My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Flying Machine Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elixir Golem Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elixir Golem Valkyrie Flying Machine Royal Hogs Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Royal Hogs
Giant Snowball
Flying Machine Royal Hogs Baby Dragon
Zap
Mortar Flying Machine Royal Hogs
Barbarian Barrel
Mortar Elixir Golem Valkyrie Royal Hogs
The Log
Elixir Golem Royal Hogs
Earthquake
Mortar Elixir Golem Royal Hogs
Arrows
Flying Machine Royal Hogs
Royal Delivery
Elixir Golem Valkyrie Flying Machine Royal Hogs Baby Dragon
Fireball
Mortar Elixir Golem Flying Machine Royal Hogs Baby Dragon
Poison
Mortar Elixir Golem Flying Machine Royal Hogs
Lightning
Mortar Valkyrie Baby Dragon
Rocket
Mortar Valkyrie Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Valkyrie Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Rocket Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Mortar Fireball Valkyrie Flying Machine Baby Dragon Royal Hogs Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Elixir Golem Mortar Fireball Valkyrie

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Fireball Flying Machine Rocket Baby Dragon
Elixir Golem
Fireball Flying Machine Baby Dragon
Fireball
Mortar Elixir Golem Royal Hogs Baby Dragon
Valkyrie
Flying Machine Royal Hogs Baby Dragon
Flying Machine
Mortar Elixir Golem Valkyrie Royal Hogs Baby Dragon
Royal Hogs
Fireball Valkyrie Flying Machine
Rocket
Mortar
Baby Dragon
Mortar Elixir Golem Fireball Valkyrie Flying Machine

Defense Synergies 0 8

Mortar
Fireball Valkyrie Flying Machine Baby Dragon
Elixir Golem
Fireball
Mortar Valkyrie
Valkyrie
Mortar Fireball Flying Machine Baby Dragon
Flying Machine
Mortar Valkyrie Baby Dragon
Royal Hogs
Rocket
Baby Dragon
Mortar Valkyrie Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar Fireball Valkyrie Flying Machine Baby Dragon
Mortar Valkyrie Flying Machine
Mortar Rocket Valkyrie
Mortar Valkyrie
Fireball Valkyrie Rocket
Fireball Valkyrie Flying Machine Baby Dragon
Rocket Mortar Fireball Flying Machine Baby Dragon
Rocket Fireball Valkyrie Flying Machine Baby Dragon
Mortar
Valkyrie
Valkyrie Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Mortar Fireball Valkyrie Flying Machine Rocket
Fireball Valkyrie Rocket Mortar Baby Dragon
Mortar
Rocket Mortar Fireball
Mortar Fireball Valkyrie
Mortar Fireball Valkyrie Flying Machine Baby Dragon
Mortar Valkyrie Baby Dragon Fireball Flying Machine
Mortar
Valkyrie Fireball Flying Machine Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball
Fireball Mortar Valkyrie Flying Machine Rocket Baby Dragon
Valkyrie Rocket
Valkyrie Rocket Fireball
Valkyrie
Fireball Rocket Flying Machine Baby Dragon
Rocket Fireball Valkyrie Flying Machine
Valkyrie
Rocket Mortar Fireball Valkyrie Flying Machine Baby Dragon
Valkyrie Flying Machine
Rocket Fireball Valkyrie
Rocket Fireball Valkyrie
Fireball Valkyrie Flying Machine Baby Dragon
Mortar Fireball Valkyrie Flying Machine Rocket Baby Dragon
Valkyrie Fireball Flying Machine Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Valkyrie Flying Machine Rocket Baby Dragon
Mortar Fireball Flying Machine Baby Dragon
Rocket Fireball Flying Machine Baby Dragon
Fireball Valkyrie Flying Machine Rocket
Fireball Rocket Mortar Valkyrie Baby Dragon
Fireball Flying Machine Rocket Baby Dragon
Mortar Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball Mortar Flying Machine
Rocket Fireball
Rocket Mortar Fireball Valkyrie Flying Machine
Fireball Flying Machine Rocket Baby Dragon
Flying Machine Rocket Mortar Fireball Baby Dragon
Mortar Fireball Flying Machine Rocket Baby Dragon
Mortar Fireball Flying Machine Baby Dragon
Rocket Mortar Fireball Flying Machine Baby Dragon
Mortar Fireball Flying Machine Rocket Baby Dragon
Mortar Fireball Rocket
Rocket
Rocket Mortar Fireball Flying Machine Baby Dragon
Rocket Mortar Fireball Valkyrie Flying Machine Baby Dragon
Rocket Fireball Baby Dragon
Rocket Fireball
Rocket
Rocket Mortar Fireball Flying Machine Baby Dragon
Mortar Fireball Valkyrie Baby Dragon
Mortar Fireball Flying Machine Baby Dragon
Fireball Mortar Flying Machine Baby Dragon
Fireball Rocket Mortar Baby Dragon
Fireball Flying Machine Baby Dragon
Rocket Fireball Flying Machine
Fireball
Mortar Fireball Rocket
Rocket Fireball
Rocket Fireball
Fireball Flying Machine Rocket
Fireball Rocket Flying Machine Baby Dragon
Fireball
Fireball Valkyrie Flying Machine Rocket Baby Dragon
Mortar Fireball Flying Machine Baby Dragon
Rocket Fireball
Flying Machine
Fireball Flying Machine Rocket Baby Dragon
Fireball Flying Machine Rocket
Mortar Fireball Flying Machine Rocket Baby Dragon

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