My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Flying Machine Golem Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Royal Giant Flying Machine Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Goblins Minions Flying Machine Princess
Zap
Goblins Minions Royal Giant Flying Machine Princess
Barbarian Barrel
Goblins Knight Princess
The Log
Goblins Royal Giant Princess
Earthquake
Arrows
Goblins Minions Flying Machine Princess
Royal Delivery
Goblins Knight Minions Flying Machine Princess
Fireball
Minions Flying Machine Princess
Poison
Minions Flying Machine Princess
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Knight Minions Earthquake Princess Flying Machine Royal Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Knight Minions Earthquake

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Knight
Minions Princess Earthquake Flying Machine
Minions
Knight Royal Giant Golem
Royal Giant
Minions Earthquake Goblins Flying Machine Princess
Earthquake
Royal Giant Golem Knight
Flying Machine
Knight Royal Giant Golem
Golem
Earthquake Minions Flying Machine
Princess
Knight Royal Giant

Defense Synergies 2 7

Goblins
Knight Flying Machine Princess
Knight
Minions Princess Goblins Earthquake Flying Machine
Minions
Knight Flying Machine
Royal Giant
Earthquake
Knight Princess
Flying Machine
Goblins Knight Minions
Golem
Princess
Knight Goblins Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Minions Flying Machine
Goblins Knight Minions Flying Machine
Goblins Knight Minions
Goblins Knight Minions
Earthquake Princess
Goblins Minions Earthquake Flying Machine
Minions Flying Machine Princess
Earthquake Flying Machine
Goblins Minions Princess
Knight Goblins
Goblins Minions Knight Earthquake Flying Machine Princess
Minions Flying Machine Princess
Knight Minions Earthquake Flying Machine
Goblins Minions Earthquake Princess
Knight
Goblins Knight Minions
Goblins Knight Minions Flying Machine
Earthquake Knight Minions Flying Machine Princess
Goblins Knight Minions Earthquake Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins
Knight Flying Machine
Goblins Knight Minions
Knight
Knight
Minions Flying Machine Princess
Goblins Knight Minions Flying Machine
Knight
Goblins Knight Minions Flying Machine
Knight Minions Flying Machine
Knight
Flying Machine Princess
Goblins Knight Minions Flying Machine
Minions Earthquake Flying Machine Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Princess Knight Flying Machine
Flying Machine Princess
Earthquake Flying Machine
Earthquake Knight Flying Machine
Earthquake
Minions Flying Machine Princess
Earthquake Flying Machine Princess
Earthquake Flying Machine Princess
Flying Machine
Goblins Minions
Knight Earthquake Flying Machine Princess
Flying Machine Princess
Earthquake Flying Machine Knight Princess
Earthquake Minions Flying Machine Princess
Earthquake Princess Flying Machine
Earthquake Flying Machine Princess
Earthquake Flying Machine Princess
Earthquake
Minions
Earthquake Flying Machine Princess
Earthquake Flying Machine Princess
Minions Earthquake
Princess
Earthquake Flying Machine
Earthquake Princess
Earthquake Flying Machine Princess
Flying Machine Princess
Flying Machine Princess
Minions Flying Machine
Earthquake
Princess
Earthquake Princess
Earthquake Minions Flying Machine Princess
Flying Machine Princess
Knight Flying Machine Princess
Earthquake Flying Machine Princess
Flying Machine
Minions Flying Machine Princess
Flying Machine Princess
Flying Machine Princess

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