My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider
Zap
Archers
Barbarian Barrel
Archers Knight Executioner
The Log
Archers Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Knight Hog Rider Executioner P.E.K.K.A
Fireball
Archers Hog Rider Executioner
Poison
Archers Executioner
Lightning
Knight Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tornado Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Knight Tornado Hog Rider Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Knight

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Hog Rider P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A Archers Knight
Knight
Archers Hog Rider Executioner Arrows The Log
Hog Rider
Arrows Knight The Log Archers Tornado Executioner
Tornado
Executioner P.E.K.K.A Hog Rider The Log
Executioner
Knight Tornado Hog Rider P.E.K.K.A The Log
P.E.K.K.A
Arrows Tornado Archers Executioner The Log
The Log
Hog Rider Knight Tornado Executioner P.E.K.K.A

Defense Synergies 5 10

Archers
Knight Tornado P.E.K.K.A The Log
Arrows
Knight Tornado P.E.K.K.A
Knight
Archers Executioner Arrows Tornado The Log
Hog Rider
Tornado
Executioner P.E.K.K.A Archers Arrows Knight The Log
Executioner
Knight Tornado The Log
P.E.K.K.A
Tornado The Log Archers Arrows
The Log
P.E.K.K.A Archers Knight Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Executioner The Log
P.E.K.K.A Knight Executioner The Log
Tornado P.E.K.K.A Archers Knight Executioner
P.E.K.K.A Knight
Arrows Tornado P.E.K.K.A The Log
Arrows Tornado The Log Archers Executioner
Tornado Archers Arrows Executioner
Arrows P.E.K.K.A The Log
P.E.K.K.A Tornado
Knight Tornado Archers
Archers Executioner Arrows Knight Tornado The Log
Arrows Executioner Archers Tornado
P.E.K.K.A Knight The Log
Executioner Arrows Tornado P.E.K.K.A The Log
P.E.K.K.A Knight
Tornado P.E.K.K.A The Log
Arrows Knight Tornado Executioner P.E.K.K.A
Arrows Archers Knight Tornado Executioner The Log
Arrows Tornado Executioner The Log Archers Knight
P.E.K.K.A Tornado
Archers Arrows Knight Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers P.E.K.K.A
Archers Arrows Knight Executioner The Log
P.E.K.K.A Knight The Log
P.E.K.K.A Knight Tornado The Log
P.E.K.K.A Knight Executioner
Arrows Executioner Archers Tornado
P.E.K.K.A Archers Knight
P.E.K.K.A Knight
P.E.K.K.A Knight Tornado The Log
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Arrows Tornado The Log
P.E.K.K.A Knight Executioner
Archers Executioner
Archers Knight Tornado Executioner P.E.K.K.A The Log
Arrows Executioner Archers P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows Tornado Executioner The Log
Arrows The Log
Arrows Knight The Log
Executioner Arrows The Log
Arrows Executioner Tornado
Archers Arrows Tornado Executioner The Log
Arrows The Log Tornado Executioner
Arrows The Log Tornado
Tornado
Arrows Knight Tornado The Log
Archers Arrows Tornado Executioner
Knight Executioner The Log
Arrows
Arrows The Log
Arrows Executioner The Log
Arrows Executioner The Log
Arrows Tornado
Archers Arrows Executioner The Log
Arrows Tornado The Log
The Log
Arrows Tornado
Tornado The Log
Arrows The Log
Arrows Tornado The Log Executioner
Arrows The Log Tornado Executioner
Arrows Tornado The Log
Arrows Tornado The Log
Archers Arrows Tornado Executioner
Arrows The Log
Arrows
P.E.K.K.A
Arrows The Log
Archers
Archers Arrows Tornado Executioner
Arrows The Log
Knight Executioner
Arrows The Log Executioner
Arrows Tornado
Executioner P.E.K.K.A
Tornado The Log
Tornado Executioner
Tornado Executioner The Log

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