My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Elixir Golem Prince Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Elixir Golem Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Elixir Golem Prince
Giant Snowball
Spear Goblins
Zap
Spear Goblins Royal Giant Prince
Barbarian Barrel
Spear Goblins Elixir Golem Royal Ghost Electro Wizard
The Log
Spear Goblins Royal Giant Elixir Golem Prince
Earthquake
Spear Goblins Elixir Golem
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Elixir Golem Prince Royal Ghost Electro Wizard
Fireball
Elixir Golem Electro Wizard
Poison
Spear Goblins Elixir Golem Electro Wizard
Lightning
Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Golem Prince Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Giant Snowball Elixir Golem Royal Ghost Electro Wizard Prince Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Giant Snowball Elixir Golem Royal Ghost

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant Snowball Royal Giant Elixir Golem Prince Royal Ghost
Giant Snowball
Spear Goblins Royal Giant Elixir Golem Prince Royal Ghost Electro Wizard
Royal Giant
Lightning Spear Goblins Giant Snowball Royal Ghost Electro Wizard
Elixir Golem
Lightning Spear Goblins Giant Snowball Royal Ghost
Prince
Spear Goblins Giant Snowball Lightning Royal Ghost Electro Wizard
Lightning
Royal Giant Elixir Golem Prince
Royal Ghost
Spear Goblins Giant Snowball Royal Giant Elixir Golem Prince Electro Wizard
Electro Wizard
Giant Snowball Royal Giant Prince Royal Ghost

Defense Synergies 0 9

Spear Goblins
Giant Snowball Prince Royal Ghost Electro Wizard
Giant Snowball
Spear Goblins Prince Royal Ghost Electro Wizard
Royal Giant
Elixir Golem
Prince
Spear Goblins Giant Snowball Electro Wizard
Lightning
Royal Ghost
Spear Goblins Giant Snowball Electro Wizard
Electro Wizard
Spear Goblins Giant Snowball Prince Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Electro Wizard
Prince Electro Wizard
Prince Giant Snowball Lightning Electro Wizard
Prince Electro Wizard
Lightning Prince
Spear Goblins Giant Snowball Royal Ghost Electro Wizard
Giant Snowball Lightning Electro Wizard Spear Goblins
Lightning Electro Wizard
Prince
Spear Goblins Giant Snowball Prince Royal Ghost Electro Wizard
Electro Wizard Spear Goblins Giant Snowball Royal Ghost
Spear Goblins Giant Snowball Electro Wizard
Prince Giant Snowball Lightning Electro Wizard
Giant Snowball Prince Royal Ghost Electro Wizard
Prince Electro Wizard
Giant Snowball Prince Lightning Electro Wizard
Prince Electro Wizard
Spear Goblins Giant Snowball Prince Royal Ghost Electro Wizard
Giant Snowball Spear Goblins Royal Ghost Electro Wizard
Prince Electro Wizard
Royal Ghost Spear Goblins Giant Snowball Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Giant Snowball Prince Royal Ghost Electro Wizard
Electro Wizard Giant Snowball Prince Lightning Royal Ghost
Spear Goblins Prince Lightning Electro Wizard
Prince Lightning Electro Wizard
Prince
Giant Snowball Electro Wizard
Prince Spear Goblins Lightning Electro Wizard
Prince
Lightning Electro Wizard Spear Goblins Giant Snowball Prince
Prince
Lightning Giant Snowball Prince Electro Wizard
Prince Lightning
Electro Wizard Spear Goblins Prince Lightning
Giant Snowball Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Ghost
Giant Snowball Royal Ghost Electro Wizard
Lightning
Lightning Prince
Giant Snowball
Spear Goblins Giant Snowball
Giant Snowball Lightning
Giant Snowball Lightning
Lightning Giant Snowball Prince Electro Wizard
Lightning Prince Electro Wizard
Lightning Giant Snowball
Lightning Giant Snowball
Lightning
Lightning Giant Snowball Prince
Lightning Spear Goblins Giant Snowball
Lightning
Lightning Giant Snowball
Lightning
Lightning Giant Snowball Prince Electro Wizard
Lightning Giant Snowball
Lightning Prince
Lightning Giant Snowball
Prince Lightning
Lightning Giant Snowball
Giant Snowball
Giant Snowball Lightning Royal Ghost Electro Wizard
Lightning Giant Snowball Prince
Lightning
Lightning Giant Snowball Electro Wizard
Lightning Electro Wizard Giant Snowball
Lightning Giant Snowball
Lightning Giant Snowball
Lightning Giant Snowball Electro Wizard
Prince
Giant Snowball Lightning
Lightning Electro Wizard Spear Goblins Prince
Lightning Giant Snowball Electro Wizard
Lightning Prince Electro Wizard
Giant Snowball Lightning
Lightning Giant Snowball
Prince
Giant Snowball Lightning Electro Wizard
Giant Snowball Lightning Electro Wizard
Lightning Giant Snowball Prince Royal Ghost Electro Wizard

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