My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Flying Machine Hunter Cannon Cart Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Cannon Cart
Giant Snowball
Flying Machine Goblin Barrel
Zap
Flying Machine Goblin Barrel Cannon Cart
Barbarian Barrel
Goblin Cage Goblin Barrel Hunter Cannon Cart Electro Wizard
The Log
Goblin Cage Goblin Barrel Hunter Cannon Cart
Earthquake
Goblin Cage Goblin Barrel
Arrows
Flying Machine Goblin Barrel
Royal Delivery
Goblin Cage Flying Machine Goblin Barrel Hunter Cannon Cart Electro Wizard
Fireball
Goblin Cage Flying Machine Goblin Barrel Hunter Cannon Cart Electro Wizard
Poison
Goblin Cage Flying Machine Hunter Electro Wizard
Lightning
Goblin Cage Hunter Cannon Cart Electro Wizard
Rocket
Hunter Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Goblin Barrel Goblin Cage Flying Machine Hunter Electro Wizard Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Earthquake Goblin Barrel Goblin Cage Flying Machine

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Hunter Mega Knight
Goblin Cage
Flying Machine Goblin Barrel Hunter Cannon Cart
Flying Machine
Goblin Cage Cannon Cart Mega Knight
Goblin Barrel
Goblin Cage Cannon Cart Mega Knight
Hunter
Earthquake Goblin Cage Cannon Cart Mega Knight
Cannon Cart
Goblin Cage Flying Machine Goblin Barrel Hunter Electro Wizard
Electro Wizard
Cannon Cart Mega Knight
Mega Knight
Earthquake Flying Machine Goblin Barrel Hunter Electro Wizard

Defense Synergies 0 15

Earthquake
Goblin Cage Mega Knight
Goblin Cage
Earthquake Flying Machine Hunter Cannon Cart Electro Wizard
Flying Machine
Goblin Cage Hunter Cannon Cart Electro Wizard Mega Knight
Goblin Barrel
Hunter
Goblin Cage Flying Machine Cannon Cart Electro Wizard Mega Knight
Cannon Cart
Goblin Cage Flying Machine Hunter Electro Wizard
Electro Wizard
Goblin Cage Flying Machine Hunter Cannon Cart Mega Knight
Mega Knight
Earthquake Flying Machine Hunter Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Goblin Cage Flying Machine Electro Wizard
Hunter Goblin Cage Flying Machine Cannon Cart Electro Wizard Mega Knight
Goblin Cage Hunter Mega Knight Cannon Cart Electro Wizard
Goblin Cage Hunter Cannon Cart Electro Wizard Mega Knight
Earthquake Goblin Cage Mega Knight
Earthquake Flying Machine Hunter Cannon Cart Electro Wizard Mega Knight
Hunter Electro Wizard Goblin Cage Flying Machine
Earthquake Goblin Cage Flying Machine Cannon Cart Electro Wizard Mega Knight
Hunter Goblin Cage
Hunter Cannon Cart Electro Wizard Mega Knight
Electro Wizard Earthquake Flying Machine Hunter Cannon Cart Mega Knight
Hunter Flying Machine Electro Wizard
Goblin Cage Hunter Mega Knight Earthquake Flying Machine Cannon Cart Electro Wizard
Mega Knight Earthquake Goblin Cage Hunter Cannon Cart Electro Wizard
Goblin Cage Hunter Cannon Cart Electro Wizard Mega Knight
Goblin Cage Hunter Electro Wizard Mega Knight
Mega Knight Goblin Cage Hunter Cannon Cart Electro Wizard
Goblin Cage Mega Knight Flying Machine Hunter Cannon Cart Electro Wizard
Earthquake Goblin Cage Hunter Flying Machine Cannon Cart Electro Wizard Mega Knight
Goblin Cage Hunter Cannon Cart Electro Wizard
Mega Knight Earthquake Flying Machine Hunter Cannon Cart Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Cage Cannon Cart Electro Wizard
Electro Wizard Flying Machine Hunter Cannon Cart Mega Knight
Mega Knight Goblin Cage Hunter Cannon Cart Electro Wizard
Hunter Mega Knight Goblin Cage Cannon Cart Electro Wizard
Goblin Cage Hunter Cannon Cart Mega Knight
Flying Machine Hunter Electro Wizard
Goblin Cage Flying Machine Hunter Cannon Cart Electro Wizard
Mega Knight Goblin Cage Hunter Cannon Cart
Goblin Cage Electro Wizard Mega Knight Flying Machine Cannon Cart
Goblin Cage
Mega Knight Goblin Cage Flying Machine Hunter Cannon Cart
Mega Knight Goblin Cage Electro Wizard
Cannon Cart Mega Knight Goblin Cage Hunter
Goblin Cage Flying Machine Cannon Cart Mega Knight
Electro Wizard Goblin Cage Flying Machine Hunter Cannon Cart
Mega Knight Earthquake Goblin Cage Flying Machine Hunter Cannon Cart Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Flying Machine
Flying Machine Electro Wizard
Earthquake Flying Machine Cannon Cart
Earthquake Cannon Cart Flying Machine
Earthquake Mega Knight
Flying Machine Hunter
Earthquake Flying Machine
Earthquake Flying Machine Hunter
Flying Machine
Electro Wizard
Earthquake Flying Machine Cannon Cart Electro Wizard
Flying Machine
Earthquake Flying Machine Hunter Cannon Cart
Earthquake Flying Machine Cannon Cart
Earthquake Flying Machine Cannon Cart
Earthquake Flying Machine Hunter Cannon Cart
Earthquake Flying Machine Cannon Cart Mega Knight
Earthquake
Earthquake Flying Machine Hunter Electro Wizard Mega Knight
Earthquake Flying Machine Mega Knight
Earthquake Mega Knight
Earthquake Flying Machine Cannon Cart
Earthquake Hunter Mega Knight
Earthquake Flying Machine Hunter Electro Wizard
Flying Machine Mega Knight
Flying Machine Hunter Electro Wizard
Electro Wizard Flying Machine
Earthquake Hunter Mega Knight
Electro Wizard
Mega Knight
Earthquake
Earthquake Electro Wizard Flying Machine Cannon Cart
Flying Machine Hunter Electro Wizard
Flying Machine Hunter Cannon Cart Electro Wizard Mega Knight
Earthquake Flying Machine
Flying Machine Cannon Cart Mega Knight
Flying Machine Electro Wizard
Flying Machine Electro Wizard
Flying Machine Cannon Cart Electro Wizard Mega Knight

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