My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Inferno Dragon Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Inferno Dragon Night Witch
Giant Snowball
Inferno Dragon Night Witch
Zap
Inferno Dragon Night Witch
Barbarian Barrel
Elixir Golem Magic Archer Night Witch
The Log
Elixir Golem
Earthquake
Elixir Golem
Arrows
Night Witch
Royal Delivery
Elixir Golem Battle Healer Inferno Dragon Magic Archer Night Witch
Fireball
Elixir Golem Battle Healer Inferno Dragon Magic Archer Night Witch
Poison
Elixir Golem Battle Healer Magic Archer Night Witch
Lightning
Battle Healer Inferno Dragon Magic Archer Night Witch
Rocket
Battle Healer Inferno Dragon Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Rage Tornado Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Elixir Golem Tornado Fireball Battle Healer Inferno Dragon Magic Archer Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Elixir Golem Tornado Fireball

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Battle Healer Rage Night Witch Fireball Tornado Inferno Dragon Magic Archer
Fireball
Tornado Elixir Golem Magic Archer
Battle Healer
Elixir Golem Rage Inferno Dragon Tornado Magic Archer Night Witch
Rage
Elixir Golem Battle Healer Night Witch
Tornado
Fireball Magic Archer Elixir Golem Battle Healer Night Witch
Inferno Dragon
Battle Healer Elixir Golem
Magic Archer
Tornado Elixir Golem Fireball Battle Healer
Night Witch
Elixir Golem Battle Healer Rage Tornado

Defense Synergies 3 6

Elixir Golem
Fireball
Tornado Battle Healer
Battle Healer
Inferno Dragon Fireball Tornado Magic Archer Night Witch
Rage
Tornado
Fireball Magic Archer Battle Healer Inferno Dragon
Inferno Dragon
Battle Healer Tornado
Magic Archer
Tornado Battle Healer Night Witch
Night Witch
Battle Healer Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Magic Archer
Inferno Dragon Battle Healer Night Witch
Tornado Inferno Dragon Night Witch
Inferno Dragon Night Witch
Fireball Battle Healer Tornado
Fireball Tornado Magic Archer Night Witch
Tornado Inferno Dragon Fireball Magic Archer Night Witch
Fireball Battle Healer Magic Archer
Inferno Dragon Tornado Night Witch
Tornado Battle Healer Night Witch
Fireball Tornado Magic Archer Night Witch
Inferno Dragon Fireball Tornado Magic Archer Night Witch
Night Witch Fireball Battle Healer
Fireball Tornado Magic Archer Night Witch
Inferno Dragon
Tornado Fireball Inferno Dragon
Fireball Tornado Night Witch
Fireball Battle Healer Tornado Magic Archer Night Witch
Tornado Fireball Battle Healer Inferno Dragon Magic Archer
Tornado Inferno Dragon
Fireball Battle Healer Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Battle Healer
Fireball Battle Healer Inferno Dragon Magic Archer
Battle Healer
Fireball Battle Healer Tornado Night Witch
Battle Healer Inferno Dragon Night Witch
Fireball Tornado Magic Archer
Fireball Battle Healer Night Witch
Battle Healer Inferno Dragon
Fireball Tornado Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon
Fireball Tornado
Fireball Night Witch
Fireball Magic Archer
Fireball Battle Healer Tornado Inferno Dragon Magic Archer Night Witch
Fireball Battle Healer Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Tornado Magic Archer
Fireball Magic Archer
Fireball
Fireball Magic Archer
Fireball Tornado Magic Archer
Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado
Fireball Tornado Night Witch
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Magic Archer Fireball
Fireball Tornado
Night Witch
Fireball Magic Archer
Fireball Tornado Magic Archer
Fireball Magic Archer Night Witch
Fireball Tornado
Tornado
Fireball
Tornado Fireball Magic Archer
Inferno Dragon
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer Night Witch
Fireball
Fireball Night Witch
Fireball Magic Archer Night Witch
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer Night Witch
Fireball Tornado Magic Archer
Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Tornado
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer

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