Deck rating Rating

Defense Defensive potential Good
Attack Offensive potential Great!
Versatility Deck versatility Mediocre
Synergy Deck synergy Bad

2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Flying Machine Wizard Princess

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Flying Machine Princess

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Miner

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Minions Elixir Golem Miner
Giant Snowball Goblins Minions Flying Machine Miner Princess
Zap Goblins Minions Flying Machine Princess
Barbarian Barrel Goblins Elixir Golem Wizard Princess
The Log Goblins Elixir Golem Princess
Earthquake Elixir Golem
Arrows Goblins Minions Flying Machine Princess
Royal Delivery Goblins Minions Elixir Golem Flying Machine Wizard Miner Princess
Fireball Minions Elixir Golem Flying Machine Wizard Princess
Poison Minions Elixir Golem Flying Machine Wizard Princess
Lightning Wizard
Rocket Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Princess

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Minions Elixir Golem Miner Princess Flying Machine Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Minions Elixir Golem

Synergies   3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins + Miner
Arrows + Miner
Minions + Miner
Elixir Golem +
+ Miner
+
+ Goblins Minions Arrows Flying Machine
+

Counters   42 77

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Minions Princess
Princess Wizard Arrows Minions Flying Machine
Arrows Wizard Princess
Arrows Flying Machine Miner Princess
Wizard Miner Flying Machine Minions
Arrows Wizard Flying Machine
Princess Wizard Minions Goblins
Wizard Princess Arrows Minions Goblins
Goblins Arrows Wizard Princess
Wizard Minions
Wizard Minions
Wizard
Wizard Princess Flying Machine Minions
Arrows Princess Wizard Miner Goblins
Wizard
Miner Goblins Minions
Goblins Princess Minions Miner
Minions Goblins
Minions Princess Wizard
Goblins Wizard Minions
Flying Machine Princess Miner Wizard
Flying Machine Minions Princess Wizard
Princess Flying Machine Minions
Princess Wizard Arrows
Minions
Goblins Minions
Princess Miner
Minions Princess Goblins Miner
Wizard Miner Princess
Wizard Princess
Miner
Minions Princess
Princess Wizard
Arrows Wizard
Princess Minions Wizard Arrows
Arrows Minions Goblins Princess Wizard
Minions Wizard Arrows Goblins Flying Machine Princess
Arrows Princess Wizard
Princess Flying Machine Wizard Minions
Wizard Princess Flying Machine
Miner Minions
Goblins Minions
Princess Arrows Wizard
Minions Wizard Princess
Minions Miner Flying Machine
Minions
Wizard Flying Machine Minions
Miner Princess
Miner Wizard Minions
Minions Goblins
Minions
Goblins Minions
Princess Arrows Miner Goblins Minions Wizard Flying Machine
Goblins Minions
Minions Wizard
Wizard Flying Machine
Minions Arrows
Arrows Princess Flying Machine Wizard Minions
Minions Flying Machine Wizard Princess
Minions Wizard
Princess Minions Goblins
Wizard Goblins
Minions Goblins Arrows Flying Machine Princess Wizard
Minions Goblins Princess Miner
Arrows Minions Wizard Princess
Wizard Minions

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Princess Wizard Minions Flying Machine Arrows
Wizard Goblins Arrows
Arrows Wizard Goblins Princess Minions
Arrows Princess Wizard Flying Machine Goblins
Arrows Princess Wizard Flying Machine Minions
Princess Goblins Wizard Arrows
Arrows Princess Goblins Wizard Flying Machine
Minions Wizard Miner Princess Flying Machine Goblins
Minions Arrows Wizard Princess Flying Machine
Minions Princess
Arrows Wizard Princess
Minions Princess
Princess