My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Princess Fisherman Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Wall Breakers Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel Fisherman
Giant Snowball
Dart Goblin Wall Breakers Goblin Barrel Witch Princess Fisherman
Zap
Dart Goblin Wall Breakers Goblin Barrel Witch Princess Fisherman
Barbarian Barrel
Dart Goblin Wall Breakers Goblin Barrel Witch Princess Electro Wizard
The Log
Dart Goblin Wall Breakers Goblin Barrel Witch Princess Fisherman
Earthquake
Goblin Barrel Witch
Arrows
Dart Goblin Wall Breakers Goblin Barrel Witch Princess
Royal Delivery
Dart Goblin Wall Breakers Goblin Barrel Witch Princess Fisherman Electro Wizard
Fireball
Dart Goblin Wall Breakers Goblin Barrel Witch Princess Fisherman Electro Wizard
Poison
Dart Goblin Witch Princess Fisherman Electro Wizard
Lightning
Witch Fisherman Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Dart Goblin Goblin Barrel Princess Fisherman Electro Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Dart Goblin Goblin Barrel Princess

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Goblin Barrel Wall Breakers Princess Mega Knight
Wall Breakers
Dart Goblin Princess Electro Wizard Mega Knight
Goblin Barrel
Dart Goblin Princess Mega Knight
Witch
Mega Knight
Princess
Dart Goblin Wall Breakers Goblin Barrel Mega Knight
Fisherman
Mega Knight
Electro Wizard
Wall Breakers Mega Knight
Mega Knight
Dart Goblin Wall Breakers Goblin Barrel Witch Princess Fisherman Electro Wizard

Defense Synergies 0 10

Dart Goblin
Princess Fisherman Electro Wizard Mega Knight
Wall Breakers
Goblin Barrel
Witch
Fisherman Electro Wizard Mega Knight
Princess
Dart Goblin Mega Knight
Fisherman
Dart Goblin Witch Mega Knight
Electro Wizard
Dart Goblin Witch Mega Knight
Mega Knight
Dart Goblin Witch Princess Fisherman Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Electro Wizard
Dart Goblin Witch Fisherman Electro Wizard Mega Knight
Witch Fisherman Mega Knight Dart Goblin Electro Wizard
Witch Dart Goblin Fisherman Electro Wizard Mega Knight
Princess Mega Knight
Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard Witch Princess
Dart Goblin Electro Wizard Mega Knight
Witch Princess Fisherman
Dart Goblin Fisherman Electro Wizard Mega Knight
Dart Goblin Witch Electro Wizard Princess Fisherman Mega Knight
Dart Goblin Witch Princess Electro Wizard
Mega Knight Witch Electro Wizard
Mega Knight Dart Goblin Witch Princess Electro Wizard
Electro Wizard Mega Knight
Fisherman Electro Wizard Mega Knight
Mega Knight Witch Fisherman Electro Wizard
Mega Knight Dart Goblin Witch Fisherman Electro Wizard
Witch Dart Goblin Princess Fisherman Electro Wizard Mega Knight
Dart Goblin Fisherman Electro Wizard
Mega Knight Dart Goblin Witch Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Fisherman Electro Wizard
Electro Wizard Fisherman Mega Knight
Mega Knight Witch Fisherman Electro Wizard
Mega Knight Fisherman Electro Wizard
Witch Fisherman Mega Knight
Dart Goblin Witch Princess Electro Wizard
Dart Goblin Witch Electro Wizard
Mega Knight Fisherman
Electro Wizard Mega Knight Witch
Witch Dart Goblin
Mega Knight Dart Goblin Witch
Mega Knight Electro Wizard
Mega Knight Witch
Dart Goblin Witch Princess Mega Knight
Witch Electro Wizard Dart Goblin Fisherman
Mega Knight Dart Goblin Witch Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Dart Goblin
Dart Goblin Princess Fisherman Electro Wizard
Dart Goblin
Dart Goblin
Mega Knight
Dart Goblin Witch Princess
Dart Goblin Witch Princess
Dart Goblin Princess
Dart Goblin Fisherman
Fisherman Electro Wizard
Dart Goblin Princess Fisherman Electro Wizard
Dart Goblin Princess
Dart Goblin Princess Fisherman
Dart Goblin Princess Fisherman
Princess Dart Goblin Fisherman
Dart Goblin Witch Princess
Dart Goblin Princess Mega Knight
Fisherman
Dart Goblin Princess Fisherman Electro Wizard Mega Knight
Dart Goblin Witch Princess Mega Knight
Mega Knight
Princess
Fisherman
Witch Princess Mega Knight
Witch Fisherman
Dart Goblin Witch Princess Fisherman Electro Wizard
Witch Princess Fisherman Mega Knight
Dart Goblin Fisherman
Dart Goblin Witch Princess Electro Wizard
Electro Wizard Dart Goblin Witch
Dart Goblin Mega Knight
Princess Electro Wizard
Mega Knight
Princess
Electro Wizard Dart Goblin Witch Princess
Dart Goblin Witch Princess Electro Wizard
Dart Goblin Princess Electro Wizard Mega Knight
Dart Goblin Princess
Dart Goblin Mega Knight
Dart Goblin Witch Princess Electro Wizard
Dart Goblin Witch Princess Electro Wizard
Dart Goblin Witch Princess Electro Wizard Mega Knight

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