My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Witch Executioner Fisherman Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Fisherman Sparky
Giant Snowball
Witch Fisherman
Zap
Witch Fisherman Sparky
Barbarian Barrel
Elixir Golem Wizard Witch Executioner Sparky
The Log
Elixir Golem Witch Fisherman Sparky
Earthquake
Elixir Golem Witch
Arrows
Witch
Royal Delivery
Elixir Golem Wizard Witch Executioner Fisherman Sparky
Fireball
Elixir Golem Wizard Witch Executioner Fisherman Sparky
Poison
Elixir Golem Wizard Witch Executioner Fisherman Sparky
Lightning
Wizard Witch Executioner Fisherman Sparky
Rocket
Wizard Witch Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Executioner Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Elixir Golem Fisherman Wizard Witch Executioner Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Elixir Golem Fisherman Wizard

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Wizard Witch Executioner The Log Sparky
Wizard
Elixir Golem Sparky Mega Knight
Witch
Elixir Golem Mega Knight
Executioner
Elixir Golem The Log Mega Knight
The Log
Elixir Golem Executioner Fisherman Sparky Mega Knight
Fisherman
The Log Sparky Mega Knight
Sparky
Elixir Golem Wizard The Log Fisherman
Mega Knight
Wizard Witch Executioner The Log Fisherman

Defense Synergies 0 11

Elixir Golem
Wizard
The Log Mega Knight
Witch
The Log Fisherman Mega Knight
Executioner
The Log Mega Knight
The Log
Wizard Witch Executioner Fisherman Sparky Mega Knight
Fisherman
Witch The Log Mega Knight
Sparky
The Log
Mega Knight
Wizard Witch Executioner The Log Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner The Log Sparky
Sparky Witch Executioner The Log Fisherman Mega Knight
Witch Fisherman Sparky Mega Knight Executioner
Witch Sparky Fisherman Mega Knight
The Log Sparky Mega Knight
The Log Executioner Mega Knight
Wizard Witch Executioner
The Log Sparky Mega Knight
Witch Sparky Fisherman
Fisherman Sparky Mega Knight
Witch Executioner Wizard The Log Fisherman Mega Knight
Executioner Wizard Witch
Sparky Mega Knight Wizard Witch The Log
Wizard Executioner Sparky Mega Knight Witch The Log
Sparky Mega Knight
The Log Fisherman Sparky Mega Knight
Wizard Sparky Mega Knight Witch Executioner Fisherman
Mega Knight Wizard Witch Executioner The Log Fisherman
Wizard Witch Executioner The Log Fisherman Mega Knight
Sparky Fisherman
Wizard Mega Knight Witch Executioner The Log Fisherman Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Fisherman Sparky
Wizard Executioner The Log Fisherman Mega Knight
Mega Knight Witch The Log Fisherman Sparky
Mega Knight The Log Fisherman Sparky
Witch Executioner Fisherman Sparky Mega Knight
Wizard Executioner Witch
Sparky Witch
Mega Knight Fisherman Sparky
Mega Knight Witch The Log Sparky
Witch Sparky
Mega Knight Witch Sparky
Mega Knight The Log
Mega Knight Wizard Witch Executioner Sparky
Wizard Witch Executioner Sparky Mega Knight
Witch Sparky Executioner The Log Fisherman
Executioner Mega Knight Wizard Witch The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
Executioner The Log Fisherman
The Log Sparky
The Log Sparky
Wizard Executioner The Log Sparky Mega Knight
Wizard Executioner Witch
Wizard Witch Executioner The Log Sparky
The Log Wizard Executioner
The Log Wizard Fisherman
Fisherman Sparky
Wizard The Log Fisherman Sparky
Wizard Executioner
Executioner The Log Fisherman Sparky
Fisherman
The Log Fisherman Sparky
Wizard Witch Executioner The Log Sparky
Wizard Executioner The Log Sparky Mega Knight
Sparky
Fisherman Sparky
Wizard Executioner The Log Fisherman Sparky Mega Knight
Wizard Witch The Log Mega Knight
The Log Sparky Mega Knight
Wizard
The Log Fisherman Sparky
The Log
The Log Wizard Witch Executioner Sparky Mega Knight
Witch Fisherman
The Log Wizard Witch Executioner Fisherman Sparky
Wizard Witch The Log Fisherman Sparky Mega Knight
The Log Fisherman Sparky
Wizard Witch Executioner Sparky
Wizard Witch
Sparky
Wizard The Log Sparky Mega Knight
Sparky
Sparky Mega Knight
Wizard The Log Sparky
Witch
Wizard Witch Executioner
The Log
Wizard Executioner Sparky Mega Knight
The Log Wizard Executioner
Sparky
Executioner Sparky Mega Knight
Witch The Log Sparky
Witch Executioner
Witch Executioner The Log Sparky Mega Knight

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