My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Executioner Giant Skeleton P.E.K.K.A Electro Wizard Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Giant Skeleton P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Giant Skeleton Ram Rider Sparky
Giant Snowball
Ram Rider
Zap
Ram Rider Sparky
Barbarian Barrel
Elixir Golem Executioner Giant Skeleton Electro Wizard Sparky
The Log
Elixir Golem Giant Skeleton Ram Rider Sparky
Earthquake
Elixir Golem
Arrows
Royal Delivery
Elixir Golem Executioner Giant Skeleton P.E.K.K.A Electro Wizard Ram Rider Sparky
Fireball
Elixir Golem Executioner Electro Wizard Ram Rider Sparky
Poison
Elixir Golem Executioner Electro Wizard Sparky
Lightning
Executioner Electro Wizard Ram Rider Sparky
Rocket
Executioner Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Tornado Executioner Giant Skeleton P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Tornado Electro Wizard Executioner Ram Rider Giant Skeleton Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Elixir Golem Tornado Electro Wizard Executioner

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Tornado Executioner Sparky
Tornado
Executioner P.E.K.K.A Sparky Elixir Golem Giant Skeleton Ram Rider
Executioner
Tornado Elixir Golem P.E.K.K.A
Giant Skeleton
Tornado Electro Wizard Sparky
P.E.K.K.A
Tornado Electro Wizard Executioner Ram Rider
Electro Wizard
P.E.K.K.A Giant Skeleton Ram Rider Sparky
Ram Rider
Tornado P.E.K.K.A Electro Wizard
Sparky
Tornado Elixir Golem Giant Skeleton Electro Wizard

Defense Synergies 3 8

Elixir Golem
Tornado
Executioner P.E.K.K.A Sparky Giant Skeleton Electro Wizard Ram Rider Sparky
Executioner
Tornado Giant Skeleton
Giant Skeleton
Tornado Executioner Electro Wizard
P.E.K.K.A
Tornado Electro Wizard
Electro Wizard
Tornado Giant Skeleton P.E.K.K.A Ram Rider
Ram Rider
Tornado Electro Wizard
Sparky
Tornado Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard Ram Rider Sparky
P.E.K.K.A Sparky Executioner Electro Wizard Ram Rider
Tornado P.E.K.K.A Ram Rider Sparky Executioner Giant Skeleton Electro Wizard
P.E.K.K.A Sparky Electro Wizard Ram Rider
Tornado Giant Skeleton P.E.K.K.A Sparky
Tornado Executioner Electro Wizard
Tornado Electro Wizard Ram Rider Executioner
Giant Skeleton P.E.K.K.A Electro Wizard Ram Rider Sparky
P.E.K.K.A Sparky Tornado
Tornado Giant Skeleton Electro Wizard Sparky
Executioner Electro Wizard Tornado Giant Skeleton Ram Rider
Executioner Tornado Electro Wizard Ram Rider
P.E.K.K.A Sparky Giant Skeleton Electro Wizard Ram Rider
Executioner Sparky Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Sparky Electro Wizard Ram Rider
Tornado P.E.K.K.A Electro Wizard Ram Rider Sparky
Sparky Tornado Executioner P.E.K.K.A Electro Wizard
Tornado Executioner Electro Wizard Ram Rider
Tornado Executioner Giant Skeleton Electro Wizard Ram Rider
P.E.K.K.A Sparky Tornado Electro Wizard Ram Rider
Executioner Giant Skeleton P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton P.E.K.K.A Electro Wizard Sparky
Electro Wizard Executioner
Giant Skeleton P.E.K.K.A Electro Wizard Ram Rider Sparky
Giant Skeleton P.E.K.K.A Tornado Electro Wizard Ram Rider Sparky
Giant Skeleton P.E.K.K.A Executioner Ram Rider Sparky
Executioner Tornado Electro Wizard Ram Rider
P.E.K.K.A Sparky Giant Skeleton Electro Wizard Ram Rider
Giant Skeleton P.E.K.K.A Sparky
Giant Skeleton P.E.K.K.A Electro Wizard Tornado Sparky
P.E.K.K.A Sparky
P.E.K.K.A Giant Skeleton Sparky
P.E.K.K.A Tornado Giant Skeleton Electro Wizard
Giant Skeleton P.E.K.K.A Executioner Ram Rider Sparky
Executioner Sparky
Electro Wizard Sparky Tornado Executioner Giant Skeleton P.E.K.K.A
Executioner Giant Skeleton P.E.K.K.A Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Sparky
Tornado Executioner Electro Wizard Ram Rider
Giant Skeleton Sparky
Giant Skeleton Sparky
Executioner Sparky
Executioner Tornado Ram Rider
Tornado Executioner Sparky
Tornado Executioner Ram Rider
Tornado Ram Rider
Tornado Electro Wizard Sparky
Tornado Electro Wizard Ram Rider Sparky
Tornado Executioner
Executioner Sparky
Sparky
Executioner Sparky
Executioner Sparky
Tornado Sparky
Sparky
Executioner Electro Wizard Sparky
Tornado
Giant Skeleton Sparky
Tornado
Tornado Sparky
Tornado Executioner Sparky
Tornado Executioner Electro Wizard Ram Rider Sparky
Tornado Ram Rider Sparky
Tornado Sparky
Tornado Executioner Electro Wizard Sparky
Electro Wizard
Sparky
Sparky
Electro Wizard Sparky
P.E.K.K.A Giant Skeleton Sparky
Sparky
Electro Wizard
Tornado Executioner Electro Wizard Ram Rider
Executioner Electro Wizard Sparky
Executioner
Tornado Giant Skeleton Sparky
Executioner P.E.K.K.A Sparky
Tornado Giant Skeleton Electro Wizard Sparky
Tornado Executioner Electro Wizard
Tornado Executioner Giant Skeleton Electro Wizard Sparky

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