My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Collector Executioner Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Night Witch
Giant Snowball
Bats Goblin Gang Night Witch
Zap
Bats Goblin Gang Night Witch
Barbarian Barrel
Goblin Gang Executioner Night Witch
The Log
Goblin Gang Mini P.E.K.K.A
Earthquake
Goblin Gang Elixir Collector
Arrows
Bats Goblin Gang Night Witch
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Executioner Night Witch
Fireball
Goblin Gang Elixir Collector Executioner Night Witch
Poison
Bats Goblin Gang Elixir Collector Executioner Night Witch
Lightning
Mini P.E.K.K.A Elixir Collector Executioner Night Witch
Rocket
Elixir Collector Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Elixir Collector Executioner Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Mini P.E.K.K.A Night Witch Executioner Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Gang Mini P.E.K.K.A

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Golem
Arrows
Golem Mini P.E.K.K.A Night Witch
Goblin Gang
Mini P.E.K.K.A Golem
Mini P.E.K.K.A
Bats Arrows Goblin Gang Golem
Elixir Collector
Executioner
Golem
Golem
Arrows Night Witch Bats Goblin Gang Mini P.E.K.K.A Executioner
Night Witch
Golem Arrows

Defense Synergies 0 4

Bats
Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Goblin Gang Executioner
Elixir Collector
Executioner
Mini P.E.K.K.A
Golem
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Mini P.E.K.K.A Bats Goblin Gang Executioner Night Witch
Goblin Gang Mini P.E.K.K.A Bats Executioner Night Witch
Mini P.E.K.K.A Night Witch Bats Goblin Gang
Arrows Mini P.E.K.K.A
Arrows Goblin Gang Bats Executioner Night Witch
Bats Arrows Goblin Gang Executioner Night Witch
Arrows
Mini P.E.K.K.A Goblin Gang Night Witch
Goblin Gang Mini P.E.K.K.A Night Witch
Bats Goblin Gang Executioner Arrows Night Witch
Arrows Executioner Bats Goblin Gang Night Witch
Mini P.E.K.K.A Night Witch Bats Goblin Gang
Executioner Bats Arrows Goblin Gang Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A
Bats Arrows Goblin Gang Mini P.E.K.K.A Executioner Night Witch
Arrows Bats Goblin Gang Executioner Night Witch
Arrows Executioner Bats
Mini P.E.K.K.A
Goblin Gang Bats Arrows Mini P.E.K.K.A Executioner Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A
Arrows Goblin Gang Mini P.E.K.K.A Executioner
Goblin Gang Bats Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Bats Night Witch
Goblin Gang Mini P.E.K.K.A Executioner Night Witch
Arrows Executioner Bats Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats Night Witch
Mini P.E.K.K.A
Bats Mini P.E.K.K.A
Goblin Gang
Bats Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Goblin Gang Executioner Night Witch
Executioner
Goblin Gang Bats Mini P.E.K.K.A Executioner Night Witch
Bats Arrows Executioner Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Executioner
Arrows
Arrows
Executioner Arrows
Arrows Executioner Bats
Arrows Executioner
Arrows Executioner
Arrows
Bats Goblin Gang Mini P.E.K.K.A Night Witch
Arrows
Arrows Executioner
Executioner
Arrows
Arrows
Arrows Executioner
Arrows Executioner
Arrows
Bats Mini P.E.K.K.A Night Witch
Arrows Mini P.E.K.K.A Executioner
Arrows
Night Witch
Arrows
Arrows
Arrows Executioner
Arrows Executioner
Arrows
Arrows
Bats Arrows Executioner Night Witch
Bats
Mini P.E.K.K.A Night Witch
Arrows Night Witch
Arrows
Arrows
Bats Goblin Gang Night Witch
Arrows Executioner
Arrows
Goblin Gang Mini P.E.K.K.A Executioner
Arrows Executioner
Arrows
Executioner
Bats Goblin Gang
Bats Executioner
Executioner

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