My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Bowler Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel Poison Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon
Zap
Barbarian Barrel
Magic Archer
The Log
Earthquake
Arrows
Royal Delivery
Baby Dragon Bowler Magic Archer
Fireball
Baby Dragon Bowler Magic Archer
Poison
Magic Archer
Lightning
Baby Dragon Bowler Magic Archer
Rocket
Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Barbarian Barrel Baby Dragon Poison Bowler The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Poison Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel The Log Earthquake Baby Dragon Poison Magic Archer Bowler Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel The Log Earthquake Baby Dragon

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Barbarian Barrel The Log
Barbarian Barrel
Earthquake Baby Dragon Bowler
Baby Dragon
Barbarian Barrel Poison Bowler Lightning
Poison
Baby Dragon Bowler The Log
Bowler
Barbarian Barrel Baby Dragon Poison Lightning The Log Magic Archer
Lightning
Baby Dragon Bowler
The Log
Earthquake Poison Bowler Magic Archer
Magic Archer
Bowler The Log

Defense Synergies 1 11

Earthquake
Barbarian Barrel The Log
Barbarian Barrel
Earthquake Baby Dragon Poison Bowler Magic Archer
Baby Dragon
Barbarian Barrel Bowler The Log
Poison
Barbarian Barrel The Log
Bowler
The Log Barbarian Barrel Baby Dragon
Lightning
The Log
The Log
Bowler Earthquake Baby Dragon Poison Lightning Magic Archer
Magic Archer
Barbarian Barrel The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Lightning Barbarian Barrel Baby Dragon The Log Magic Archer
The Log
Bowler Lightning
Bowler
Lightning Earthquake Barbarian Barrel Poison Bowler The Log
Barbarian Barrel Bowler The Log Earthquake Baby Dragon Magic Archer
Lightning Baby Dragon Poison Magic Archer
Earthquake Bowler Lightning Barbarian Barrel Baby Dragon Poison The Log Magic Archer
Barbarian Barrel Bowler
Poison Earthquake Barbarian Barrel Baby Dragon Bowler The Log Magic Archer
Baby Dragon Poison Magic Archer
Bowler Earthquake Lightning The Log
Bowler Earthquake Barbarian Barrel Baby Dragon Poison The Log Magic Archer
Bowler Lightning The Log
Poison Bowler
Barbarian Barrel Baby Dragon Bowler The Log Magic Archer
Earthquake Barbarian Barrel Baby Dragon Poison The Log Bowler Magic Archer
Bowler Earthquake Barbarian Barrel Baby Dragon Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Bowler
Poison Barbarian Barrel Baby Dragon Bowler Lightning The Log Magic Archer
Bowler Lightning The Log
Bowler Lightning Barbarian Barrel The Log
Bowler
Poison Baby Dragon Magic Archer
Bowler Lightning
Lightning Barbarian Barrel Baby Dragon Poison The Log Magic Archer
Bowler
Lightning Poison Bowler The Log
Bowler Lightning
Baby Dragon Bowler Magic Archer
Barbarian Barrel Baby Dragon Poison Bowler Lightning The Log Magic Archer
Poison Bowler Earthquake Barbarian Barrel Baby Dragon The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Lightning Magic Archer Barbarian Barrel Baby Dragon The Log
Poison Barbarian Barrel Baby Dragon Bowler The Log Magic Archer
Earthquake Lightning Barbarian Barrel Baby Dragon Poison The Log Magic Archer
Earthquake Lightning Barbarian Barrel Poison The Log
Poison Earthquake Barbarian Barrel Baby Dragon Bowler The Log Magic Archer
Poison Baby Dragon Magic Archer
Earthquake Baby Dragon Poison Bowler The Log Magic Archer
Earthquake Poison The Log Barbarian Barrel Baby Dragon Bowler Lightning Magic Archer
Poison The Log Lightning
Lightning Poison Bowler
Poison Lightning Earthquake Barbarian Barrel Bowler The Log Magic Archer
Poison Lightning Baby Dragon Magic Archer
Earthquake Poison Lightning Barbarian Barrel Baby Dragon Bowler The Log Magic Archer
Earthquake Lightning Barbarian Barrel Baby Dragon Poison Magic Archer
Earthquake Lightning Barbarian Barrel Baby Dragon Poison The Log Magic Archer
Earthquake Lightning Barbarian Barrel Baby Dragon Poison Bowler The Log Magic Archer
Earthquake Lightning Magic Archer Barbarian Barrel Baby Dragon Poison Bowler The Log
Lightning Earthquake Barbarian Barrel Poison
Lightning
Lightning Earthquake Barbarian Barrel Baby Dragon Poison Bowler The Log Magic Archer
Lightning Earthquake Barbarian Barrel Baby Dragon Poison Bowler The Log Magic Archer
Lightning Earthquake Baby Dragon Poison Bowler The Log Magic Archer
Lightning Poison
Bowler Lightning The Log
Earthquake Lightning Barbarian Barrel Baby Dragon Poison The Log
Earthquake Poison The Log Barbarian Barrel Baby Dragon Bowler Magic Archer
Poison The Log Earthquake Barbarian Barrel Baby Dragon Bowler Lightning Magic Archer
Lightning Baby Dragon Poison Bowler The Log Magic Archer
Poison Lightning Barbarian Barrel Baby Dragon The Log Magic Archer
Poison Lightning Baby Dragon Magic Archer
Lightning Poison
Lightning Bowler
Poison Lightning Earthquake The Log Magic Archer
Lightning Poison Magic Archer
Earthquake Poison Bowler Lightning The Log Magic Archer
Earthquake Lightning Barbarian Barrel Magic Archer
Poison Lightning Baby Dragon Magic Archer
The Log Barbarian Barrel
Poison Lightning Baby Dragon Bowler Magic Archer
The Log Earthquake Baby Dragon Poison Bowler Lightning Magic Archer
Lightning Poison
Baby Dragon Poison Bowler Lightning The Log Magic Archer
Poison Lightning Magic Archer
Poison Lightning Barbarian Barrel Baby Dragon Bowler The Log Magic Archer

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