My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner Fisherman Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Fisherman
Giant Snowball
Dart Goblin Miner Fisherman Lumberjack
Zap
Dart Goblin Fisherman
Barbarian Barrel
Dart Goblin Wizard Executioner Electro Wizard Lumberjack
The Log
Dart Goblin Fisherman Lumberjack
Earthquake
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Wizard Executioner Miner Fisherman Electro Wizard Lumberjack
Fireball
Dart Goblin Wizard Executioner Fisherman Electro Wizard Lumberjack
Poison
Dart Goblin Wizard Executioner Fisherman Electro Wizard
Lightning
Wizard Executioner Fisherman Electro Wizard Lumberjack
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Miner Fisherman Electro Wizard Lumberjack Wizard Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Dart Goblin Miner Fisherman Electro Wizard

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Miner Mega Knight
Wizard
Miner Lumberjack Mega Knight
Executioner
Miner Mega Knight
Miner
Dart Goblin Wizard Executioner Electro Wizard Lumberjack Mega Knight
Fisherman
Mega Knight
Electro Wizard
Miner Lumberjack Mega Knight
Lumberjack
Wizard Miner Electro Wizard Mega Knight
Mega Knight
Dart Goblin Wizard Executioner Miner Fisherman Electro Wizard Lumberjack

Defense Synergies 0 14

Dart Goblin
Miner Fisherman Electro Wizard Lumberjack Mega Knight
Wizard
Electro Wizard Lumberjack Mega Knight
Executioner
Lumberjack Mega Knight
Miner
Dart Goblin Mega Knight
Fisherman
Dart Goblin Mega Knight
Electro Wizard
Dart Goblin Wizard Lumberjack Mega Knight
Lumberjack
Dart Goblin Wizard Executioner Electro Wizard
Mega Knight
Dart Goblin Wizard Executioner Miner Fisherman Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard Executioner Electro Wizard
Lumberjack Dart Goblin Executioner Fisherman Electro Wizard Mega Knight
Fisherman Lumberjack Mega Knight Dart Goblin Executioner Electro Wizard
Lumberjack Dart Goblin Fisherman Electro Wizard Mega Knight
Lumberjack Mega Knight
Dart Goblin Executioner Electro Wizard Lumberjack Mega Knight
Dart Goblin Electro Wizard Wizard Executioner
Dart Goblin Electro Wizard Mega Knight
Fisherman Lumberjack
Dart Goblin Miner Fisherman Electro Wizard Lumberjack Mega Knight
Dart Goblin Executioner Electro Wizard Wizard Fisherman Lumberjack Mega Knight
Executioner Dart Goblin Wizard Electro Wizard
Lumberjack Mega Knight Wizard Electro Wizard
Wizard Executioner Mega Knight Dart Goblin Electro Wizard Lumberjack
Electro Wizard Lumberjack Mega Knight
Fisherman Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Executioner Fisherman Electro Wizard Lumberjack
Mega Knight Dart Goblin Wizard Executioner Fisherman Electro Wizard Lumberjack
Wizard Executioner Dart Goblin Fisherman Electro Wizard Lumberjack Mega Knight
Dart Goblin Fisherman Electro Wizard Lumberjack
Wizard Mega Knight Dart Goblin Executioner Fisherman Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Fisherman Electro Wizard
Electro Wizard Wizard Executioner Miner Fisherman Lumberjack Mega Knight
Lumberjack Mega Knight Fisherman Electro Wizard
Lumberjack Mega Knight Fisherman Electro Wizard
Executioner Fisherman Lumberjack Mega Knight
Wizard Executioner Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Lumberjack
Mega Knight Fisherman Lumberjack
Electro Wizard Mega Knight
Dart Goblin
Mega Knight Dart Goblin Lumberjack
Mega Knight Electro Wizard
Mega Knight Wizard Executioner Lumberjack
Wizard Dart Goblin Executioner Mega Knight
Electro Wizard Dart Goblin Executioner Fisherman Lumberjack
Executioner Mega Knight Dart Goblin Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin Executioner Miner Fisherman Electro Wizard
Dart Goblin Miner
Dart Goblin
Wizard Executioner Mega Knight
Wizard Executioner Dart Goblin
Dart Goblin Wizard Executioner
Dart Goblin Wizard Executioner
Miner Dart Goblin Wizard Fisherman
Fisherman Electro Wizard Lumberjack
Miner Dart Goblin Wizard Fisherman Electro Wizard
Dart Goblin Wizard Executioner
Dart Goblin Executioner Miner Fisherman
Dart Goblin Fisherman
Dart Goblin Fisherman
Dart Goblin Wizard Executioner
Dart Goblin Wizard Executioner Mega Knight
Fisherman
Dart Goblin Wizard Executioner Fisherman Electro Wizard Mega Knight
Dart Goblin Wizard Miner Mega Knight
Mega Knight
Wizard
Fisherman
Wizard Executioner Mega Knight
Fisherman
Miner Dart Goblin Wizard Executioner Fisherman Electro Wizard
Wizard Miner Fisherman Mega Knight
Miner Dart Goblin Fisherman
Dart Goblin Wizard Executioner Electro Wizard
Electro Wizard Dart Goblin Wizard
Dart Goblin Wizard Miner Mega Knight
Electro Wizard
Mega Knight
Wizard
Electro Wizard Dart Goblin
Dart Goblin Wizard Executioner Electro Wizard
Miner Dart Goblin Wizard Executioner Electro Wizard Lumberjack Mega Knight
Dart Goblin Wizard Executioner
Dart Goblin Executioner Mega Knight
Dart Goblin Electro Wizard
Dart Goblin Executioner Electro Wizard
Dart Goblin Executioner Miner Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: