons Fire Spirit Executioner
Hunter Skeletons
Earthquake Battle Healer
Skeletons Fire Spirit Earthquake Hunter Executioner
Hunter Fire Spirit Executioner
Earthquake Battle Healer Goblin Giant
Hunter Skeletons
Skeletons Fire Spirit Battle Healer Hunter
Executioner Skeletons Earthquake Hunter Goblin Giant
Hunter Executioner
Hunter Skeletons Fire Spirit Earthquake Battle Healer
Fire Spirit Executioner Earthquake Hunter
Hunter
Hunter
Skeletons Hunter Executioner
Fire Spirit Battle Healer Hunter Executioner
Earthquake Hunter Executioner Fire Spirit Battle Healer
Hunter
Fire Spirit Earthquake Battle Healer Hunter Executioner Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Battle Healer
Battle Healer Hunter Executioner
Skeletons Battle Healer Hunter Goblin Giant
Hunter Battle Healer Goblin Giant
Skeletons Battle Healer Hunter Executioner Goblin Giant
Fire Spirit Executioner Skeletons Hunter Goblin Giant
Skeletons Battle Healer Hunter Goblin Giant
Battle Healer Hunter Goblin Giant
Skeletons
Skeletons Goblin Giant
Hunter
Goblin Giant
Skeletons Hunter Executioner Goblin Giant
Executioner
Skeletons Battle Healer Hunter Executioner Goblin Giant
Executioner Earthquake Battle Healer Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Executioner
Earthquake Goblin Giant
Earthquake
Executioner Fire Spirit Earthquake
Executioner Fire Spirit Hunter Goblin Giant
Fire Spirit Earthquake Executioner
Earthquake Fire Spirit Hunter Executioner
Fire Spirit
Earthquake
Fire Spirit Executioner
Earthquake Fire Spirit Hunter Executioner
Earthquake
Earthquake
Earthquake Hunter Executioner
Earthquake Executioner
Earthquake
Fire Spirit Earthquake Hunter Executioner
Fire Spirit Earthquake
Earthquake
Earthquake
Earthquake Fire Spirit Hunter Executioner
Earthquake Hunter Executioner
Fire Spirit Hunter Executioner
Earthquake Hunter
Earthquake
Earthquake Fire Spirit
Fire Spirit Hunter Executioner
Hunter Executioner
Earthquake Executioner
Executioner
Executioner
Executioner Goblin Giant

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