My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Hut Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Goblin Hut Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Barbarian Barrel Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Goblin Hut Baby Dragon
Zap
Firecracker Royal Giant Goblin Hut
Barbarian Barrel
Firecracker Goblin Hut Ice Wizard
The Log
Firecracker Royal Giant Goblin Hut
Earthquake
Firecracker Goblin Hut
Arrows
Firecracker Goblin Hut
Royal Delivery
Firecracker Goblin Hut Baby Dragon Ice Wizard
Fireball
Firecracker Goblin Hut Baby Dragon Ice Wizard
Poison
Firecracker Goblin Hut Ice Wizard
Lightning
Goblin Hut Baby Dragon Ice Wizard
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Barbarian Barrel Tornado Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Firecracker Earthquake Tornado Ice Wizard Baby Dragon Goblin Hut Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Firecracker Earthquake Tornado

Attack Synergies 5 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Earthquake Goblin Hut Barbarian Barrel Tornado Baby Dragon
Royal Giant
Firecracker Earthquake Barbarian Barrel Ice Wizard Goblin Hut Tornado Baby Dragon
Earthquake
Royal Giant Firecracker Goblin Hut Barbarian Barrel Tornado
Goblin Hut
Firecracker Royal Giant Earthquake Barbarian Barrel Baby Dragon Ice Wizard
Barbarian Barrel
Royal Giant Firecracker Earthquake Goblin Hut Tornado Baby Dragon Ice Wizard
Tornado
Baby Dragon Firecracker Royal Giant Earthquake Barbarian Barrel Ice Wizard
Baby Dragon
Tornado Firecracker Royal Giant Goblin Hut Barbarian Barrel Ice Wizard
Ice Wizard
Royal Giant Goblin Hut Barbarian Barrel Tornado Baby Dragon

Defense Synergies 2 17

Firecracker
Earthquake Goblin Hut Barbarian Barrel Tornado Baby Dragon Ice Wizard
Royal Giant
Earthquake
Firecracker Goblin Hut Barbarian Barrel Tornado Ice Wizard
Goblin Hut
Firecracker Earthquake Barbarian Barrel Baby Dragon Ice Wizard
Barbarian Barrel
Firecracker Earthquake Goblin Hut Tornado Baby Dragon Ice Wizard
Tornado
Ice Wizard Firecracker Earthquake Barbarian Barrel Baby Dragon
Baby Dragon
Ice Wizard Firecracker Goblin Hut Barbarian Barrel Tornado
Ice Wizard
Tornado Baby Dragon Firecracker Earthquake Goblin Hut Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Goblin Hut Barbarian Barrel Baby Dragon
Firecracker Goblin Hut Ice Wizard
Goblin Hut Tornado Ice Wizard
Goblin Hut Firecracker Ice Wizard
Firecracker Earthquake Barbarian Barrel Tornado
Barbarian Barrel Tornado Firecracker Earthquake Baby Dragon Ice Wizard
Tornado Firecracker Goblin Hut Baby Dragon Ice Wizard
Earthquake Barbarian Barrel Baby Dragon
Goblin Hut Tornado Ice Wizard
Tornado Firecracker Barbarian Barrel Ice Wizard
Ice Wizard Firecracker Earthquake Goblin Hut Barbarian Barrel Tornado Baby Dragon
Firecracker Goblin Hut Tornado Baby Dragon Ice Wizard
Goblin Hut Earthquake Ice Wizard
Firecracker Earthquake Goblin Hut Barbarian Barrel Tornado Baby Dragon
Goblin Hut
Tornado Goblin Hut
Firecracker Goblin Hut Tornado
Firecracker Goblin Hut Barbarian Barrel Tornado Baby Dragon Ice Wizard
Earthquake Barbarian Barrel Tornado Baby Dragon Firecracker Goblin Hut Ice Wizard
Goblin Hut Tornado
Firecracker Earthquake Barbarian Barrel Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut Barbarian Barrel
Firecracker Barbarian Barrel Baby Dragon
Goblin Hut
Barbarian Barrel Tornado
Goblin Hut
Firecracker Goblin Hut Tornado Baby Dragon Ice Wizard
Goblin Hut Ice Wizard
Firecracker Goblin Hut Barbarian Barrel Tornado Baby Dragon
Goblin Hut
Goblin Hut
Tornado
Firecracker Baby Dragon
Goblin Hut Firecracker Barbarian Barrel Tornado Baby Dragon
Firecracker Earthquake Goblin Hut Barbarian Barrel Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Barbarian Barrel Baby Dragon
Firecracker Barbarian Barrel Tornado Baby Dragon Ice Wizard
Earthquake Goblin Hut Barbarian Barrel Baby Dragon
Earthquake Firecracker Barbarian Barrel
Firecracker Earthquake Barbarian Barrel Baby Dragon
Firecracker Tornado Baby Dragon Ice Wizard
Firecracker Earthquake Tornado Baby Dragon
Earthquake Firecracker Barbarian Barrel Tornado Baby Dragon Ice Wizard
Firecracker Tornado
Tornado
Firecracker Earthquake Barbarian Barrel Tornado
Firecracker Tornado Baby Dragon
Earthquake Firecracker Goblin Hut Barbarian Barrel Baby Dragon
Earthquake Firecracker Barbarian Barrel Baby Dragon
Earthquake Firecracker Goblin Hut Barbarian Barrel Baby Dragon
Earthquake Firecracker Goblin Hut Barbarian Barrel Baby Dragon
Earthquake Firecracker Goblin Hut Barbarian Barrel Baby Dragon
Earthquake Barbarian Barrel Tornado
Firecracker Earthquake Barbarian Barrel Baby Dragon
Firecracker Earthquake Barbarian Barrel Tornado Baby Dragon
Earthquake Baby Dragon
Tornado
Tornado
Earthquake Barbarian Barrel Baby Dragon
Firecracker Earthquake Tornado Barbarian Barrel Baby Dragon Ice Wizard
Firecracker Earthquake Barbarian Barrel Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon
Firecracker Barbarian Barrel Tornado Baby Dragon
Firecracker Tornado Baby Dragon Ice Wizard
Firecracker Goblin Hut
Earthquake
Firecracker
Firecracker Earthquake
Earthquake Goblin Hut Barbarian Barrel
Firecracker Tornado Baby Dragon Ice Wizard
Barbarian Barrel
Firecracker Baby Dragon
Firecracker Earthquake Baby Dragon
Tornado
Firecracker
Firecracker Tornado Baby Dragon
Firecracker Tornado
Firecracker Barbarian Barrel Tornado Baby Dragon

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