My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Valkyrie Wizard Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Royal Hogs Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Hogs
Giant Snowball
Royal Hogs Princess
Zap
Royal Hogs Princess
Barbarian Barrel
Elite Barbarians Goblin Cage Valkyrie Wizard Royal Hogs Princess
The Log
Elite Barbarians Goblin Cage Royal Hogs Princess
Earthquake
Goblin Cage Royal Hogs
Arrows
Royal Hogs Princess
Royal Delivery
Elite Barbarians Goblin Cage Valkyrie Wizard Royal Hogs Princess
Fireball
Elite Barbarians Goblin Cage Wizard Royal Hogs Princess
Poison
Goblin Cage Wizard Royal Hogs Princess
Lightning
Elite Barbarians Goblin Cage Valkyrie Wizard
Rocket
Elite Barbarians Valkyrie Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie Wizard The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Earthquake Princess Goblin Cage Valkyrie Wizard Royal Hogs Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Earthquake Princess Goblin Cage

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Wizard The Log
Earthquake
Royal Hogs The Log
Goblin Cage
Royal Hogs The Log
Valkyrie
Elite Barbarians Wizard Royal Hogs
Wizard
Elite Barbarians Valkyrie Royal Hogs
Royal Hogs
Earthquake Goblin Cage Valkyrie Wizard The Log Princess
The Log
Elite Barbarians Earthquake Goblin Cage Royal Hogs Princess
Princess
Royal Hogs The Log

Defense Synergies 1 13

Elite Barbarians
Valkyrie Wizard The Log
Earthquake
Goblin Cage The Log Princess
Goblin Cage
Earthquake Wizard The Log Princess
Valkyrie
Elite Barbarians Wizard The Log Princess
Wizard
Elite Barbarians Goblin Cage Valkyrie The Log
Royal Hogs
The Log
Elite Barbarians Earthquake Goblin Cage Valkyrie Wizard Princess
Princess
Earthquake Goblin Cage Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Goblin Cage Valkyrie Wizard The Log
Elite Barbarians Goblin Cage Valkyrie The Log
Goblin Cage Elite Barbarians Valkyrie
Elite Barbarians Goblin Cage Valkyrie
Elite Barbarians Earthquake Goblin Cage Valkyrie The Log Princess
The Log Earthquake Valkyrie
Goblin Cage Wizard Princess
Earthquake Goblin Cage Valkyrie The Log
Elite Barbarians Goblin Cage Princess
Elite Barbarians Valkyrie
Valkyrie Earthquake Wizard The Log Princess
Wizard Princess
Goblin Cage Elite Barbarians Earthquake Valkyrie Wizard The Log
Valkyrie Wizard Earthquake Goblin Cage The Log Princess
Elite Barbarians Goblin Cage
Elite Barbarians Goblin Cage The Log
Wizard Elite Barbarians Goblin Cage Valkyrie
Goblin Cage Elite Barbarians Valkyrie Wizard The Log
Earthquake Goblin Cage Valkyrie Wizard The Log Princess
Elite Barbarians Goblin Cage
Valkyrie Wizard Elite Barbarians Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Goblin Cage
Elite Barbarians Valkyrie Wizard The Log
Elite Barbarians Goblin Cage Valkyrie The Log
Valkyrie Elite Barbarians Goblin Cage The Log
Elite Barbarians Goblin Cage Valkyrie
Wizard Princess
Elite Barbarians Goblin Cage Valkyrie
Elite Barbarians Goblin Cage Valkyrie
Goblin Cage Elite Barbarians Valkyrie The Log
Goblin Cage
Elite Barbarians Goblin Cage Valkyrie
Elite Barbarians Goblin Cage Valkyrie The Log
Elite Barbarians Goblin Cage Valkyrie Wizard
Wizard Goblin Cage Valkyrie Princess
Elite Barbarians Goblin Cage Valkyrie The Log
Valkyrie Elite Barbarians Earthquake Goblin Cage Wizard The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Princess Valkyrie The Log
The Log Princess
Earthquake The Log
Earthquake Valkyrie The Log
Wizard Earthquake Valkyrie The Log
Wizard Princess
Earthquake Wizard The Log Princess
Earthquake The Log Wizard Princess
The Log Wizard
Elite Barbarians
Earthquake Valkyrie Wizard The Log Princess
Wizard Princess
Earthquake Elite Barbarians The Log Princess
Earthquake Princess
Earthquake Princess Elite Barbarians The Log
Earthquake Wizard The Log Princess
Earthquake Wizard The Log Princess
Earthquake
Earthquake Wizard The Log Princess
Earthquake Valkyrie Wizard The Log Princess
Earthquake The Log
Wizard Princess
The Log
Earthquake The Log
Earthquake The Log Valkyrie Wizard Princess
The Log Earthquake Wizard Princess
Wizard The Log Princess
The Log
Elite Barbarians Wizard Princess
Wizard
Elite Barbarians
Earthquake Wizard The Log
Princess
Earthquake Wizard The Log Princess
Earthquake Princess
Wizard Princess
The Log
Valkyrie Wizard Princess
The Log Earthquake Wizard Princess
Elite Barbarians
Elite Barbarians The Log Princess
Princess
The Log Princess

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