My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Baby Dragon Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Baby Dragon Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Dart Goblin Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Inferno Dragon
Giant Snowball
Dart Goblin Baby Dragon Witch Inferno Dragon
Zap
Royal Giant Dart Goblin Witch Inferno Dragon
Barbarian Barrel
Knight Dart Goblin Witch
The Log
Royal Giant Dart Goblin Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Dart Goblin Witch
Royal Delivery
Knight Dart Goblin Mini P.E.K.K.A Baby Dragon Witch Inferno Dragon
Fireball
Dart Goblin Baby Dragon Witch Inferno Dragon
Poison
Dart Goblin Witch
Lightning
Knight Mini P.E.K.K.A Baby Dragon Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Dart Goblin Mini P.E.K.K.A Baby Dragon Inferno Dragon Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Dart Goblin Mini P.E.K.K.A

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Royal Giant Dart Goblin Mini P.E.K.K.A Baby Dragon Witch
Knight
Dart Goblin Baby Dragon Zap Witch
Royal Giant
Dart Goblin Zap Baby Dragon Witch
Dart Goblin
Knight Royal Giant Zap Baby Dragon
Mini P.E.K.K.A
Zap Baby Dragon
Baby Dragon
Knight Zap Royal Giant Dart Goblin Mini P.E.K.K.A Witch Inferno Dragon
Witch
Zap Knight Royal Giant Baby Dragon
Inferno Dragon
Baby Dragon

Defense Synergies 2 15

Zap
Mini P.E.K.K.A Knight Dart Goblin Baby Dragon Witch Inferno Dragon
Knight
Dart Goblin Zap Mini P.E.K.K.A Baby Dragon Witch
Royal Giant
Dart Goblin
Knight Zap Mini P.E.K.K.A Baby Dragon Inferno Dragon
Mini P.E.K.K.A
Zap Knight Dart Goblin Baby Dragon Witch
Baby Dragon
Zap Knight Dart Goblin Mini P.E.K.K.A Witch Inferno Dragon
Witch
Zap Knight Mini P.E.K.K.A Baby Dragon
Inferno Dragon
Zap Dart Goblin Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin Baby Dragon
Mini P.E.K.K.A Inferno Dragon Zap Knight Dart Goblin Witch
Mini P.E.K.K.A Witch Knight Dart Goblin Inferno Dragon
Mini P.E.K.K.A Witch Inferno Dragon Knight Dart Goblin
Mini P.E.K.K.A
Zap Dart Goblin Baby Dragon
Dart Goblin Inferno Dragon Zap Baby Dragon Witch
Zap Dart Goblin Baby Dragon
Mini P.E.K.K.A Witch Inferno Dragon
Knight Dart Goblin Mini P.E.K.K.A
Dart Goblin Witch Zap Knight Baby Dragon
Inferno Dragon Zap Dart Goblin Baby Dragon Witch
Mini P.E.K.K.A Zap Knight Witch
Zap Dart Goblin Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A Inferno Dragon Knight
Zap Mini P.E.K.K.A Inferno Dragon
Knight Mini P.E.K.K.A Witch
Zap Knight Dart Goblin Baby Dragon Witch
Zap Baby Dragon Witch Knight Dart Goblin Inferno Dragon
Mini P.E.K.K.A Dart Goblin Inferno Dragon
Knight Dart Goblin Mini P.E.K.K.A Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Witch
Zap Knight Mini P.E.K.K.A Baby Dragon Inferno Dragon
Zap Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Zap Knight
Knight Mini P.E.K.K.A Witch Inferno Dragon
Zap Dart Goblin Baby Dragon Witch
Mini P.E.K.K.A Knight Dart Goblin Witch
Mini P.E.K.K.A Knight Inferno Dragon
Zap Knight Mini P.E.K.K.A Baby Dragon Witch Inferno Dragon
Witch Dart Goblin Inferno Dragon
Inferno Dragon Knight Dart Goblin Mini P.E.K.K.A Witch
Zap
Mini P.E.K.K.A Knight Witch
Dart Goblin Baby Dragon Witch
Witch Zap Knight Dart Goblin Mini P.E.K.K.A Baby Dragon Inferno Dragon
Zap Dart Goblin Mini P.E.K.K.A Baby Dragon Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Knight Dart Goblin
Zap Baby Dragon
Zap Dart Goblin Baby Dragon Witch
Dart Goblin Baby Dragon Witch
Zap Dart Goblin Baby Dragon
Zap Dart Goblin
Mini P.E.K.K.A
Zap Knight Dart Goblin
Zap Dart Goblin Baby Dragon
Knight Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon Witch
Dart Goblin Baby Dragon
Mini P.E.K.K.A
Zap Dart Goblin Mini P.E.K.K.A Baby Dragon
Zap Dart Goblin Baby Dragon Witch
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch
Witch Inferno Dragon
Zap Dart Goblin Baby Dragon Witch
Zap Baby Dragon Witch
Zap Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon Witch
Zap Dart Goblin Witch
Mini P.E.K.K.A
Zap Dart Goblin
Zap
Zap Dart Goblin Witch
Zap Dart Goblin Baby Dragon Witch
Knight Dart Goblin Mini P.E.K.K.A Baby Dragon
Zap Dart Goblin Baby Dragon
Zap
Dart Goblin
Zap Dart Goblin Baby Dragon Witch
Zap Dart Goblin Witch
Zap Dart Goblin Baby Dragon Witch

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