My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Giant Balloon X-Bow Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Balloon X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Giant Balloon
Giant Snowball
Skeletons Archers Balloon
Zap
Skeletons Archers Balloon X-Bow
Barbarian Barrel
Skeletons Archers Knight X-Bow Ice Wizard
The Log
Skeletons Archers X-Bow
Earthquake
Skeletons Archers X-Bow
Arrows
Skeletons Archers
Royal Delivery
Skeletons Archers Knight Balloon Ice Wizard
Fireball
Archers Balloon X-Bow Ice Wizard
Poison
Archers Balloon X-Bow Ice Wizard
Lightning
Knight Balloon X-Bow Ice Wizard
Rocket
Balloon X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Knight Earthquake Ice Wizard Giant Balloon X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Knight Earthquake

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Knight Giant Balloon X-Bow
Knight
Archers Balloon X-Bow Earthquake Ice Wizard
Earthquake
Giant Knight Balloon
Giant
Earthquake Archers Balloon Ice Wizard
Balloon
Knight Archers Earthquake Giant Ice Wizard
X-Bow
Knight Archers Ice Wizard
Ice Wizard
Knight Giant Balloon X-Bow

Defense Synergies 4 10

Skeletons
X-Bow Archers Knight Earthquake Ice Wizard
Archers
Knight Skeletons X-Bow Ice Wizard
Knight
Archers X-Bow Ice Wizard Skeletons Earthquake
Earthquake
Skeletons Knight X-Bow Ice Wizard
Giant
Balloon
X-Bow
Skeletons Knight Archers Earthquake Ice Wizard
Ice Wizard
Knight Skeletons Archers Earthquake X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight X-Bow
Skeletons Knight X-Bow Ice Wizard
Skeletons Archers Knight Ice Wizard
Skeletons Knight Ice Wizard
Earthquake X-Bow
Skeletons Archers Earthquake X-Bow Ice Wizard
Archers X-Bow Ice Wizard
Earthquake X-Bow
Skeletons X-Bow Ice Wizard
Knight Skeletons Archers Ice Wizard
Archers Ice Wizard Skeletons Knight Earthquake X-Bow
Archers Ice Wizard
Skeletons Knight Earthquake X-Bow Ice Wizard
Earthquake X-Bow
Knight X-Bow
X-Bow
Skeletons Knight X-Bow
Archers Knight X-Bow Ice Wizard
Earthquake Archers Knight Ice Wizard
Archers Knight Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Archers X-Bow
Archers Knight X-Bow
Skeletons Knight
Knight X-Bow
Skeletons Knight
Skeletons Archers Ice Wizard
Skeletons Archers Knight Ice Wizard
Knight
Skeletons Knight X-Bow
Skeletons
Knight
Skeletons Knight
Archers
Skeletons Archers Knight X-Bow
Archers Earthquake Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight X-Bow
X-Bow Ice Wizard
Earthquake X-Bow
Earthquake Knight
Earthquake
Ice Wizard
Archers Earthquake
Earthquake X-Bow Ice Wizard
X-Bow
X-Bow
Knight Earthquake X-Bow
Archers
Earthquake Knight
Earthquake X-Bow
Earthquake X-Bow
Earthquake X-Bow
Earthquake X-Bow
Earthquake
Archers Earthquake X-Bow
Earthquake X-Bow
Earthquake X-Bow
X-Bow
Earthquake X-Bow
Earthquake Ice Wizard
X-Bow Earthquake Ice Wizard
X-Bow
X-Bow
Archers X-Bow Ice Wizard
Earthquake X-Bow
Earthquake
Earthquake Archers X-Bow
Archers Ice Wizard
Knight
Earthquake
X-Bow

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