My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians
Giant Snowball
Barbarians
Zap
Royal Giant
Barbarian Barrel
Barbarians Elite Barbarians Wizard Executioner
The Log
Barbarians Royal Giant Elite Barbarians
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Elite Barbarians Wizard Executioner
Fireball
Barbarians Elite Barbarians Wizard Executioner
Poison
Barbarians Wizard Executioner
Lightning
Elite Barbarians Wizard Executioner
Rocket
Barbarians Elite Barbarians Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Barbarians Wizard Executioner Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Arrows Barbarians

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Royal Giant Executioner The Log
Arrows
Zap Royal Giant Elite Barbarians
Barbarians
Royal Giant
Arrows Zap Elite Barbarians Wizard Executioner The Log
Elite Barbarians
Zap Arrows Royal Giant Wizard The Log
Wizard
Royal Giant Elite Barbarians
Executioner
Zap Royal Giant The Log
The Log
Zap Royal Giant Elite Barbarians Executioner

Defense Synergies 0 10

Zap
Arrows Barbarians Elite Barbarians Executioner The Log
Arrows
Zap Barbarians
Barbarians
Zap Arrows
Royal Giant
Elite Barbarians
Zap Wizard The Log
Wizard
Elite Barbarians The Log
Executioner
Zap The Log
The Log
Zap Elite Barbarians Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Executioner The Log
Barbarians Elite Barbarians Zap Executioner The Log
Barbarians Elite Barbarians Executioner
Barbarians Elite Barbarians
Arrows Barbarians Elite Barbarians The Log
Arrows The Log Zap Executioner
Zap Arrows Wizard Executioner
Zap Arrows Barbarians The Log
Barbarians Elite Barbarians
Elite Barbarians Barbarians
Barbarians Executioner Zap Arrows Wizard The Log
Arrows Executioner Zap Wizard
Barbarians Zap Elite Barbarians Wizard The Log
Wizard Executioner Zap Arrows Barbarians The Log
Barbarians Elite Barbarians
Barbarians Zap Elite Barbarians The Log
Barbarians Wizard Arrows Elite Barbarians Executioner
Arrows Zap Barbarians Elite Barbarians Wizard Executioner The Log
Zap Arrows Wizard Executioner The Log Barbarians
Barbarians Elite Barbarians
Wizard Arrows Barbarians Elite Barbarians Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Elite Barbarians
Zap Arrows Elite Barbarians Wizard Executioner The Log
Barbarians Zap Elite Barbarians The Log
Zap Barbarians Elite Barbarians The Log
Barbarians Elite Barbarians Executioner
Arrows Wizard Executioner Zap
Barbarians Elite Barbarians
Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians The Log
Barbarians
Barbarians Elite Barbarians
Zap Arrows Barbarians Elite Barbarians The Log
Barbarians Elite Barbarians Wizard Executioner
Wizard Barbarians Executioner
Barbarians Elite Barbarians Zap Executioner The Log
Arrows Executioner Zap Barbarians Elite Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Zap Executioner The Log
Arrows The Log
Arrows Barbarians The Log
Wizard Executioner Zap Arrows The Log
Arrows Wizard Executioner Zap
Arrows Wizard Executioner The Log
Arrows The Log Zap Wizard Executioner
Arrows The Log Zap Wizard
Elite Barbarians
Zap Arrows Wizard The Log
Zap Arrows Wizard Executioner
Elite Barbarians Executioner The Log
Arrows
Zap Arrows Elite Barbarians The Log
Zap Arrows Wizard Executioner The Log
Arrows Wizard Executioner The Log
Arrows
Zap Arrows Wizard Executioner The Log
Zap Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Zap Arrows Barbarians The Log
Zap Arrows The Log Wizard Executioner
Arrows The Log Zap Wizard Executioner
Zap Arrows Wizard The Log
Zap Arrows The Log
Elite Barbarians Zap Arrows Wizard Executioner
Zap Wizard
Elite Barbarians
Zap Arrows Wizard The Log
Zap Arrows
Arrows Wizard The Log
Zap Barbarians
Zap Arrows Wizard Executioner
Arrows The Log
Wizard Executioner
Arrows The Log Zap Wizard Executioner
Zap Arrows
Elite Barbarians Executioner
Zap Elite Barbarians The Log
Zap Executioner
Zap Executioner The Log

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