My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Dark Prince Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Balloon
Giant Snowball
Furnace Balloon
Zap
Furnace Inferno Tower Dark Prince Balloon
Barbarian Barrel
Furnace Inferno Tower Wizard Dark Prince Electro Wizard
The Log
Furnace Dark Prince
Earthquake
Furnace Inferno Tower
Arrows
Furnace
Royal Delivery
Wizard Dark Prince Balloon Electro Wizard
Fireball
Furnace Inferno Tower Wizard Balloon Electro Wizard
Poison
Furnace Inferno Tower Wizard Balloon Electro Wizard
Lightning
Furnace Inferno Tower Wizard Dark Prince Balloon Electro Wizard
Rocket
Furnace Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Fireball Furnace Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Fireball Furnace Dark Prince Electro Wizard Inferno Tower Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Earthquake Fireball Furnace Dark Prince

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Fireball Furnace Dark Prince Balloon
Fireball
Earthquake Dark Prince Electro Wizard
Furnace
Earthquake Dark Prince Balloon
Inferno Tower
Wizard
Dark Prince Balloon
Dark Prince
Earthquake Fireball Furnace Wizard Balloon Electro Wizard
Balloon
Earthquake Furnace Wizard Dark Prince Electro Wizard
Electro Wizard
Fireball Dark Prince Balloon

Defense Synergies 1 12

Earthquake
Fireball Furnace Inferno Tower
Fireball
Earthquake Inferno Tower Dark Prince Electro Wizard
Furnace
Earthquake Dark Prince Electro Wizard
Inferno Tower
Electro Wizard Earthquake Fireball Dark Prince
Wizard
Dark Prince Electro Wizard
Dark Prince
Fireball Furnace Inferno Tower Wizard Electro Wizard
Balloon
Electro Wizard
Inferno Tower Fireball Furnace Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Fireball Inferno Tower Wizard Electro Wizard
Inferno Tower Furnace Dark Prince Electro Wizard
Furnace Inferno Tower Dark Prince Electro Wizard
Inferno Tower Furnace Dark Prince Electro Wizard
Earthquake Fireball Dark Prince
Fireball Earthquake Furnace Dark Prince Electro Wizard
Furnace Inferno Tower Electro Wizard Fireball Wizard
Earthquake Fireball Inferno Tower Electro Wizard
Inferno Tower Furnace
Inferno Tower Dark Prince Electro Wizard
Electro Wizard Earthquake Fireball Furnace Wizard Dark Prince
Inferno Tower Fireball Furnace Wizard Electro Wizard
Furnace Inferno Tower Earthquake Fireball Wizard Dark Prince Electro Wizard
Fireball Wizard Earthquake Furnace Dark Prince Electro Wizard
Inferno Tower Furnace Electro Wizard
Inferno Tower Fireball Furnace Electro Wizard
Wizard Fireball Furnace Inferno Tower Dark Prince Electro Wizard
Fireball Furnace Wizard Dark Prince Electro Wizard
Earthquake Furnace Wizard Fireball Dark Prince Electro Wizard
Inferno Tower Electro Wizard
Wizard Dark Prince Earthquake Fireball Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace Inferno Tower Dark Prince Electro Wizard
Fireball Electro Wizard Wizard
Furnace Inferno Tower Dark Prince Electro Wizard
Dark Prince Fireball Inferno Tower Electro Wizard
Inferno Tower Dark Prince
Fireball Furnace Wizard Electro Wizard
Dark Prince Fireball Furnace Inferno Tower Electro Wizard
Inferno Tower Dark Prince
Electro Wizard Fireball Inferno Tower Dark Prince
Inferno Tower
Inferno Tower Dark Prince
Fireball Dark Prince Electro Wizard
Dark Prince Fireball Inferno Tower Wizard
Wizard Fireball Furnace
Inferno Tower Electro Wizard Fireball Furnace Dark Prince
Earthquake Fireball Inferno Tower Wizard Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball
Fireball Electro Wizard
Earthquake Fireball
Earthquake Fireball Dark Prince
Fireball Wizard Earthquake Furnace Dark Prince
Fireball Wizard Furnace
Earthquake Furnace Wizard
Earthquake Fireball Wizard
Fireball Wizard
Fireball Electro Wizard
Earthquake Fireball Wizard Dark Prince Electro Wizard
Fireball Wizard
Earthquake Fireball
Earthquake Fireball
Earthquake Fireball Furnace
Earthquake Fireball Furnace Wizard
Earthquake Fireball Furnace Wizard
Earthquake Fireball
Earthquake Fireball Wizard Dark Prince Electro Wizard
Earthquake Fireball Wizard
Earthquake Fireball
Fireball Wizard
Earthquake Fireball
Earthquake Fireball Furnace Wizard Dark Prince
Fireball Earthquake Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball Furnace Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Earthquake Fireball Wizard
Fireball Electro Wizard
Earthquake Fireball Wizard
Earthquake Electro Wizard Fireball Dark Prince
Fireball Wizard Electro Wizard
Fireball
Fireball Wizard Dark Prince Electro Wizard
Earthquake Fireball Wizard
Fireball
Dark Prince
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Dark Prince Electro Wizard

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