My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Miner
Giant Snowball
Skeletons Goblins Musketeer Miner
Zap
Skeletons Goblins
Barbarian Barrel
Skeletons Goblins Musketeer Bomb Tower
The Log
Skeletons Goblins Musketeer
Earthquake
Skeletons Bomb Tower
Arrows
Skeletons Goblins
Royal Delivery
Skeletons Goblins Musketeer Miner
Fireball
Musketeer Bomb Tower
Poison
Musketeer Bomb Tower
Lightning
Musketeer Bomb Tower
Rocket
Musketeer Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Earthquake Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Goblins Giant Snowball Earthquake Miner Musketeer Bomb Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Goblins Giant Snowball

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Miner
Giant Snowball
Earthquake Musketeer Mirror Miner
Earthquake
Giant Snowball Mirror
Musketeer
Giant Snowball Mirror Miner
Bomb Tower
Mirror
Miner Giant Snowball Earthquake Musketeer
Miner
Goblins Mirror Giant Snowball Musketeer

Defense Synergies 2 14

Skeletons
Musketeer Giant Snowball Earthquake Bomb Tower
Goblins
Giant Snowball Musketeer
Giant Snowball
Mirror Skeletons Goblins Earthquake Musketeer Bomb Tower Miner
Earthquake
Skeletons Giant Snowball Bomb Tower
Musketeer
Skeletons Goblins Giant Snowball Bomb Tower Mirror Miner
Bomb Tower
Skeletons Giant Snowball Earthquake Musketeer Mirror
Mirror
Giant Snowball Musketeer Bomb Tower
Miner
Giant Snowball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Musketeer
Bomb Tower Skeletons Goblins Musketeer
Bomb Tower Skeletons Goblins Giant Snowball Musketeer
Bomb Tower Skeletons Goblins Musketeer
Earthquake Bomb Tower
Skeletons Goblins Giant Snowball Earthquake Musketeer Bomb Tower
Giant Snowball Musketeer Bomb Tower
Earthquake Musketeer Bomb Tower
Skeletons Goblins Musketeer Bomb Tower
Skeletons Goblins Giant Snowball Musketeer Miner
Goblins Skeletons Giant Snowball Earthquake Musketeer Bomb Tower
Musketeer Giant Snowball
Bomb Tower Skeletons Giant Snowball Earthquake Musketeer
Bomb Tower Goblins Giant Snowball Earthquake
Bomb Tower
Bomb Tower Giant Snowball
Bomb Tower Skeletons Goblins Musketeer
Bomb Tower Goblins Giant Snowball Musketeer
Giant Snowball Earthquake Bomb Tower Musketeer
Musketeer Bomb Tower
Goblins Giant Snowball Earthquake Musketeer Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Giant Snowball
Giant Snowball Musketeer Bomb Tower Miner
Skeletons Goblins Musketeer Bomb Tower
Musketeer
Skeletons Musketeer
Skeletons Giant Snowball Musketeer Bomb Tower
Skeletons Goblins Musketeer Bomb Tower
Bomb Tower
Skeletons Goblins Giant Snowball Bomb Tower
Skeletons Musketeer
Musketeer Bomb Tower
Giant Snowball
Skeletons Bomb Tower
Musketeer Bomb Tower
Skeletons Goblins Musketeer Bomb Tower
Giant Snowball Earthquake Musketeer Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer
Giant Snowball Musketeer Miner
Earthquake Miner
Earthquake Musketeer
Giant Snowball Earthquake
Giant Snowball Musketeer
Earthquake Musketeer
Earthquake Giant Snowball
Miner Giant Snowball
Goblins Giant Snowball Musketeer
Miner Earthquake Musketeer
Giant Snowball Musketeer
Earthquake Giant Snowball Musketeer Miner
Earthquake Musketeer
Earthquake Giant Snowball Musketeer
Earthquake Giant Snowball Musketeer
Earthquake Musketeer
Giant Snowball Earthquake
Giant Snowball Earthquake Musketeer
Giant Snowball Earthquake Miner
Earthquake Musketeer
Giant Snowball
Musketeer
Earthquake Giant Snowball Musketeer
Giant Snowball Earthquake
Miner Giant Snowball Earthquake Musketeer
Giant Snowball Musketeer Miner
Miner Musketeer
Giant Snowball Musketeer
Giant Snowball Musketeer
Giant Snowball
Giant Snowball Earthquake Musketeer Miner
Giant Snowball
Giant Snowball Earthquake
Earthquake Musketeer
Giant Snowball Musketeer
Miner Musketeer
Giant Snowball Earthquake Musketeer
Giant Snowball
Musketeer
Giant Snowball Musketeer
Giant Snowball Musketeer
Giant Snowball Musketeer Miner

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