My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Hog Rider Giant
Giant Snowball
Archers Barbarians Minion Horde Hog Rider
Zap
Archers Minion Horde
Barbarian Barrel
Archers Barbarians Executioner
The Log
Archers Barbarians Hog Rider
Earthquake
Archers Barbarians Hog Rider
Arrows
Archers Minion Horde
Royal Delivery
Archers Barbarians Minion Horde Hog Rider Executioner
Fireball
Archers Barbarians Minion Horde Hog Rider Executioner
Poison
Archers Barbarians Minion Horde Executioner
Lightning
Executioner
Rocket
Barbarians Minion Horde Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Hog Rider Barbarians Minion Horde Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Archers Hog Rider

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Giant Archers Minion Horde Executioner The Log
Archers
Zap Hog Rider Giant
Barbarians
Hog Rider
Minion Horde
Zap Hog Rider Giant
Hog Rider
Zap The Log Archers Barbarians Minion Horde Giant Executioner
Giant
Zap Archers Minion Horde Hog Rider Executioner The Log
Executioner
Zap Hog Rider Giant The Log
The Log
Hog Rider Zap Giant Executioner

Defense Synergies 0 9

Zap
Archers Barbarians Minion Horde Executioner The Log
Archers
Zap The Log
Barbarians
Zap Minion Horde
Minion Horde
Zap Barbarians The Log
Hog Rider
Giant
Executioner
Zap The Log
The Log
Zap Archers Minion Horde Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Executioner The Log
Barbarians Minion Horde Zap Executioner The Log
Barbarians Minion Horde Archers Executioner
Barbarians Minion Horde
Barbarians The Log
The Log Zap Archers Executioner
Minion Horde Zap Archers Executioner
Zap Barbarians The Log
Barbarians Minion Horde
Archers Barbarians Minion Horde
Archers Barbarians Minion Horde Executioner Zap The Log
Minion Horde Executioner Zap Archers
Barbarians Minion Horde Zap The Log
Executioner Zap Barbarians Minion Horde The Log
Barbarians Minion Horde
Barbarians Minion Horde Zap The Log
Barbarians Minion Horde Executioner
Zap Archers Barbarians Minion Horde Executioner The Log
Zap Executioner The Log Archers Barbarians
Barbarians
Archers Barbarians Minion Horde Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers
Zap Archers Executioner The Log
Barbarians Zap Minion Horde The Log
Zap Barbarians Minion Horde The Log
Barbarians Minion Horde Executioner
Executioner Zap Archers Minion Horde
Archers Barbarians Minion Horde
Barbarians Minion Horde
Zap Minion Horde Barbarians The Log
Barbarians Minion Horde
Barbarians Minion Horde
Zap Barbarians The Log
Barbarians Minion Horde Executioner
Archers Barbarians Minion Horde Executioner
Barbarians Zap Archers Minion Horde Executioner The Log
Executioner Zap Archers Barbarians Minion Horde The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
Zap Executioner The Log
Minion Horde The Log
Barbarians The Log
Executioner Zap Minion Horde The Log
Executioner Zap Minion Horde
Archers Minion Horde Executioner The Log
The Log Zap Executioner
The Log Zap
Minion Horde
Zap Minion Horde The Log
Zap Archers Executioner
Executioner The Log
Minion Horde
Zap The Log
Zap Minion Horde Executioner The Log
Minion Horde Executioner The Log
Minion Horde
Zap Archers Executioner The Log
Zap The Log
Minion Horde The Log
The Log
Zap Barbarians Minion Horde The Log
Zap The Log Executioner
Minion Horde
The Log Zap Executioner
Zap The Log
Zap The Log
Zap Archers Minion Horde Executioner
Zap Minion Horde
Minion Horde
Zap Minion Horde The Log
Zap Minion Horde
Minion Horde
The Log
Zap Minion Horde Archers Barbarians
Zap Archers Executioner
The Log
Minion Horde Executioner
The Log Zap Executioner
Zap
Minion Horde Executioner
Zap Minion Horde The Log
Zap Executioner
Zap Executioner The Log

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