My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Executioner Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Zappies Executioner Princess Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Royal Hogs Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Royal Hogs Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Royal Hogs Sparky
Giant Snowball
Zappies Royal Hogs Princess
Zap
Zappies Royal Hogs Princess Sparky
Barbarian Barrel
Elixir Golem Zappies Royal Hogs Executioner Princess Magic Archer Sparky
The Log
Elixir Golem Mini P.E.K.K.A Zappies Royal Hogs Princess Sparky
Earthquake
Elixir Golem Zappies Royal Hogs
Arrows
Zappies Royal Hogs Princess
Royal Delivery
Elixir Golem Mini P.E.K.K.A Zappies Royal Hogs Executioner Princess Magic Archer Sparky
Fireball
Elixir Golem Zappies Royal Hogs Executioner Princess Magic Archer Sparky
Poison
Elixir Golem Zappies Royal Hogs Executioner Princess Magic Archer Sparky
Lightning
Mini P.E.K.K.A Executioner Magic Archer Sparky
Rocket
Royal Hogs Executioner Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Executioner Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Princess Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Executioner Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Princess Mini P.E.K.K.A Zappies Magic Archer Royal Hogs Executioner Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Elixir Golem Princess Mini P.E.K.K.A Zappies

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Mini P.E.K.K.A Zappies Executioner Magic Archer Sparky
Mini P.E.K.K.A
Sparky Elixir Golem Royal Hogs Princess Magic Archer
Zappies
Elixir Golem Royal Hogs
Royal Hogs
Mini P.E.K.K.A Zappies Executioner Princess Magic Archer
Executioner
Elixir Golem Royal Hogs
Princess
Mini P.E.K.K.A Royal Hogs Sparky
Magic Archer
Elixir Golem Mini P.E.K.K.A Royal Hogs
Sparky
Mini P.E.K.K.A Elixir Golem Princess

Defense Synergies 0 3

Elixir Golem
Mini P.E.K.K.A
Executioner Princess Magic Archer
Zappies
Royal Hogs
Executioner
Mini P.E.K.K.A
Princess
Mini P.E.K.K.A
Magic Archer
Mini P.E.K.K.A
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Executioner Magic Archer Sparky
Mini P.E.K.K.A Sparky Zappies Executioner
Mini P.E.K.K.A Sparky Zappies Executioner
Mini P.E.K.K.A Sparky Zappies
Mini P.E.K.K.A Princess Sparky
Zappies Executioner Magic Archer
Zappies Executioner Princess Magic Archer
Magic Archer Sparky
Mini P.E.K.K.A Zappies Sparky Princess
Mini P.E.K.K.A Zappies Sparky
Executioner Zappies Princess Magic Archer
Executioner Zappies Princess Magic Archer
Mini P.E.K.K.A Sparky Zappies
Executioner Sparky Mini P.E.K.K.A Zappies Princess Magic Archer
Mini P.E.K.K.A Sparky Zappies
Mini P.E.K.K.A Zappies Sparky
Sparky Mini P.E.K.K.A Zappies Executioner
Zappies Executioner Magic Archer
Executioner Zappies Princess Magic Archer
Mini P.E.K.K.A Sparky Zappies
Mini P.E.K.K.A Zappies Executioner Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zappies Sparky
Mini P.E.K.K.A Executioner Magic Archer
Zappies Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Zappies Sparky
Mini P.E.K.K.A Zappies Executioner Sparky
Executioner Zappies Princess Magic Archer
Mini P.E.K.K.A Sparky Zappies
Mini P.E.K.K.A Zappies Sparky
Mini P.E.K.K.A Zappies Magic Archer Sparky
Zappies Sparky
Mini P.E.K.K.A Zappies Sparky
Mini P.E.K.K.A Zappies Executioner Sparky
Zappies Executioner Princess Magic Archer Sparky
Zappies Sparky Mini P.E.K.K.A Executioner Magic Archer
Executioner Mini P.E.K.K.A Zappies Princess Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Sparky
Executioner Princess Magic Archer
Magic Archer Sparky
Sparky
Executioner Magic Archer Sparky
Executioner Princess Magic Archer
Executioner Princess Magic Archer Sparky
Executioner Princess Magic Archer
Mini P.E.K.K.A Sparky
Princess Magic Archer Sparky
Executioner Princess Magic Archer
Executioner Princess Magic Archer Sparky
Princess Magic Archer
Princess Magic Archer Sparky
Executioner Princess Magic Archer Sparky
Magic Archer Executioner Princess Sparky
Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Executioner Princess Magic Archer Sparky
Princess Magic Archer
Magic Archer Sparky
Princess
Sparky
Executioner Princess Magic Archer Sparky
Executioner Princess Magic Archer Sparky
Princess Magic Archer Sparky
Magic Archer Sparky
Executioner Princess Magic Archer Sparky
Zappies
Mini P.E.K.K.A Sparky
Magic Archer Sparky
Zappies Princess Magic Archer Sparky
Sparky
Princess Magic Archer Sparky
Zappies Princess Magic Archer
Zappies Executioner Princess Magic Archer
Mini P.E.K.K.A Executioner Princess Magic Archer Sparky
Executioner Princess Magic Archer
Sparky
Executioner Sparky
Zappies Princess Magic Archer Sparky
Zappies Executioner Princess Magic Archer
Executioner Princess Magic Archer Sparky

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