My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Hunter Fisherman Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarians Royal Giant Barbarian Barrel Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman Phoenix
Giant Snowball
Barbarians Fisherman
Zap
Royal Giant Fisherman
Barbarian Barrel
Electro Spirit Barbarians Hunter
The Log
Electro Spirit Barbarians Royal Giant Hunter Fisherman
Earthquake
Barbarians
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Barbarians Hunter Fisherman
Fireball
Barbarians Hunter Fisherman
Poison
Barbarians Hunter Fisherman Phoenix
Lightning
Hunter Fisherman Phoenix
Rocket
Barbarians Hunter Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Barbarian Barrel Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Barbarian Barrel Fisherman Fireball Hunter Phoenix Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Barbarian Barrel Fisherman Fireball

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Fireball Phoenix
Barbarians
Royal Giant
Fireball Barbarian Barrel Hunter Fisherman Electro Spirit
Fireball
Royal Giant Electro Spirit
Barbarian Barrel
Royal Giant Hunter
Hunter
Royal Giant Fisherman Barbarian Barrel
Fisherman
Royal Giant Hunter
Phoenix
Electro Spirit

Defense Synergies 2 4

Electro Spirit
Hunter Fisherman Phoenix
Barbarians
Royal Giant
Fireball
Barbarian Barrel
Barbarian Barrel
Fireball Hunter
Hunter
Fisherman Electro Spirit Barbarian Barrel
Fisherman
Hunter Electro Spirit
Phoenix
Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Barbarian Barrel
Barbarians Hunter Fisherman Phoenix
Barbarians Hunter Fisherman
Barbarians Hunter Fisherman Phoenix
Barbarians Fireball Barbarian Barrel
Fireball Barbarian Barrel Electro Spirit Hunter
Hunter Electro Spirit Fireball Phoenix
Electro Spirit Barbarians Fireball Barbarian Barrel Phoenix
Barbarians Hunter Fisherman Phoenix
Barbarians Barbarian Barrel Hunter Fisherman Phoenix
Barbarians Electro Spirit Fireball Barbarian Barrel Hunter Fisherman
Hunter Fireball Phoenix
Barbarians Hunter Fireball
Fireball Electro Spirit Barbarians Barbarian Barrel Hunter
Barbarians Hunter Phoenix
Barbarians Fireball Hunter Fisherman
Barbarians Fireball Hunter Fisherman
Fireball Electro Spirit Barbarians Barbarian Barrel Hunter Fisherman
Barbarian Barrel Hunter Electro Spirit Barbarians Fireball Fisherman
Barbarians Hunter Fisherman Phoenix
Electro Spirit Barbarians Fireball Barbarian Barrel Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Hunter Fisherman Phoenix
Barbarians Hunter Fisherman
Hunter Barbarians Fireball Barbarian Barrel Fisherman Phoenix
Barbarians Hunter Fisherman Phoenix
Fireball Electro Spirit Hunter
Barbarians Fireball Hunter Phoenix
Barbarians Hunter Fisherman Phoenix
Electro Spirit Barbarians Fireball Barbarian Barrel Phoenix
Barbarians Phoenix
Barbarians Hunter Phoenix
Barbarians Fireball Phoenix
Barbarians Fireball Hunter
Barbarians Fireball
Barbarians Phoenix Electro Spirit Fireball Barbarian Barrel Hunter Fisherman
Electro Spirit Barbarians Fireball Barbarian Barrel Hunter Phoenix
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel
Barbarians Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Electro Spirit Hunter
Fireball Barbarian Barrel Hunter
Fireball Fisherman
Fireball Fisherman
Fireball Barbarian Barrel Fisherman
Fireball
Fireball Barbarian Barrel Hunter Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Hunter
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fisherman
Fireball Barbarian Barrel Hunter Fisherman
Fireball Barbarian Barrel
Fireball
Fireball
Fisherman
Barbarians Fireball Barbarian Barrel
Electro Spirit Fireball Barbarian Barrel Hunter
Fisherman
Fireball Barbarian Barrel Hunter Fisherman
Fireball Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Hunter
Electro Spirit Fireball
Fireball
Fireball Hunter
Electro Spirit Fireball
Fireball
Electro Spirit Barbarians Fireball Barbarian Barrel
Fireball Hunter
Fireball Barbarian Barrel
Fireball Hunter
Fireball
Fireball
Electro Spirit Fireball
Fireball
Fireball Barbarian Barrel

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