My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Golem Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Dark Prince
Giant Snowball
Goblin Barrel Guards
Zap
Goblin Barrel Guards Dark Prince
Barbarian Barrel
Goblin Barrel Guards Dark Prince Ice Wizard Magic Archer
The Log
Goblin Barrel Guards Dark Prince
Earthquake
Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Goblin Barrel Guards Dark Prince Ice Wizard Magic Archer
Fireball
Goblin Barrel Ice Wizard Magic Archer
Poison
Guards Ice Wizard Magic Archer
Lightning
Dark Prince Ice Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Fireball Dark Prince Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Dark Prince Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Goblin Barrel Guards Ice Wizard Fireball Dark Prince Magic Archer Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Earthquake Goblin Barrel Guards Ice Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Golem Fireball Dark Prince
Fireball
Golem Earthquake Dark Prince Magic Archer
Goblin Barrel
Dark Prince Guards Golem Ice Wizard
Guards
Goblin Barrel
Dark Prince
Goblin Barrel Earthquake Fireball Golem Ice Wizard Magic Archer
Golem
Earthquake Fireball Goblin Barrel Dark Prince Ice Wizard Magic Archer
Ice Wizard
Goblin Barrel Dark Prince Golem
Magic Archer
Fireball Dark Prince Golem

Defense Synergies 0 8

Earthquake
Fireball Ice Wizard
Fireball
Earthquake Dark Prince Ice Wizard
Goblin Barrel
Guards
Ice Wizard Magic Archer
Dark Prince
Fireball Ice Wizard Magic Archer
Golem
Ice Wizard
Earthquake Fireball Guards Dark Prince
Magic Archer
Guards Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Fireball Magic Archer
Dark Prince Ice Wizard
Dark Prince Ice Wizard
Guards Dark Prince Ice Wizard
Earthquake Fireball Dark Prince
Fireball Earthquake Guards Dark Prince Ice Wizard Magic Archer
Fireball Ice Wizard Magic Archer
Earthquake Fireball Magic Archer
Ice Wizard
Guards Dark Prince Ice Wizard
Guards Ice Wizard Earthquake Fireball Dark Prince Magic Archer
Fireball Ice Wizard Magic Archer
Earthquake Fireball Guards Dark Prince Ice Wizard
Fireball Earthquake Guards Dark Prince Magic Archer
Fireball
Fireball Dark Prince
Fireball Guards Dark Prince Ice Wizard Magic Archer
Earthquake Fireball Guards Dark Prince Ice Wizard Magic Archer
Dark Prince Earthquake Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Dark Prince
Fireball Magic Archer
Guards Dark Prince
Guards Dark Prince Fireball
Guards Dark Prince
Fireball Ice Wizard Magic Archer
Guards Dark Prince Fireball Ice Wizard
Dark Prince
Fireball Dark Prince Magic Archer
Guards
Guards Dark Prince
Fireball Guards Dark Prince
Dark Prince Fireball Guards
Fireball Magic Archer
Guards Fireball Dark Prince Magic Archer
Earthquake Fireball Dark Prince Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Magic Archer Guards
Fireball Ice Wizard Magic Archer
Earthquake Fireball Magic Archer
Earthquake Fireball Guards Dark Prince
Fireball Earthquake Dark Prince Magic Archer
Fireball Ice Wizard Magic Archer
Earthquake Magic Archer
Earthquake Fireball Ice Wizard Magic Archer
Fireball
Fireball Guards
Earthquake Fireball Dark Prince Magic Archer
Fireball Magic Archer
Earthquake Fireball Magic Archer
Earthquake Fireball Magic Archer
Earthquake Fireball Magic Archer
Earthquake Fireball Magic Archer
Earthquake Magic Archer Fireball
Earthquake Fireball
Earthquake Fireball Dark Prince Magic Archer
Earthquake Fireball Magic Archer
Earthquake Fireball Magic Archer
Fireball
Earthquake Fireball
Earthquake Fireball Dark Prince Ice Wizard Magic Archer
Fireball Earthquake Ice Wizard Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Ice Wizard Magic Archer
Fireball Guards
Fireball
Earthquake Fireball Magic Archer
Fireball Magic Archer
Earthquake Fireball Magic Archer
Earthquake Fireball Guards Dark Prince Magic Archer
Fireball Ice Wizard Magic Archer
Fireball
Fireball Dark Prince Magic Archer
Earthquake Fireball Magic Archer
Fireball
Dark Prince
Fireball Guards Magic Archer
Fireball Magic Archer
Fireball Dark Prince Magic Archer

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