My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Giant Skeleton Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Inferno Dragon
Giant Snowball
Dart Goblin Witch Inferno Dragon Lumberjack
Zap
Dart Goblin Witch Inferno Dragon
Barbarian Barrel
Dart Goblin Valkyrie Wizard Witch Giant Skeleton Lumberjack
The Log
Dart Goblin Witch Giant Skeleton Lumberjack
Earthquake
Witch
Arrows
Dart Goblin Witch
Royal Delivery
Dart Goblin Valkyrie Wizard Witch Giant Skeleton Inferno Dragon Lumberjack
Fireball
Dart Goblin Wizard Witch Inferno Dragon Lumberjack
Poison
Dart Goblin Wizard Witch
Lightning
Valkyrie Wizard Witch Inferno Dragon Lumberjack
Rocket
Valkyrie Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Dart Goblin Valkyrie Inferno Dragon Lumberjack Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Dart Goblin Valkyrie Inferno Dragon

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Valkyrie Mirror Giant Skeleton
Valkyrie
Dart Goblin Lumberjack Wizard Witch Giant Skeleton
Wizard
Valkyrie Giant Skeleton Lumberjack
Mirror
Dart Goblin Giant Skeleton Lumberjack
Witch
Valkyrie Giant Skeleton Lumberjack
Giant Skeleton
Dart Goblin Valkyrie Wizard Mirror Witch Lumberjack
Inferno Dragon
Lumberjack
Valkyrie Wizard Mirror Witch Giant Skeleton

Defense Synergies 0 16

Dart Goblin
Valkyrie Mirror Giant Skeleton Inferno Dragon Lumberjack
Valkyrie
Dart Goblin Wizard Mirror Witch Lumberjack
Wizard
Valkyrie Giant Skeleton Lumberjack
Mirror
Dart Goblin Valkyrie Inferno Dragon Lumberjack
Witch
Valkyrie Giant Skeleton Lumberjack
Giant Skeleton
Dart Goblin Wizard Witch Lumberjack
Inferno Dragon
Dart Goblin Mirror
Lumberjack
Dart Goblin Valkyrie Wizard Mirror Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Valkyrie Wizard
Inferno Dragon Lumberjack Dart Goblin Valkyrie Witch
Witch Lumberjack Dart Goblin Valkyrie Giant Skeleton Inferno Dragon
Witch Inferno Dragon Lumberjack Dart Goblin Valkyrie
Valkyrie Giant Skeleton Lumberjack
Dart Goblin Valkyrie Lumberjack
Dart Goblin Inferno Dragon Wizard Witch
Dart Goblin Valkyrie Giant Skeleton
Witch Inferno Dragon Lumberjack
Dart Goblin Valkyrie Giant Skeleton Lumberjack
Dart Goblin Valkyrie Witch Wizard Giant Skeleton Lumberjack
Inferno Dragon Dart Goblin Wizard Witch
Lumberjack Valkyrie Wizard Witch Giant Skeleton
Valkyrie Wizard Dart Goblin Witch Lumberjack
Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Wizard Valkyrie Witch Lumberjack
Dart Goblin Valkyrie Wizard Witch Lumberjack
Valkyrie Wizard Witch Dart Goblin Giant Skeleton Inferno Dragon Lumberjack
Dart Goblin Inferno Dragon Lumberjack
Valkyrie Wizard Dart Goblin Witch Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Witch Giant Skeleton
Valkyrie Wizard Inferno Dragon Lumberjack
Giant Skeleton Lumberjack Valkyrie Witch
Valkyrie Giant Skeleton Lumberjack
Giant Skeleton Valkyrie Witch Inferno Dragon Lumberjack
Wizard Dart Goblin Witch
Dart Goblin Valkyrie Witch Giant Skeleton Lumberjack
Giant Skeleton Valkyrie Inferno Dragon Lumberjack
Giant Skeleton Valkyrie Witch Inferno Dragon
Witch Dart Goblin Inferno Dragon
Inferno Dragon Dart Goblin Valkyrie Witch Giant Skeleton Lumberjack
Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Wizard Witch Lumberjack
Wizard Dart Goblin Valkyrie Witch
Witch Dart Goblin Valkyrie Giant Skeleton Inferno Dragon Lumberjack
Valkyrie Dart Goblin Wizard Witch Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie Giant Skeleton
Dart Goblin
Dart Goblin Giant Skeleton
Dart Goblin Valkyrie Giant Skeleton
Wizard Valkyrie
Wizard Dart Goblin Witch
Dart Goblin Wizard Witch
Dart Goblin Wizard
Dart Goblin Wizard
Lumberjack
Dart Goblin Valkyrie Wizard
Dart Goblin Wizard
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Wizard Witch
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Valkyrie Wizard Witch
Giant Skeleton
Wizard
Valkyrie Wizard Witch
Witch Inferno Dragon
Dart Goblin Wizard Witch
Wizard Witch
Dart Goblin
Dart Goblin Wizard Witch
Dart Goblin Wizard Witch
Dart Goblin Wizard
Giant Skeleton
Wizard
Dart Goblin Witch
Dart Goblin Wizard Witch
Dart Goblin Valkyrie Wizard Lumberjack
Dart Goblin Wizard
Giant Skeleton
Dart Goblin
Dart Goblin Witch Giant Skeleton
Dart Goblin Witch
Dart Goblin Witch Giant Skeleton

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