My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Furnace Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Elixir Golem Furnace Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elixir Golem Wall Breakers Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Wall Breakers Inferno Dragon
Giant Snowball
Furnace Wall Breakers Inferno Dragon
Zap
Furnace Wall Breakers Inferno Dragon
Barbarian Barrel
Ice Spirit Tesla Elixir Golem Furnace Wall Breakers Magic Archer
The Log
Ice Spirit Elixir Golem Furnace Wall Breakers
Earthquake
Tesla Elixir Golem Furnace
Arrows
Ice Spirit Furnace Wall Breakers
Royal Delivery
Ice Spirit Elixir Golem Wall Breakers Inferno Dragon Magic Archer
Fireball
Tesla Elixir Golem Furnace Wall Breakers Inferno Dragon Magic Archer
Poison
Elixir Golem Furnace Magic Archer
Lightning
Tesla Furnace Inferno Dragon Magic Archer
Rocket
Furnace Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Furnace Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Furnace Rocket Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Elixir Golem Rocket Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Wall Breakers Elixir Golem Tesla Furnace Inferno Dragon Magic Archer Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Wall Breakers Elixir Golem Tesla

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Elixir Golem Furnace Wall Breakers Inferno Dragon
Tesla
Elixir Golem
Ice Spirit Furnace Inferno Dragon Magic Archer
Furnace
Ice Spirit Elixir Golem
Rocket
Wall Breakers
Ice Spirit
Inferno Dragon
Ice Spirit Elixir Golem
Magic Archer
Elixir Golem

Defense Synergies 0 8

Ice Spirit
Tesla Furnace Rocket Inferno Dragon Magic Archer
Tesla
Ice Spirit Inferno Dragon Magic Archer
Elixir Golem
Furnace
Ice Spirit Magic Archer
Rocket
Ice Spirit
Wall Breakers
Inferno Dragon
Ice Spirit Tesla
Magic Archer
Ice Spirit Tesla Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Magic Archer
Inferno Dragon Ice Spirit Tesla Furnace
Tesla Furnace Rocket Inferno Dragon
Tesla Inferno Dragon Furnace
Rocket
Tesla Furnace Magic Archer
Tesla Furnace Rocket Inferno Dragon Ice Spirit Magic Archer
Rocket Tesla Magic Archer
Tesla Inferno Dragon Furnace
Ice Spirit Tesla
Tesla Furnace Magic Archer
Tesla Inferno Dragon Furnace Magic Archer
Tesla Furnace Ice Spirit Rocket
Rocket Ice Spirit Tesla Furnace Magic Archer
Inferno Dragon Tesla Furnace
Rocket Ice Spirit Tesla Furnace Inferno Dragon
Tesla Furnace
Ice Spirit Tesla Furnace Magic Archer
Furnace Ice Spirit Tesla Inferno Dragon Magic Archer
Tesla Inferno Dragon
Tesla Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Furnace
Tesla Rocket Inferno Dragon Magic Archer
Ice Spirit Furnace Rocket
Rocket Tesla
Tesla Inferno Dragon
Furnace Rocket Ice Spirit Tesla Magic Archer
Rocket Tesla Furnace
Tesla Inferno Dragon
Rocket Ice Spirit Inferno Dragon Magic Archer
Tesla Inferno Dragon
Inferno Dragon Tesla
Rocket
Rocket Tesla
Tesla Furnace Magic Archer
Tesla Ice Spirit Furnace Rocket Inferno Dragon Magic Archer
Tesla Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket
Magic Archer
Rocket Magic Archer
Rocket
Rocket Furnace Magic Archer
Ice Spirit Furnace Rocket Magic Archer
Furnace Magic Archer
Ice Spirit Magic Archer
Rocket
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Furnace Magic Archer
Rocket Furnace Magic Archer
Magic Archer Furnace Rocket
Rocket
Rocket
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Rocket
Rocket
Rocket
Ice Spirit Furnace Magic Archer
Inferno Dragon
Magic Archer
Magic Archer
Rocket Magic Archer
Furnace Magic Archer
Rocket Ice Spirit
Rocket Magic Archer
Rocket Ice Spirit Magic Archer
Rocket Magic Archer
Ice Spirit Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Magic Archer
Rocket
Ice Spirit Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer

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