My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Miner
Giant Snowball
Hog Rider Baby Dragon Miner
Zap
Barbarian Barrel
Elixir Golem
The Log
Elixir Golem Hog Rider
Earthquake
Elixir Golem Hog Rider
Arrows
Royal Delivery
Elixir Golem Hog Rider Baby Dragon P.E.K.K.A Miner
Fireball
Elixir Golem Hog Rider Baby Dragon
Poison
Elixir Golem
Lightning
Baby Dragon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Tornado Baby Dragon P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Elixir Golem Tornado Miner Fireball Hog Rider Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Elixir Golem Tornado Miner

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Fireball Hog Rider Tornado Baby Dragon The Log
Fireball
Hog Rider Tornado Elixir Golem Baby Dragon The Log Miner
Hog Rider
Fireball The Log Elixir Golem Tornado Baby Dragon
Tornado
Fireball Baby Dragon P.E.K.K.A Elixir Golem Hog Rider The Log
Baby Dragon
Tornado Elixir Golem Fireball Hog Rider P.E.K.K.A Miner
P.E.K.K.A
Tornado Baby Dragon The Log
The Log
Hog Rider Elixir Golem Fireball Tornado P.E.K.K.A Miner
Miner
Fireball Baby Dragon The Log

Defense Synergies 4 6

Elixir Golem
Fireball
Tornado The Log Miner
Hog Rider
Tornado
Fireball P.E.K.K.A Baby Dragon The Log
Baby Dragon
Tornado P.E.K.K.A The Log
P.E.K.K.A
Tornado The Log Baby Dragon
The Log
Fireball P.E.K.K.A Tornado Baby Dragon Miner
Miner
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon The Log
P.E.K.K.A The Log
Tornado P.E.K.K.A
P.E.K.K.A
Fireball Tornado P.E.K.K.A The Log
Fireball Tornado The Log Baby Dragon
Tornado Fireball Baby Dragon
Fireball Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Tornado
Tornado Miner
Fireball Tornado Baby Dragon The Log
Fireball Tornado Baby Dragon
P.E.K.K.A Fireball The Log
Fireball Tornado Baby Dragon P.E.K.K.A The Log
P.E.K.K.A
Tornado Fireball P.E.K.K.A The Log
Fireball Tornado P.E.K.K.A
Fireball Tornado Baby Dragon The Log
Tornado Baby Dragon The Log Fireball
P.E.K.K.A Tornado
Fireball Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A
Fireball Baby Dragon The Log Miner
P.E.K.K.A The Log
P.E.K.K.A Fireball Tornado The Log
P.E.K.K.A
Fireball Tornado Baby Dragon
P.E.K.K.A Fireball
P.E.K.K.A
P.E.K.K.A Fireball Tornado Baby Dragon The Log
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Fireball Tornado The Log
P.E.K.K.A Fireball
Fireball Baby Dragon
Fireball Tornado Baby Dragon P.E.K.K.A The Log
Fireball Baby Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Tornado Baby Dragon The Log Miner
Fireball Baby Dragon The Log Miner
Fireball The Log
Fireball Baby Dragon The Log
Fireball Tornado Baby Dragon
Tornado Baby Dragon The Log
Fireball The Log Tornado Baby Dragon
Fireball The Log Miner Tornado
Fireball Tornado
Miner Fireball Tornado The Log
Fireball Tornado Baby Dragon
Fireball Baby Dragon The Log Miner
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Tornado
Fireball Baby Dragon The Log
Fireball Tornado Baby Dragon The Log Miner
Fireball Baby Dragon The Log
Fireball Tornado
Tornado The Log
Fireball Baby Dragon The Log
Tornado The Log Fireball Baby Dragon
Fireball The Log Miner Tornado Baby Dragon
Fireball Tornado Baby Dragon The Log Miner
Fireball Miner Tornado Baby Dragon The Log
Fireball Tornado Baby Dragon
Fireball
Fireball
Fireball The Log Miner
Fireball
P.E.K.K.A
Fireball The Log
Fireball
Fireball Tornado Baby Dragon
The Log Fireball
Fireball Miner Baby Dragon
The Log Fireball Baby Dragon
Fireball Tornado
P.E.K.K.A
Fireball Tornado Baby Dragon The Log
Fireball Tornado
Fireball Tornado Baby Dragon The Log Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: