My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Recruits Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Royal Recruits Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider Goblin Barrel Bandit Inferno Dragon
Giant Snowball
Fire Spirit Royal Recruits Hog Rider Goblin Barrel Inferno Dragon
Zap
Fire Spirit Goblin Barrel Bandit Inferno Dragon
Barbarian Barrel
Fire Spirit Rascals Royal Recruits Goblin Barrel Bandit
The Log
Fire Spirit Rascals Royal Recruits Hog Rider Goblin Barrel Bandit
Earthquake
Hog Rider Goblin Barrel
Arrows
Fire Spirit Rascals Royal Recruits Goblin Barrel
Royal Delivery
Fire Spirit Rascals Royal Recruits Hog Rider Goblin Barrel Bandit Inferno Dragon
Fireball
Rascals Hog Rider Goblin Barrel Bandit Inferno Dragon
Poison
Rascals Royal Recruits
Lightning
Bandit Inferno Dragon
Rocket
Rascals Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Recruits Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Earthquake Goblin Barrel Bandit Hog Rider Inferno Dragon Rascals Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Earthquake Goblin Barrel Bandit

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Royal Recruits Goblin Barrel Bandit Inferno Dragon
Rascals
Goblin Barrel Hog Rider Bandit
Royal Recruits
Fire Spirit Hog Rider Bandit
Earthquake
Hog Rider
Hog Rider
Fire Spirit Earthquake Rascals Royal Recruits Goblin Barrel Bandit
Goblin Barrel
Rascals Fire Spirit Hog Rider Bandit
Bandit
Fire Spirit Rascals Royal Recruits Hog Rider Goblin Barrel
Inferno Dragon
Fire Spirit

Defense Synergies 0 1

Fire Spirit
Royal Recruits
Rascals
Royal Recruits
Fire Spirit
Earthquake
Hog Rider
Goblin Barrel
Bandit
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Royal Recruits
Inferno Dragon Rascals Royal Recruits Bandit
Fire Spirit Rascals Royal Recruits Bandit Inferno Dragon
Royal Recruits Inferno Dragon Rascals Bandit
Royal Recruits Earthquake
Fire Spirit Rascals Earthquake Bandit
Inferno Dragon Fire Spirit Rascals
Earthquake Rascals Royal Recruits Bandit
Inferno Dragon Rascals Royal Recruits
Fire Spirit Rascals Royal Recruits Bandit
Rascals Royal Recruits Earthquake Bandit
Inferno Dragon Rascals
Royal Recruits Fire Spirit Rascals Earthquake Bandit
Fire Spirit Rascals Royal Recruits Earthquake
Royal Recruits Inferno Dragon Rascals Bandit
Rascals Royal Recruits Bandit Inferno Dragon
Rascals Royal Recruits
Fire Spirit Rascals Royal Recruits Bandit
Earthquake Fire Spirit Rascals Royal Recruits Bandit Inferno Dragon
Royal Recruits Inferno Dragon
Rascals Royal Recruits Fire Spirit Earthquake Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Royal Recruits Bandit
Bandit Inferno Dragon
Royal Recruits Bandit Rascals
Royal Recruits Rascals Bandit
Royal Recruits Rascals Bandit Inferno Dragon
Fire Spirit Rascals
Rascals Royal Recruits Bandit
Rascals Royal Recruits Inferno Dragon
Royal Recruits Bandit Inferno Dragon
Royal Recruits Inferno Dragon
Inferno Dragon Rascals Royal Recruits
Royal Recruits
Rascals Royal Recruits Bandit
Royal Recruits Rascals
Rascals Royal Recruits Inferno Dragon
Rascals Royal Recruits Earthquake Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rascals Royal Recruits Bandit
Bandit
Earthquake Bandit
Earthquake Rascals Royal Recruits
Fire Spirit Earthquake
Fire Spirit
Fire Spirit Earthquake
Earthquake Fire Spirit
Bandit
Fire Spirit
Royal Recruits Earthquake Bandit
Fire Spirit
Earthquake Fire Spirit Bandit
Earthquake Bandit
Earthquake
Earthquake Bandit
Earthquake Royal Recruits Bandit
Earthquake
Fire Spirit Earthquake Bandit
Fire Spirit Earthquake
Earthquake
Earthquake Royal Recruits
Earthquake Fire Spirit
Inferno Dragon
Earthquake Bandit
Bandit
Bandit
Fire Spirit
Earthquake Bandit
Earthquake
Earthquake Fire Spirit Royal Recruits Bandit
Fire Spirit
Rascals
Earthquake
Royal Recruits
Rascals Royal Recruits
Royal Recruits Bandit

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