My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Elixir Golem Wizard Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Elixir Golem Battle Healer Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Balloon
Giant Snowball
Skeleton Army Witch Balloon
Zap
Skeleton Army Witch Balloon
Barbarian Barrel
Elixir Golem Wizard Skeleton Army Witch
The Log
Elixir Golem Skeleton Army Witch
Earthquake
Elixir Golem Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Elixir Golem Battle Healer Wizard Skeleton Army Witch Balloon
Fireball
Elixir Golem Battle Healer Wizard Skeleton Army Witch Balloon
Poison
Elixir Golem Battle Healer Wizard Skeleton Army Witch Balloon
Lightning
Ice Golem Battle Healer Wizard Witch Balloon
Rocket
Battle Healer Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Elixir Golem Battle Healer Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Elixir Golem Skeleton Army Fireball Battle Healer Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Elixir Golem Skeleton Army Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Balloon Witch
Elixir Golem
Battle Healer Fireball Wizard Witch Balloon
Fireball
Elixir Golem
Battle Healer
Elixir Golem Witch Balloon
Wizard
Elixir Golem Balloon
Skeleton Army
Witch
Ice Golem Elixir Golem Battle Healer
Balloon
Ice Golem Elixir Golem Battle Healer Wizard

Defense Synergies 0 7

Ice Golem
Fireball Battle Healer Wizard Witch
Elixir Golem
Fireball
Ice Golem Battle Healer
Battle Healer
Ice Golem Fireball Witch
Wizard
Ice Golem Skeleton Army
Skeleton Army
Wizard
Witch
Ice Golem Battle Healer
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Wizard
Skeleton Army Battle Healer Witch
Skeleton Army Witch
Skeleton Army Witch
Fireball Battle Healer Skeleton Army
Fireball Skeleton Army
Fireball Wizard Witch
Ice Golem Fireball Battle Healer
Witch Skeleton Army
Skeleton Army Ice Golem Battle Healer
Skeleton Army Witch Ice Golem Fireball Wizard
Fireball Wizard Witch
Skeleton Army Fireball Battle Healer Wizard Witch
Fireball Wizard Skeleton Army Witch
Skeleton Army
Skeleton Army Fireball
Wizard Fireball Skeleton Army Witch
Fireball Battle Healer Wizard Skeleton Army Witch
Wizard Witch Ice Golem Fireball Battle Healer
Wizard Skeleton Army Fireball Battle Healer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Ice Golem Fireball Battle Healer Witch
Fireball Ice Golem Battle Healer Wizard
Skeleton Army Ice Golem Battle Healer Witch
Skeleton Army Ice Golem Fireball Battle Healer
Battle Healer Skeleton Army Witch
Fireball Wizard Ice Golem Witch
Skeleton Army Ice Golem Fireball Battle Healer Witch
Battle Healer Skeleton Army
Ice Golem Fireball Skeleton Army Witch
Witch Skeleton Army
Witch
Skeleton Army Fireball
Skeleton Army Ice Golem Fireball Wizard Witch
Wizard Fireball Skeleton Army Witch
Skeleton Army Witch Ice Golem Fireball Battle Healer
Ice Golem Fireball Battle Healer Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem
Fireball
Fireball
Ice Golem Fireball
Fireball Wizard
Fireball Wizard Ice Golem Witch
Wizard Witch
Fireball Ice Golem Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Ice Golem Fireball
Fireball
Ice Golem Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Ice Golem Fireball Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Ice Golem Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Skeleton Army Witch
Fireball Wizard Witch
Fireball
Fireball Wizard
Ice Golem Fireball Wizard
Fireball
Fireball Witch
Fireball Witch
Fireball Witch

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