My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Balloon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Giant Skeleton
Giant Snowball
Dart Goblin Skeleton Army Witch Balloon Lumberjack
Zap
Dart Goblin Skeleton Army Witch Balloon
Barbarian Barrel
Dart Goblin Wizard Skeleton Army Witch Giant Skeleton Lumberjack
The Log
Dart Goblin Skeleton Army Witch Giant Skeleton Lumberjack
Earthquake
Skeleton Army Witch
Arrows
Dart Goblin Skeleton Army Witch
Royal Delivery
Dart Goblin Wizard Skeleton Army Witch Balloon Giant Skeleton Lumberjack
Fireball
Dart Goblin Wizard Skeleton Army Witch Balloon Lumberjack
Poison
Dart Goblin Wizard Skeleton Army Witch Balloon
Lightning
Wizard Witch Balloon Lumberjack
Rocket
Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Skeleton Army Lumberjack Wizard Witch Balloon Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Dart Goblin Skeleton Army Lumberjack Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Balloon Giant Skeleton
Wizard
Balloon Giant Skeleton Lumberjack
Rocket
Skeleton Army
Witch
Giant Skeleton Lumberjack
Balloon
Lumberjack Dart Goblin Wizard Giant Skeleton
Giant Skeleton
Dart Goblin Wizard Witch Balloon Lumberjack
Lumberjack
Balloon Wizard Witch Giant Skeleton

Defense Synergies 0 11

Dart Goblin
Skeleton Army Giant Skeleton Lumberjack
Wizard
Skeleton Army Giant Skeleton Lumberjack
Rocket
Skeleton Army
Dart Goblin Wizard Giant Skeleton Lumberjack
Witch
Giant Skeleton Lumberjack
Balloon
Giant Skeleton
Dart Goblin Wizard Skeleton Army Witch Lumberjack
Lumberjack
Dart Goblin Wizard Skeleton Army Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Dart Goblin Wizard
Skeleton Army Lumberjack Dart Goblin Witch
Rocket Skeleton Army Witch Lumberjack Dart Goblin Giant Skeleton
Skeleton Army Witch Lumberjack Dart Goblin
Rocket Skeleton Army Giant Skeleton Lumberjack
Skeleton Army Dart Goblin Lumberjack
Dart Goblin Rocket Wizard Witch
Rocket Dart Goblin Giant Skeleton
Witch Skeleton Army Lumberjack
Skeleton Army Dart Goblin Giant Skeleton Lumberjack
Dart Goblin Skeleton Army Witch Wizard Giant Skeleton Lumberjack
Dart Goblin Wizard Witch
Skeleton Army Lumberjack Wizard Rocket Witch Giant Skeleton
Wizard Rocket Skeleton Army Dart Goblin Witch Lumberjack
Skeleton Army Lumberjack
Rocket Skeleton Army Lumberjack
Wizard Skeleton Army Witch Lumberjack
Dart Goblin Wizard Skeleton Army Witch Lumberjack
Wizard Witch Dart Goblin Giant Skeleton Lumberjack
Dart Goblin Lumberjack
Wizard Skeleton Army Dart Goblin Witch Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Witch Giant Skeleton
Wizard Rocket Lumberjack
Skeleton Army Giant Skeleton Lumberjack Rocket Witch
Rocket Skeleton Army Giant Skeleton Lumberjack
Giant Skeleton Skeleton Army Witch Lumberjack
Wizard Rocket Dart Goblin Witch
Rocket Skeleton Army Dart Goblin Witch Giant Skeleton Lumberjack
Giant Skeleton Skeleton Army Lumberjack
Rocket Giant Skeleton Skeleton Army Witch
Witch Dart Goblin Skeleton Army
Dart Goblin Witch Giant Skeleton Lumberjack
Rocket Skeleton Army Giant Skeleton
Rocket Skeleton Army Giant Skeleton Wizard Witch Lumberjack
Wizard Dart Goblin Skeleton Army Witch
Skeleton Army Witch Dart Goblin Rocket Giant Skeleton Lumberjack
Dart Goblin Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Rocket Giant Skeleton
Dart Goblin
Rocket Dart Goblin Giant Skeleton
Dart Goblin Rocket Giant Skeleton
Wizard Rocket
Wizard Dart Goblin Rocket Witch
Dart Goblin Wizard Witch
Dart Goblin Wizard
Dart Goblin Wizard
Rocket Lumberjack
Rocket Dart Goblin Wizard
Dart Goblin Wizard Rocket
Rocket Dart Goblin
Dart Goblin Rocket
Dart Goblin
Rocket Dart Goblin Wizard Witch
Dart Goblin Wizard Rocket
Rocket
Rocket
Rocket Dart Goblin Wizard
Rocket Dart Goblin Wizard Witch
Rocket Giant Skeleton
Rocket Wizard
Rocket
Rocket
Wizard Witch
Witch
Dart Goblin Wizard Witch
Wizard Witch
Rocket Dart Goblin
Dart Goblin Wizard Witch
Rocket Dart Goblin Wizard Witch
Dart Goblin Wizard Rocket
Rocket
Giant Skeleton
Rocket Wizard
Dart Goblin Rocket Skeleton Army Witch
Rocket Dart Goblin Wizard Witch
Dart Goblin Wizard Rocket Lumberjack
Dart Goblin Wizard
Rocket Giant Skeleton
Dart Goblin
Dart Goblin Rocket Witch Giant Skeleton
Dart Goblin Rocket Witch
Dart Goblin Rocket Witch Giant Skeleton

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