My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Barbarian Barrel Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider
Giant Snowball
Bats Archers Hog Rider
Zap
Bats Archers Inferno Tower
Barbarian Barrel
Archers Knight Inferno Tower Magic Archer
The Log
Archers Hog Rider
Earthquake
Archers Hog Rider Inferno Tower
Arrows
Bats Archers
Royal Delivery
Bats Archers Knight Hog Rider Magic Archer
Fireball
Archers Hog Rider Inferno Tower Magic Archer
Poison
Bats Archers Inferno Tower Magic Archer
Lightning
Knight Inferno Tower Magic Archer
Rocket
Hog Rider Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Barbarian Barrel Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Inferno Tower

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Archers Knight Earthquake Hog Rider Magic Archer Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Archers Knight

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Barbarian Barrel
Archers
Knight Hog Rider Barbarian Barrel
Knight
Bats Archers Hog Rider Earthquake Barbarian Barrel Magic Archer
Earthquake
Hog Rider Knight Barbarian Barrel
Hog Rider
Bats Knight Earthquake Archers Barbarian Barrel Magic Archer
Inferno Tower
Barbarian Barrel
Bats Archers Knight Earthquake Hog Rider
Magic Archer
Knight Hog Rider

Defense Synergies 5 10

Bats
Knight Earthquake Inferno Tower Barbarian Barrel
Archers
Knight Barbarian Barrel Inferno Tower
Knight
Bats Archers Inferno Tower Magic Archer Earthquake Barbarian Barrel
Earthquake
Bats Knight Inferno Tower Barbarian Barrel
Hog Rider
Inferno Tower
Knight Bats Archers Earthquake Barbarian Barrel
Barbarian Barrel
Archers Bats Knight Earthquake Inferno Tower Magic Archer
Magic Archer
Knight Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Inferno Tower Barbarian Barrel Magic Archer
Inferno Tower Bats Knight
Inferno Tower Bats Archers Knight
Inferno Tower Bats Knight
Earthquake Barbarian Barrel
Barbarian Barrel Bats Archers Earthquake Magic Archer
Bats Inferno Tower Archers Magic Archer
Earthquake Inferno Tower Barbarian Barrel Magic Archer
Inferno Tower
Knight Archers Inferno Tower Barbarian Barrel
Bats Archers Knight Earthquake Barbarian Barrel Magic Archer
Inferno Tower Bats Archers Magic Archer
Inferno Tower Bats Knight Earthquake
Bats Earthquake Barbarian Barrel Magic Archer
Inferno Tower Knight
Inferno Tower
Bats Knight Inferno Tower
Bats Archers Knight Barbarian Barrel Magic Archer
Earthquake Barbarian Barrel Bats Archers Knight Magic Archer
Inferno Tower
Bats Archers Knight Earthquake Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Inferno Tower Barbarian Barrel
Archers Knight Barbarian Barrel Magic Archer
Bats Knight Inferno Tower
Bats Knight Inferno Tower Barbarian Barrel
Inferno Tower Knight
Bats Archers Magic Archer
Bats Archers Knight Inferno Tower
Inferno Tower Knight
Bats Knight Inferno Tower Barbarian Barrel Magic Archer
Inferno Tower
Bats Knight Inferno Tower
Knight Inferno Tower
Archers Magic Archer
Inferno Tower Bats Archers Knight Barbarian Barrel Magic Archer
Bats Archers Earthquake Inferno Tower Barbarian Barrel Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Knight Barbarian Barrel
Barbarian Barrel Magic Archer
Earthquake Barbarian Barrel Magic Archer
Earthquake Knight Barbarian Barrel
Earthquake Barbarian Barrel Magic Archer
Bats Magic Archer
Archers Earthquake Magic Archer
Earthquake Barbarian Barrel Magic Archer
Bats
Knight Earthquake Barbarian Barrel Magic Archer
Archers Magic Archer
Earthquake Knight Barbarian Barrel Magic Archer
Earthquake Barbarian Barrel Magic Archer
Earthquake Barbarian Barrel Magic Archer
Earthquake Barbarian Barrel Magic Archer
Earthquake Magic Archer Barbarian Barrel
Earthquake Barbarian Barrel
Bats
Archers Earthquake Barbarian Barrel Magic Archer
Earthquake Barbarian Barrel Magic Archer
Earthquake Magic Archer
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel Magic Archer
Earthquake Barbarian Barrel Magic Archer
Magic Archer
Barbarian Barrel Magic Archer
Bats Archers Magic Archer
Bats
Earthquake Magic Archer
Magic Archer
Earthquake Magic Archer
Earthquake Bats Archers Barbarian Barrel Magic Archer
Archers Magic Archer
Barbarian Barrel
Knight Magic Archer
Earthquake Magic Archer
Bats Magic Archer
Bats Magic Archer
Barbarian Barrel Magic Archer

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