My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Minion Elixir Golem Barbarian Hut Baby Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Sparky
Giant Snowball
Skeletons Mega Minion Baby Dragon
Zap
Skeletons Sparky
Barbarian Barrel
Skeletons Elixir Golem Barbarian Hut Sparky
The Log
Skeletons Elixir Golem Mini P.E.K.K.A Barbarian Hut Sparky
Earthquake
Skeletons Elixir Golem Barbarian Hut
Arrows
Skeletons
Royal Delivery
Skeletons Mega Minion Elixir Golem Mini P.E.K.K.A Baby Dragon Sparky
Fireball
Mega Minion Elixir Golem Barbarian Hut Baby Dragon Sparky
Poison
Mega Minion Elixir Golem Barbarian Hut Sparky
Lightning
Mega Minion Mini P.E.K.K.A Barbarian Hut Baby Dragon Sparky
Rocket
Barbarian Hut Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Golem Mini P.E.K.K.A Baby Dragon Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Mega Minion Elixir Golem Mini P.E.K.K.A Baby Dragon Barbarian Hut Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Mega Minion Elixir Golem

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Mega Minion Sparky Elixir Golem Mini P.E.K.K.A Barbarian Hut Baby Dragon
Mega Minion
Zap Elixir Golem Baby Dragon Sparky
Elixir Golem
Zap Mega Minion Mini P.E.K.K.A Barbarian Hut Baby Dragon Sparky
Mini P.E.K.K.A
Sparky Zap Elixir Golem Baby Dragon
Barbarian Hut
Zap Elixir Golem Baby Dragon
Baby Dragon
Zap Mega Minion Elixir Golem Mini P.E.K.K.A Barbarian Hut Sparky
Sparky
Zap Mini P.E.K.K.A Mega Minion Elixir Golem Baby Dragon

Defense Synergies 2 14

Skeletons
Zap Mega Minion Mini P.E.K.K.A Barbarian Hut Baby Dragon Sparky
Zap
Mega Minion Mini P.E.K.K.A Skeletons Barbarian Hut Baby Dragon Sparky
Mega Minion
Zap Skeletons Barbarian Hut Baby Dragon Sparky
Elixir Golem
Mini P.E.K.K.A
Zap Skeletons Baby Dragon
Barbarian Hut
Skeletons Zap Mega Minion Baby Dragon
Baby Dragon
Skeletons Zap Mega Minion Mini P.E.K.K.A Barbarian Hut
Sparky
Skeletons Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Mega Minion Baby Dragon Sparky
Mini P.E.K.K.A Barbarian Hut Sparky Skeletons Zap Mega Minion
Mini P.E.K.K.A Barbarian Hut Sparky Skeletons Mega Minion
Mini P.E.K.K.A Barbarian Hut Sparky Skeletons Mega Minion
Mini P.E.K.K.A Sparky
Skeletons Zap Mega Minion Baby Dragon
Mega Minion Zap Barbarian Hut Baby Dragon
Barbarian Hut Zap Baby Dragon Sparky
Mini P.E.K.K.A Barbarian Hut Sparky Skeletons
Skeletons Mini P.E.K.K.A Sparky
Skeletons Zap Mega Minion Baby Dragon
Mega Minion Zap Barbarian Hut Baby Dragon
Mini P.E.K.K.A Barbarian Hut Sparky Skeletons Zap
Barbarian Hut Sparky Zap Mega Minion Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Barbarian Hut Sparky
Barbarian Hut Zap Mini P.E.K.K.A Sparky
Barbarian Hut Sparky Skeletons Mini P.E.K.K.A
Zap Mega Minion Barbarian Hut Baby Dragon
Zap Baby Dragon Mega Minion Barbarian Hut
Mini P.E.K.K.A Barbarian Hut Sparky
Mini P.E.K.K.A Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Barbarian Hut Skeletons Zap Sparky
Zap Mega Minion Mini P.E.K.K.A Baby Dragon
Skeletons Zap Mini P.E.K.K.A Barbarian Hut Sparky
Mini P.E.K.K.A Zap Barbarian Hut Sparky
Barbarian Hut Skeletons Mini P.E.K.K.A Sparky
Skeletons Zap Baby Dragon
Mini P.E.K.K.A Sparky Skeletons Mega Minion Barbarian Hut
Mini P.E.K.K.A Barbarian Hut Sparky
Zap Skeletons Mega Minion Mini P.E.K.K.A Barbarian Hut Baby Dragon Sparky
Skeletons Mega Minion Barbarian Hut Sparky
Mega Minion Mini P.E.K.K.A Sparky
Zap
Mini P.E.K.K.A Skeletons Barbarian Hut Sparky
Barbarian Hut Baby Dragon Sparky
Sparky Skeletons Zap Mega Minion Mini P.E.K.K.A Barbarian Hut Baby Dragon
Zap Mega Minion Mini P.E.K.K.A Barbarian Hut Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut Baby Dragon Sparky
Zap Baby Dragon
Barbarian Hut Baby Dragon Sparky
Barbarian Hut Sparky
Zap Baby Dragon Sparky
Zap Mega Minion Baby Dragon
Baby Dragon Sparky
Zap Barbarian Hut Baby Dragon
Zap
Mini P.E.K.K.A Sparky
Zap Sparky
Zap Baby Dragon
Barbarian Hut Baby Dragon Sparky
Baby Dragon
Zap Barbarian Hut Baby Dragon Sparky
Zap Barbarian Hut Baby Dragon Sparky
Barbarian Hut Baby Dragon Sparky
Sparky
Mini P.E.K.K.A Sparky
Zap Mega Minion Mini P.E.K.K.A Baby Dragon Sparky
Zap Baby Dragon
Baby Dragon Sparky
Sparky
Zap Barbarian Hut Baby Dragon
Zap Baby Dragon Sparky
Mega Minion
Zap Baby Dragon Sparky
Zap Baby Dragon Sparky
Zap Baby Dragon Sparky
Zap Baby Dragon Sparky
Zap Mega Minion
Mega Minion Mini P.E.K.K.A Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Barbarian Hut
Zap Mega Minion Baby Dragon
Mega Minion Mini P.E.K.K.A Baby Dragon Sparky
Zap Baby Dragon
Zap Sparky
Mega Minion Sparky
Zap Baby Dragon Sparky
Zap
Zap Baby Dragon Sparky

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