My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Electro Dragon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Poison Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon Electro Dragon
Zap
Barbarian Barrel
Valkyrie Bomb Tower
The Log
Earthquake
Bomb Tower
Arrows
Royal Delivery
Valkyrie Baby Dragon Electro Dragon Bowler
Fireball
Bomb Tower Baby Dragon Electro Dragon Bowler
Poison
Bomb Tower Electro Dragon
Lightning
Valkyrie Bomb Tower Baby Dragon Electro Dragon Bowler
Rocket
Valkyrie Bomb Tower Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie Bomb Tower Baby Dragon Poison Electro Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Poison Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Valkyrie Bomb Tower Baby Dragon Poison Electro Dragon Bowler Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Earthquake Valkyrie Bomb Tower Baby Dragon

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Valkyrie
Baby Dragon Electro Dragon
Bomb Tower
Baby Dragon
Valkyrie Poison Electro Dragon Bowler Lightning
Poison
Baby Dragon Electro Dragon Bowler
Electro Dragon
Valkyrie Baby Dragon Poison Bowler
Bowler
Baby Dragon Poison Electro Dragon Lightning
Lightning
Baby Dragon Bowler

Defense Synergies 0 9

Earthquake
Bomb Tower
Valkyrie
Bomb Tower Baby Dragon Electro Dragon Bowler
Bomb Tower
Earthquake Valkyrie Baby Dragon
Baby Dragon
Valkyrie Bomb Tower Electro Dragon Bowler
Poison
Electro Dragon
Valkyrie Baby Dragon Bowler
Bowler
Valkyrie Baby Dragon Electro Dragon
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Lightning Valkyrie Baby Dragon Electro Dragon
Bomb Tower Valkyrie Electro Dragon
Bomb Tower Bowler Valkyrie Electro Dragon Lightning
Bomb Tower Valkyrie Electro Dragon Bowler
Lightning Earthquake Valkyrie Bomb Tower Poison Bowler
Bowler Earthquake Valkyrie Bomb Tower Baby Dragon Electro Dragon
Lightning Bomb Tower Baby Dragon Poison Electro Dragon
Earthquake Bowler Lightning Valkyrie Bomb Tower Baby Dragon Poison Electro Dragon
Bomb Tower
Valkyrie Bowler
Valkyrie Poison Earthquake Bomb Tower Baby Dragon Electro Dragon Bowler
Baby Dragon Poison Electro Dragon
Bomb Tower Bowler Earthquake Valkyrie Electro Dragon Lightning
Valkyrie Bomb Tower Bowler Earthquake Baby Dragon Poison Electro Dragon
Bomb Tower
Bomb Tower Bowler Lightning
Bomb Tower Valkyrie Poison Electro Dragon Bowler
Bomb Tower Valkyrie Baby Dragon Electro Dragon Bowler
Earthquake Valkyrie Bomb Tower Baby Dragon Poison Electro Dragon Bowler
Bomb Tower
Valkyrie Bowler Earthquake Bomb Tower Baby Dragon Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Bowler
Poison Valkyrie Bomb Tower Baby Dragon Electro Dragon Bowler Lightning
Valkyrie Bomb Tower Electro Dragon Bowler Lightning
Valkyrie Bowler Lightning
Valkyrie Bowler
Poison Bomb Tower Baby Dragon Electro Dragon
Valkyrie Bomb Tower Bowler Lightning
Valkyrie Bomb Tower
Electro Dragon Lightning Valkyrie Bomb Tower Baby Dragon Poison
Valkyrie Bomb Tower Electro Dragon Bowler
Lightning Valkyrie Poison Bowler
Bowler Lightning Valkyrie Bomb Tower
Valkyrie Bomb Tower Baby Dragon Electro Dragon Bowler
Electro Dragon Valkyrie Bomb Tower Baby Dragon Poison Bowler Lightning
Valkyrie Poison Bowler Earthquake Bomb Tower Baby Dragon Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Lightning Valkyrie Baby Dragon Electro Dragon
Poison Baby Dragon Electro Dragon Bowler
Earthquake Lightning Baby Dragon Poison Electro Dragon
Earthquake Lightning Valkyrie Poison
Poison Earthquake Valkyrie Baby Dragon Bowler
Poison Baby Dragon Electro Dragon
Earthquake Baby Dragon Poison Bowler
Earthquake Poison Baby Dragon Electro Dragon Bowler Lightning
Poison Electro Dragon Lightning
Lightning Poison Electro Dragon Bowler
Poison Lightning Earthquake Valkyrie Electro Dragon Bowler
Poison Lightning Baby Dragon Electro Dragon
Earthquake Poison Lightning Baby Dragon Bowler
Earthquake Lightning Baby Dragon Poison Electro Dragon
Earthquake Lightning Baby Dragon Poison
Earthquake Lightning Baby Dragon Poison Electro Dragon Bowler
Earthquake Lightning Baby Dragon Poison Electro Dragon Bowler
Lightning Earthquake Poison
Lightning
Lightning Earthquake Baby Dragon Poison Electro Dragon Bowler
Lightning Earthquake Valkyrie Baby Dragon Poison Electro Dragon Bowler
Lightning Earthquake Baby Dragon Poison Bowler
Lightning Poison
Bowler Lightning
Earthquake Lightning Baby Dragon Poison Electro Dragon
Earthquake Poison Valkyrie Baby Dragon Electro Dragon Bowler
Poison Earthquake Baby Dragon Electro Dragon Bowler Lightning
Lightning Baby Dragon Poison Electro Dragon Bowler
Poison Lightning Baby Dragon
Poison Lightning Baby Dragon Electro Dragon
Electro Dragon Lightning Poison
Lightning Bowler
Poison Lightning Earthquake Electro Dragon
Lightning Poison Electro Dragon
Earthquake Poison Bowler Lightning
Earthquake Lightning Electro Dragon
Poison Lightning Baby Dragon Electro Dragon
Poison Lightning Valkyrie Baby Dragon Electro Dragon Bowler
Earthquake Baby Dragon Poison Electro Dragon Bowler Lightning
Lightning Poison
Electro Dragon
Electro Dragon Baby Dragon Poison Bowler Lightning
Poison Electro Dragon Lightning
Poison Electro Dragon Lightning Baby Dragon Bowler

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