My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Executioner Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Executioner Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Wall Breakers Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Ice Golem Mini P.E.K.K.A Wall Breakers Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Wall Breakers
Giant Snowball
Goblins Wall Breakers
Zap
Goblins Royal Giant Wall Breakers Goblin Giant
Barbarian Barrel
Goblins Wall Breakers Executioner
The Log
Goblins Royal Giant Mini P.E.K.K.A Wall Breakers
Earthquake
Arrows
Goblins Wall Breakers
Royal Delivery
Goblins Mini P.E.K.K.A Wall Breakers Executioner
Fireball
Wall Breakers Executioner
Poison
Executioner
Lightning
Ice Golem Mini P.E.K.K.A Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Earthquake Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mini P.E.K.K.A Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Golem Wall Breakers Earthquake Mini P.E.K.K.A Executioner Royal Giant Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Ice Golem Wall Breakers Earthquake

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant Ice Golem
Royal Giant
Earthquake Goblins Ice Golem Executioner
Ice Golem
Wall Breakers Goblins Royal Giant Mini P.E.K.K.A Executioner
Earthquake
Royal Giant Mini P.E.K.K.A Wall Breakers Goblin Giant
Mini P.E.K.K.A
Ice Golem Earthquake Goblin Giant
Wall Breakers
Ice Golem Earthquake Goblin Giant
Executioner
Royal Giant Ice Golem
Goblin Giant
Earthquake Mini P.E.K.K.A Wall Breakers

Defense Synergies 0 6

Goblins
Ice Golem
Royal Giant
Ice Golem
Goblins Earthquake Mini P.E.K.K.A Executioner
Earthquake
Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Golem Earthquake Executioner
Wall Breakers
Executioner
Ice Golem Mini P.E.K.K.A
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Ice Golem Executioner Goblin Giant
Mini P.E.K.K.A Goblins Executioner
Mini P.E.K.K.A Goblins Executioner
Mini P.E.K.K.A Goblins
Earthquake Mini P.E.K.K.A
Goblins Earthquake Executioner
Executioner
Earthquake Ice Golem Goblin Giant
Mini P.E.K.K.A Goblins
Goblins Ice Golem Mini P.E.K.K.A
Goblins Executioner Ice Golem Earthquake Goblin Giant
Executioner
Mini P.E.K.K.A Earthquake
Executioner Goblins Earthquake Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Goblins Mini P.E.K.K.A Executioner
Goblins Executioner
Earthquake Executioner Ice Golem
Mini P.E.K.K.A
Goblins Earthquake Mini P.E.K.K.A Executioner Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Ice Golem
Ice Golem Mini P.E.K.K.A Executioner
Goblins Ice Golem Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A Ice Golem Goblin Giant
Mini P.E.K.K.A Executioner Goblin Giant
Executioner Ice Golem Goblin Giant
Mini P.E.K.K.A Goblins Ice Golem Goblin Giant
Mini P.E.K.K.A Goblin Giant
Goblins Ice Golem Mini P.E.K.K.A
Goblin Giant
Mini P.E.K.K.A
Goblin Giant
Mini P.E.K.K.A Ice Golem Executioner Goblin Giant
Executioner
Goblins Ice Golem Mini P.E.K.K.A Executioner Goblin Giant
Executioner Ice Golem Earthquake Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Ice Golem
Executioner
Earthquake Goblin Giant
Earthquake Ice Golem
Executioner Earthquake
Executioner Ice Golem Goblin Giant
Earthquake Executioner
Earthquake Ice Golem Executioner
Goblins Mini P.E.K.K.A
Earthquake
Executioner
Earthquake Ice Golem Executioner
Earthquake
Earthquake Ice Golem
Earthquake Executioner
Earthquake Executioner
Earthquake
Mini P.E.K.K.A
Earthquake Mini P.E.K.K.A Executioner
Earthquake
Earthquake
Earthquake
Ice Golem Earthquake Executioner
Earthquake Executioner
Ice Golem Executioner
Mini P.E.K.K.A
Earthquake
Earthquake
Earthquake
Executioner
Mini P.E.K.K.A Executioner
Ice Golem Earthquake Executioner
Executioner
Executioner
Executioner Goblin Giant

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