My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Three Musketeers Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Three Musketeers Royal Ghost Ram Rider Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Three Musketeers Ram Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Royal Ghost Ram Rider Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Three Musketeers Ram Rider Lava Hound
Giant Snowball
Skeletons Dart Goblin Three Musketeers Ram Rider Lava Hound
Zap
Skeletons Royal Giant Dart Goblin Three Musketeers Ram Rider Lava Hound
Barbarian Barrel
Skeletons Dart Goblin Three Musketeers Royal Ghost
The Log
Skeletons Royal Giant Dart Goblin Three Musketeers Ram Rider
Earthquake
Skeletons
Arrows
Skeletons Dart Goblin Lava Hound
Royal Delivery
Skeletons Dart Goblin Three Musketeers Royal Ghost Ram Rider Lava Hound
Fireball
Dart Goblin Three Musketeers Ram Rider Lava Hound
Poison
Dart Goblin Three Musketeers Lava Hound
Lightning
Three Musketeers Ram Rider
Rocket
Three Musketeers Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Three Musketeers Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Dart Goblin Earthquake Royal Ghost Ram Rider Royal Giant Lava Hound Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Dart Goblin Earthquake Royal Ghost

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Giant
Dart Goblin Earthquake Royal Ghost
Dart Goblin
Royal Giant Lava Hound Ram Rider
Earthquake
Royal Giant Ram Rider Lava Hound
Three Musketeers
Royal Ghost
Royal Ghost
Royal Giant Three Musketeers Ram Rider
Ram Rider
Dart Goblin Earthquake Royal Ghost
Lava Hound
Dart Goblin Earthquake

Defense Synergies 1 4

Skeletons
Dart Goblin Earthquake Royal Ghost Ram Rider
Royal Giant
Dart Goblin
Skeletons Ram Rider
Earthquake
Skeletons
Three Musketeers
Royal Ghost
Skeletons
Ram Rider
Skeletons Dart Goblin
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Dart Goblin Ram Rider
Skeletons Dart Goblin Three Musketeers Ram Rider
Three Musketeers Ram Rider Skeletons Dart Goblin
Three Musketeers Skeletons Dart Goblin Ram Rider
Earthquake
Skeletons Dart Goblin Earthquake Royal Ghost
Dart Goblin Three Musketeers Ram Rider
Earthquake Dart Goblin Ram Rider
Three Musketeers Skeletons
Skeletons Dart Goblin Royal Ghost
Dart Goblin Skeletons Earthquake Royal Ghost Ram Rider
Three Musketeers Dart Goblin Ram Rider
Skeletons Earthquake Three Musketeers Ram Rider
Three Musketeers Dart Goblin Earthquake Royal Ghost
Three Musketeers Ram Rider
Three Musketeers Ram Rider
Three Musketeers Skeletons
Dart Goblin Three Musketeers Royal Ghost Ram Rider
Earthquake Dart Goblin Royal Ghost Ram Rider
Dart Goblin Three Musketeers Ram Rider
Royal Ghost Dart Goblin Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Ghost
Royal Ghost
Skeletons Ram Rider
Ram Rider
Skeletons Three Musketeers Ram Rider
Skeletons Dart Goblin Three Musketeers Ram Rider
Skeletons Dart Goblin Ram Rider
Skeletons
Skeletons Dart Goblin Three Musketeers
Dart Goblin
Skeletons Three Musketeers Ram Rider
Dart Goblin Three Musketeers
Skeletons Dart Goblin Three Musketeers
Dart Goblin Earthquake Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Dart Goblin Royal Ghost
Dart Goblin Royal Ghost Ram Rider
Earthquake Dart Goblin
Earthquake Dart Goblin
Earthquake
Dart Goblin Ram Rider
Dart Goblin Earthquake
Earthquake Dart Goblin Ram Rider
Dart Goblin Ram Rider
Three Musketeers
Dart Goblin Earthquake Ram Rider
Dart Goblin
Earthquake Dart Goblin Three Musketeers
Earthquake Dart Goblin
Earthquake Dart Goblin
Earthquake Dart Goblin Three Musketeers
Earthquake Dart Goblin Three Musketeers
Earthquake Three Musketeers
Dart Goblin Earthquake Three Musketeers
Dart Goblin Earthquake
Earthquake
Earthquake
Earthquake
Dart Goblin Earthquake Royal Ghost Ram Rider
Ram Rider
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Earthquake
Earthquake
Earthquake Dart Goblin
Dart Goblin Three Musketeers Ram Rider
Dart Goblin Three Musketeers
Dart Goblin Earthquake
Dart Goblin Three Musketeers
Dart Goblin
Dart Goblin
Dart Goblin Royal Ghost

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