My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Wall Breakers Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Giant Wall Breakers Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Wall Breakers
Giant Snowball
Cannon Wall Breakers Princess
Zap
Cannon Wall Breakers Princess
Barbarian Barrel
Cannon Wall Breakers Princess Ice Wizard
The Log
Cannon Wall Breakers Princess
Earthquake
Cannon
Arrows
Wall Breakers Princess
Royal Delivery
Battle Healer Wall Breakers Princess Ice Wizard
Fireball
Cannon Battle Healer Wall Breakers Princess Ice Wizard
Poison
Cannon Battle Healer Princess Ice Wizard
Lightning
Cannon Battle Healer Ice Wizard
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Fireball Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Cannon Earthquake Princess Ice Wizard Fireball Battle Healer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Cannon Earthquake Princess

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Earthquake
Giant Fireball Wall Breakers
Fireball
Earthquake Giant Wall Breakers Princess
Battle Healer
Giant Princess Ice Wizard
Giant
Earthquake Fireball Battle Healer Princess Ice Wizard
Wall Breakers
Earthquake Fireball Princess
Princess
Fireball Battle Healer Giant Wall Breakers
Ice Wizard
Battle Healer Giant

Defense Synergies 0 14

Cannon
Earthquake Fireball Battle Healer Princess Ice Wizard
Earthquake
Cannon Fireball Princess Ice Wizard
Fireball
Cannon Earthquake Battle Healer Princess Ice Wizard
Battle Healer
Cannon Fireball Princess Ice Wizard
Giant
Wall Breakers
Princess
Cannon Earthquake Fireball Battle Healer Ice Wizard
Ice Wizard
Cannon Earthquake Fireball Battle Healer Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Fireball
Cannon Battle Healer Ice Wizard
Cannon Ice Wizard
Cannon Ice Wizard
Earthquake Fireball Battle Healer Princess
Fireball Cannon Earthquake Ice Wizard
Cannon Fireball Princess Ice Wizard
Earthquake Cannon Fireball Battle Healer
Cannon Princess Ice Wizard
Cannon Battle Healer Ice Wizard
Ice Wizard Cannon Earthquake Fireball Princess
Fireball Princess Ice Wizard
Cannon Earthquake Fireball Battle Healer Ice Wizard
Fireball Cannon Earthquake Princess
Cannon
Cannon Fireball
Cannon Fireball
Cannon Fireball Battle Healer Ice Wizard
Earthquake Cannon Fireball Battle Healer Princess Ice Wizard
Cannon
Cannon Earthquake Fireball Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Battle Healer
Fireball Battle Healer
Battle Healer
Fireball Battle Healer
Cannon Battle Healer
Fireball Princess Ice Wizard
Fireball Battle Healer Ice Wizard
Battle Healer
Fireball
Cannon
Fireball
Cannon Fireball
Cannon Fireball Princess
Fireball Battle Healer
Cannon Earthquake Fireball Battle Healer Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Princess
Fireball Princess Ice Wizard
Earthquake Fireball
Earthquake Fireball
Fireball Earthquake
Fireball Princess Ice Wizard
Earthquake Princess
Earthquake Fireball Princess Ice Wizard
Fireball
Fireball
Earthquake Fireball Princess
Fireball Princess
Earthquake Fireball Princess
Earthquake Fireball Princess
Earthquake Princess Fireball
Earthquake Fireball Princess
Earthquake Fireball Princess
Earthquake Fireball
Earthquake Fireball Princess
Earthquake Fireball Princess
Earthquake Fireball
Fireball Princess
Earthquake Fireball
Earthquake Fireball Princess Ice Wizard
Fireball Earthquake Princess Ice Wizard
Fireball Princess
Fireball
Fireball Princess Ice Wizard
Fireball
Fireball
Earthquake Fireball
Fireball Princess
Earthquake Fireball Princess
Earthquake Fireball Princess
Fireball Princess Ice Wizard
Fireball
Fireball Princess
Earthquake Fireball Princess
Fireball
Fireball Princess
Fireball Princess
Fireball Princess

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