My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Furnace Baby Dragon Witch Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Baby Dragon Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Night Witch
Giant Snowball
Furnace Baby Dragon Witch Night Witch
Zap
Furnace Witch Night Witch
Barbarian Barrel
Elixir Golem Furnace Witch Night Witch
The Log
Elixir Golem Furnace Witch
Earthquake
Elixir Golem Furnace Witch
Arrows
Furnace Witch Night Witch
Royal Delivery
Elixir Golem Baby Dragon Witch Night Witch
Fireball
Elixir Golem Furnace Baby Dragon Witch Night Witch
Poison
Elixir Golem Furnace Witch Night Witch
Lightning
Furnace Baby Dragon Witch Night Witch
Rocket
Furnace Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Baby Dragon Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Elixir Golem Fireball Furnace Baby Dragon Night Witch Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Elixir Golem Fireball Furnace

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Elixir Golem Furnace Baby Dragon Witch Night Witch Mega Knight
Elixir Golem
Night Witch Zap Fireball Furnace Baby Dragon Witch
Fireball
Zap Elixir Golem Baby Dragon Mega Knight
Furnace
Zap Elixir Golem Baby Dragon
Baby Dragon
Zap Elixir Golem Fireball Furnace Witch Mega Knight
Witch
Zap Elixir Golem Baby Dragon Mega Knight
Night Witch
Elixir Golem Zap Mega Knight
Mega Knight
Zap Fireball Baby Dragon Witch Night Witch

Defense Synergies 2 10

Zap
Fireball Mega Knight Furnace Baby Dragon Witch Night Witch
Elixir Golem
Fireball
Zap Mega Knight
Furnace
Zap Baby Dragon
Baby Dragon
Zap Furnace Witch Mega Knight
Witch
Zap Baby Dragon Mega Knight
Night Witch
Zap Mega Knight
Mega Knight
Zap Fireball Baby Dragon Witch Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon
Zap Furnace Witch Night Witch Mega Knight
Furnace Witch Mega Knight Night Witch
Witch Night Witch Furnace Mega Knight
Fireball Mega Knight
Fireball Zap Furnace Baby Dragon Night Witch Mega Knight
Furnace Zap Fireball Baby Dragon Witch Night Witch
Zap Fireball Baby Dragon Mega Knight
Witch Furnace Night Witch
Night Witch Mega Knight
Witch Zap Fireball Furnace Baby Dragon Night Witch Mega Knight
Zap Fireball Furnace Baby Dragon Witch Night Witch
Furnace Night Witch Mega Knight Zap Fireball Witch
Fireball Mega Knight Zap Furnace Baby Dragon Witch Night Witch
Furnace Mega Knight
Zap Fireball Furnace Mega Knight
Mega Knight Fireball Furnace Witch Night Witch
Fireball Mega Knight Zap Furnace Baby Dragon Witch Night Witch
Zap Furnace Baby Dragon Witch Fireball Mega Knight
Mega Knight Fireball Furnace Baby Dragon Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fireball Furnace Witch
Fireball Zap Baby Dragon Mega Knight
Mega Knight Zap Furnace Witch
Mega Knight Zap Fireball Night Witch
Witch Night Witch Mega Knight
Fireball Furnace Zap Baby Dragon Witch
Fireball Furnace Witch Night Witch
Mega Knight
Zap Mega Knight Fireball Baby Dragon Witch
Witch
Mega Knight Witch
Mega Knight Zap Fireball
Mega Knight Fireball Witch Night Witch
Fireball Furnace Baby Dragon Witch Mega Knight
Witch Zap Fireball Furnace Baby Dragon Night Witch
Mega Knight Zap Fireball Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Zap Furnace Baby Dragon Mega Knight
Fireball Zap Furnace Baby Dragon Witch
Furnace Baby Dragon Witch
Fireball Zap Baby Dragon
Fireball Zap
Fireball Night Witch
Zap Fireball
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Furnace Baby Dragon
Zap Fireball Furnace Baby Dragon Witch
Fireball Furnace Baby Dragon Mega Knight
Fireball
Night Witch
Zap Fireball Baby Dragon Mega Knight
Zap Fireball Baby Dragon Witch Mega Knight
Fireball Baby Dragon Night Witch Mega Knight
Fireball
Zap Fireball Baby Dragon
Zap Fireball Furnace Baby Dragon Witch Mega Knight
Witch
Fireball Zap Baby Dragon Witch
Fireball Zap Baby Dragon Witch Mega Knight
Fireball Zap Baby Dragon
Zap Fireball Furnace Baby Dragon Witch Night Witch
Zap Fireball Witch
Fireball Night Witch
Zap Fireball Night Witch Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Fireball Witch Night Witch
Fireball Zap Baby Dragon Witch
Fireball
Fireball Baby Dragon Mega Knight
Zap Fireball Baby Dragon
Zap Fireball
Mega Knight
Zap Fireball Baby Dragon Witch
Zap Fireball Witch
Zap Fireball Baby Dragon Witch Mega Knight

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