My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Ice Wizard Electro Wizard Magic Archer Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Miner Sparky
Giant Snowball
Miner Lumberjack
Zap
Sparky
Barbarian Barrel
Giant Skeleton Ice Wizard Electro Wizard Magic Archer Lumberjack Sparky
The Log
Giant Skeleton Lumberjack Sparky
Earthquake
Arrows
Royal Delivery
Giant Skeleton Miner Ice Wizard Electro Wizard Magic Archer Lumberjack Sparky
Fireball
Ice Wizard Electro Wizard Magic Archer Lumberjack Sparky
Poison
Ice Wizard Electro Wizard Magic Archer Sparky
Lightning
Ice Wizard Electro Wizard Magic Archer Lumberjack Sparky
Rocket
Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Ice Wizard Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Miner Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Miner Ice Wizard Electro Wizard Magic Archer Lumberjack Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Earthquake Miner Ice Wizard Electro Wizard

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Giant Skeleton Sparky
Giant Skeleton
Earthquake Miner Ice Wizard Electro Wizard Magic Archer Lumberjack Sparky
Miner
Giant Skeleton Electro Wizard Magic Archer Lumberjack Sparky
Ice Wizard
Giant Skeleton Lumberjack
Electro Wizard
Giant Skeleton Miner Magic Archer Lumberjack Sparky
Magic Archer
Giant Skeleton Miner Electro Wizard Lumberjack
Lumberjack
Giant Skeleton Miner Ice Wizard Electro Wizard Magic Archer Sparky
Sparky
Earthquake Giant Skeleton Miner Electro Wizard Lumberjack

Defense Synergies 0 10

Earthquake
Ice Wizard Sparky
Giant Skeleton
Ice Wizard Electro Wizard Magic Archer Lumberjack
Miner
Ice Wizard
Earthquake Giant Skeleton Lumberjack
Electro Wizard
Giant Skeleton Magic Archer Lumberjack
Magic Archer
Giant Skeleton Electro Wizard Lumberjack
Lumberjack
Giant Skeleton Ice Wizard Electro Wizard Magic Archer
Sparky
Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Electro Wizard Magic Archer Sparky
Lumberjack Sparky Ice Wizard Electro Wizard
Lumberjack Sparky Giant Skeleton Ice Wizard Electro Wizard
Lumberjack Sparky Ice Wizard Electro Wizard
Earthquake Giant Skeleton Lumberjack Sparky
Earthquake Ice Wizard Electro Wizard Magic Archer Lumberjack
Electro Wizard Ice Wizard Magic Archer
Earthquake Giant Skeleton Electro Wizard Magic Archer Sparky
Sparky Ice Wizard Lumberjack
Giant Skeleton Miner Ice Wizard Electro Wizard Lumberjack Sparky
Ice Wizard Electro Wizard Earthquake Giant Skeleton Magic Archer Lumberjack
Ice Wizard Electro Wizard Magic Archer
Lumberjack Sparky Earthquake Giant Skeleton Ice Wizard Electro Wizard
Sparky Earthquake Electro Wizard Magic Archer Lumberjack
Sparky Electro Wizard Lumberjack
Electro Wizard Lumberjack Sparky
Sparky Electro Wizard Lumberjack
Ice Wizard Electro Wizard Magic Archer Lumberjack
Earthquake Giant Skeleton Ice Wizard Electro Wizard Magic Archer Lumberjack
Sparky Electro Wizard Lumberjack
Earthquake Giant Skeleton Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Skeleton Electro Wizard Sparky
Electro Wizard Miner Magic Archer Lumberjack
Giant Skeleton Lumberjack Electro Wizard Sparky
Giant Skeleton Lumberjack Electro Wizard Sparky
Giant Skeleton Lumberjack Sparky
Ice Wizard Electro Wizard Magic Archer
Sparky Giant Skeleton Ice Wizard Electro Wizard Lumberjack
Giant Skeleton Lumberjack Sparky
Giant Skeleton Electro Wizard Magic Archer Sparky
Sparky
Giant Skeleton Lumberjack Sparky
Giant Skeleton Electro Wizard
Giant Skeleton Lumberjack Sparky
Magic Archer Sparky
Electro Wizard Sparky Giant Skeleton Magic Archer Lumberjack
Earthquake Giant Skeleton Ice Wizard Electro Wizard Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Giant Skeleton Sparky
Miner Ice Wizard Electro Wizard Magic Archer
Earthquake Giant Skeleton Miner Magic Archer Sparky
Earthquake Giant Skeleton Sparky
Earthquake Magic Archer Sparky
Ice Wizard Magic Archer
Earthquake Magic Archer Sparky
Earthquake Ice Wizard Magic Archer
Miner
Electro Wizard Lumberjack Sparky
Miner Earthquake Electro Wizard Magic Archer Sparky
Magic Archer
Earthquake Miner Magic Archer Sparky
Earthquake Magic Archer
Earthquake Magic Archer Sparky
Earthquake Magic Archer Sparky
Earthquake Magic Archer Sparky
Earthquake Sparky
Sparky
Earthquake Electro Wizard Magic Archer Sparky
Earthquake Miner Magic Archer
Earthquake Giant Skeleton Magic Archer Sparky
Sparky
Earthquake
Earthquake Ice Wizard Magic Archer Sparky
Miner Earthquake Ice Wizard Electro Wizard Magic Archer Sparky
Miner Magic Archer Sparky
Miner Magic Archer Sparky
Ice Wizard Electro Wizard Magic Archer Sparky
Electro Wizard
Sparky
Earthquake Miner Magic Archer Sparky
Electro Wizard Magic Archer Sparky
Giant Skeleton Sparky
Earthquake Magic Archer Sparky
Earthquake Electro Wizard Magic Archer
Ice Wizard Electro Wizard Magic Archer
Miner Electro Wizard Magic Archer Lumberjack Sparky
Earthquake Magic Archer
Giant Skeleton Sparky
Sparky
Giant Skeleton Electro Wizard Magic Archer Sparky
Electro Wizard Magic Archer
Giant Skeleton Miner Electro Wizard Magic Archer Sparky

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