My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Dark Prince Fisherman Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Dark Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Dark Prince Fisherman Graveyard
Giant Snowball
Fisherman Graveyard
Zap
Dark Prince Fisherman Graveyard
Barbarian Barrel
Elixir Golem Dark Prince Electro Wizard Magic Archer Graveyard
The Log
Elixir Golem Dark Prince Fisherman Graveyard
Earthquake
Elixir Golem Graveyard
Arrows
Graveyard
Royal Delivery
Elixir Golem Dark Prince Fisherman Electro Wizard Magic Archer Graveyard
Fireball
Elixir Golem Fisherman Electro Wizard Magic Archer
Poison
Elixir Golem Fisherman Electro Wizard Magic Archer Graveyard
Lightning
Dark Prince Fisherman Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Poison The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Dark Prince Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Elixir Golem Fisherman Dark Prince Poison Electro Wizard Magic Archer Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Elixir Golem Fisherman Dark Prince

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Poison The Log Magic Archer Graveyard
Dark Prince
Poison Fisherman Electro Wizard Magic Archer Graveyard
Poison
Elixir Golem Graveyard Dark Prince The Log
The Log
Elixir Golem Poison Fisherman Magic Archer Graveyard
Fisherman
Dark Prince The Log Graveyard
Electro Wizard
Graveyard Dark Prince Magic Archer
Magic Archer
Elixir Golem Dark Prince The Log Electro Wizard
Graveyard
Poison Electro Wizard Elixir Golem Dark Prince The Log Fisherman

Defense Synergies 0 11

Elixir Golem
Dark Prince
Poison The Log Electro Wizard Magic Archer
Poison
Dark Prince The Log Electro Wizard
The Log
Dark Prince Poison Fisherman Electro Wizard Magic Archer
Fisherman
The Log Magic Archer
Electro Wizard
Dark Prince Poison The Log Magic Archer
Magic Archer
Dark Prince The Log Fisherman Electro Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Magic Archer
Dark Prince The Log Fisherman Electro Wizard
Fisherman Dark Prince Electro Wizard
Dark Prince Fisherman Electro Wizard
Dark Prince Poison The Log
The Log Dark Prince Electro Wizard Magic Archer
Electro Wizard Poison Magic Archer
Poison The Log Electro Wizard Magic Archer
Fisherman
Dark Prince Fisherman Electro Wizard
Poison Electro Wizard Dark Prince The Log Fisherman Magic Archer
Poison Electro Wizard Magic Archer
Dark Prince The Log Electro Wizard
Dark Prince Poison The Log Electro Wizard Magic Archer
Electro Wizard
The Log Fisherman Electro Wizard
Dark Prince Poison Fisherman Electro Wizard
Dark Prince The Log Fisherman Electro Wizard Magic Archer
Poison The Log Dark Prince Fisherman Electro Wizard Magic Archer
Fisherman Electro Wizard
Dark Prince Poison The Log Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Fisherman Electro Wizard
Poison Electro Wizard The Log Fisherman Magic Archer
Dark Prince The Log Fisherman Electro Wizard
Dark Prince The Log Fisherman Electro Wizard
Dark Prince Fisherman
Poison Electro Wizard Magic Archer
Dark Prince Electro Wizard
Dark Prince Fisherman
Electro Wizard Dark Prince Poison The Log Magic Archer
Dark Prince
Dark Prince Poison The Log Electro Wizard
Dark Prince
Magic Archer
Electro Wizard Dark Prince Poison The Log Fisherman Magic Archer
Poison Dark Prince The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer The Log
Poison The Log Fisherman Electro Wizard Magic Archer
Poison The Log Magic Archer
Dark Prince Poison The Log
Poison Dark Prince The Log Magic Archer
Poison Magic Archer
Poison The Log Magic Archer
Poison The Log Magic Archer
Poison The Log Fisherman
Poison Fisherman Electro Wizard
Poison Dark Prince The Log Fisherman Electro Wizard Magic Archer
Poison Magic Archer
Poison The Log Fisherman Magic Archer
Poison Fisherman Magic Archer
Poison The Log Fisherman Magic Archer
Poison The Log Magic Archer
Magic Archer Poison The Log
Poison
Fisherman
Dark Prince Poison The Log Fisherman Electro Wizard Magic Archer
Poison The Log Magic Archer
Poison The Log Magic Archer
Poison
The Log Fisherman
Poison The Log
Poison The Log Dark Prince Magic Archer
Fisherman
Poison The Log Fisherman Electro Wizard Magic Archer
Poison The Log Fisherman Magic Archer
Poison The Log Fisherman Magic Archer
Poison Electro Wizard Magic Archer
Electro Wizard Poison
Poison The Log Magic Archer
Poison Electro Wizard Magic Archer
Poison The Log Magic Archer
Electro Wizard Dark Prince Magic Archer
Poison Electro Wizard Magic Archer
The Log
Poison Dark Prince Electro Wizard Magic Archer
The Log Poison Magic Archer
Poison
Dark Prince
Poison The Log Electro Wizard Magic Archer
Poison Electro Wizard Magic Archer
Poison Dark Prince The Log Electro Wizard Magic Archer

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