My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner P.E.K.K.A Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Lumberjack
Zap
Bandit
Barbarian Barrel
Knight Executioner Bandit Lumberjack
The Log
Bandit Lumberjack
Earthquake
Arrows
Royal Delivery
Knight Executioner P.E.K.K.A Bandit Lumberjack
Fireball
Executioner Bandit Lumberjack
Poison
Executioner
Lightning
Knight Executioner Bandit Lumberjack
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Rocket Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rocket Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Bandit Lumberjack Executioner Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Bandit

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Knight Executioner Bandit Lumberjack
Arrows
Zap P.E.K.K.A Knight Bandit Lumberjack
Knight
Executioner Zap Arrows Lumberjack
Rocket
Executioner
Knight Zap P.E.K.K.A Bandit
P.E.K.K.A
Zap Arrows Executioner Lumberjack
Bandit
Zap Arrows Executioner Lumberjack
Lumberjack
Zap Arrows Knight P.E.K.K.A Bandit

Defense Synergies 1 14

Zap
Arrows Knight Executioner P.E.K.K.A Bandit Lumberjack
Arrows
Zap Knight P.E.K.K.A Bandit Lumberjack
Knight
Executioner Zap Arrows Lumberjack
Rocket
Executioner
Knight Zap Bandit Lumberjack
P.E.K.K.A
Zap Arrows
Bandit
Zap Arrows Executioner Lumberjack
Lumberjack
Zap Arrows Knight Executioner Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Executioner
P.E.K.K.A Lumberjack Zap Knight Executioner Bandit
Rocket P.E.K.K.A Lumberjack Knight Executioner Bandit
P.E.K.K.A Lumberjack Knight Bandit
Arrows Rocket P.E.K.K.A Lumberjack
Arrows Zap Executioner Bandit Lumberjack
Rocket Zap Arrows Executioner
Rocket Zap Arrows P.E.K.K.A Bandit
P.E.K.K.A Lumberjack
Knight Bandit Lumberjack
Executioner Zap Arrows Knight Bandit Lumberjack
Arrows Executioner Zap
P.E.K.K.A Lumberjack Zap Knight Rocket Bandit
Rocket Executioner Zap Arrows P.E.K.K.A Lumberjack
P.E.K.K.A Knight Bandit Lumberjack
Rocket Zap P.E.K.K.A Bandit Lumberjack
Arrows Knight Executioner P.E.K.K.A Lumberjack
Arrows Zap Knight Executioner Bandit Lumberjack
Zap Arrows Executioner Knight Bandit Lumberjack
P.E.K.K.A Lumberjack
Arrows Knight Executioner P.E.K.K.A Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap P.E.K.K.A Bandit
Bandit Zap Arrows Knight Rocket Executioner Lumberjack
P.E.K.K.A Bandit Lumberjack Zap Knight Rocket
Rocket P.E.K.K.A Lumberjack Zap Knight Bandit
P.E.K.K.A Knight Executioner Bandit Lumberjack
Arrows Rocket Executioner Zap
Rocket P.E.K.K.A Knight Bandit Lumberjack
P.E.K.K.A Knight Lumberjack
Zap Rocket P.E.K.K.A Knight Bandit
P.E.K.K.A
P.E.K.K.A Knight Lumberjack
Rocket P.E.K.K.A Zap Arrows
Rocket P.E.K.K.A Knight Executioner Bandit Lumberjack
Executioner
Zap Knight Rocket Executioner P.E.K.K.A Lumberjack
Arrows Executioner Zap P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rocket Bandit
Arrows Zap Executioner Bandit
Rocket Arrows Bandit
Arrows Knight Rocket
Rocket Executioner Zap Arrows
Arrows Executioner Zap Rocket
Arrows Executioner
Arrows Zap Executioner
Arrows Zap Bandit
Rocket Lumberjack
Rocket Zap Arrows Knight Bandit
Zap Arrows Rocket Executioner
Rocket Knight Executioner Bandit
Arrows Rocket Bandit
Zap Arrows
Rocket Zap Arrows Executioner Bandit
Arrows Rocket Executioner Bandit
Arrows Rocket
Rocket
Rocket Zap Arrows Executioner Bandit
Rocket Zap Arrows
Rocket
Rocket Arrows
Rocket
Rocket Zap Arrows
Zap Arrows Executioner
Arrows Zap Executioner Bandit
Zap Arrows Bandit
Rocket Zap Arrows Bandit
Zap Arrows Executioner
Zap Rocket
Zap Arrows Rocket Bandit
Zap Rocket Arrows
P.E.K.K.A
Rocket Arrows
Zap Rocket Bandit
Rocket Zap Arrows Executioner
Arrows
Knight Rocket Executioner Lumberjack
Arrows Zap Executioner
Rocket Zap Arrows
Executioner P.E.K.K.A
Zap Rocket
Zap Rocket Executioner
Zap Rocket Executioner Bandit

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