My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Dart Goblin Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals Battle Ram Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Rascals Dart Goblin Battle Ram Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Ram Rider
Giant Snowball
Skeletons Dart Goblin Battle Ram Ram Rider
Zap
Skeletons Mortar Dart Goblin Battle Ram Ram Rider
Barbarian Barrel
Skeletons Mortar Rascals Dart Goblin Battle Ram Wizard
The Log
Skeletons Rascals Dart Goblin Battle Ram Ram Rider
Earthquake
Skeletons Mortar
Arrows
Skeletons Rascals Dart Goblin
Royal Delivery
Skeletons Rascals Dart Goblin Battle Ram Wizard Ram Rider
Fireball
Mortar Rascals Dart Goblin Battle Ram Wizard Ram Rider
Poison
Mortar Rascals Dart Goblin Wizard
Lightning
Mortar Battle Ram Wizard Ram Rider
Rocket
Mortar Rascals Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Dart Goblin Mortar Battle Ram Rascals Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Dart Goblin Mortar

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mortar
Dart Goblin The Log Ram Rider
Rascals
Dart Goblin Battle Ram Ram Rider
Dart Goblin
Mortar Rascals Battle Ram The Log Ram Rider
Battle Ram
The Log Rascals Dart Goblin
Wizard
Ram Rider
The Log
Battle Ram Mortar Dart Goblin Ram Rider
Ram Rider
Mortar Rascals Dart Goblin Wizard The Log

Defense Synergies 1 13

Skeletons
Dart Goblin Mortar Wizard The Log Ram Rider
Mortar
Skeletons Dart Goblin Wizard The Log
Rascals
Dart Goblin The Log
Dart Goblin
Skeletons Mortar Rascals The Log Ram Rider
Battle Ram
Wizard
Skeletons Mortar The Log
The Log
Skeletons Mortar Rascals Dart Goblin Wizard Ram Rider
Ram Rider
Skeletons Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Dart Goblin Wizard The Log Ram Rider
Skeletons Mortar Rascals Dart Goblin The Log Ram Rider
Mortar Ram Rider Skeletons Rascals Dart Goblin
Skeletons Mortar Rascals Dart Goblin Ram Rider
The Log
The Log Skeletons Rascals Dart Goblin
Dart Goblin Ram Rider Mortar Rascals Wizard
Rascals Dart Goblin The Log Ram Rider
Skeletons Mortar Rascals
Skeletons Rascals Dart Goblin
Dart Goblin Skeletons Rascals Wizard The Log Ram Rider
Rascals Dart Goblin Wizard Ram Rider
Mortar Skeletons Rascals Wizard The Log Ram Rider
Wizard Mortar Rascals Dart Goblin The Log
Mortar Rascals Ram Rider
Mortar Rascals The Log Ram Rider
Wizard Skeletons Mortar Rascals
Mortar Rascals Dart Goblin Wizard The Log Ram Rider
Mortar Wizard The Log Rascals Dart Goblin Ram Rider
Mortar Dart Goblin Ram Rider
Rascals Wizard Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeletons
Mortar Wizard The Log
Skeletons Rascals The Log Ram Rider
Rascals The Log Ram Rider
Skeletons Rascals Ram Rider
Wizard Skeletons Rascals Dart Goblin Ram Rider
Rascals Skeletons Dart Goblin Ram Rider
Rascals
Skeletons Mortar The Log
Skeletons Dart Goblin
Rascals Dart Goblin
The Log
Rascals Skeletons Wizard Ram Rider
Wizard Rascals Dart Goblin
Rascals Skeletons Mortar Dart Goblin The Log
Rascals Dart Goblin Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Rascals Dart Goblin The Log
Mortar Dart Goblin The Log Ram Rider
Dart Goblin The Log
Rascals Dart Goblin The Log
Wizard Mortar The Log
Wizard Dart Goblin Ram Rider
Mortar Dart Goblin Wizard The Log
The Log Dart Goblin Wizard Ram Rider
The Log Mortar Dart Goblin Wizard Ram Rider
Mortar Dart Goblin Wizard The Log Ram Rider
Dart Goblin Wizard
Mortar Dart Goblin The Log
Mortar Dart Goblin
Mortar Dart Goblin The Log
Mortar Dart Goblin Wizard The Log
Mortar Dart Goblin Wizard The Log
Mortar
Mortar Dart Goblin Wizard The Log
Mortar Dart Goblin Wizard The Log
The Log
Wizard
The Log
Mortar The Log
The Log Mortar Wizard
Mortar The Log Dart Goblin Wizard Ram Rider
Mortar Wizard The Log Ram Rider
Mortar Dart Goblin The Log
Dart Goblin Wizard
Dart Goblin Wizard
Mortar Dart Goblin Wizard The Log
Wizard The Log
Dart Goblin
Dart Goblin Wizard Ram Rider
The Log
Rascals Dart Goblin Wizard
The Log Mortar Dart Goblin Wizard
Dart Goblin
Rascals Dart Goblin The Log
Dart Goblin
Mortar Dart Goblin The Log

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