My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Baby Dragon Hunter Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Hunter Witch Prince Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Baby Dragon Prince Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince
Giant Snowball
Dart Goblin Skeleton Army Baby Dragon Witch
Zap
Dart Goblin Skeleton Army Witch Prince
Barbarian Barrel
Dart Goblin Skeleton Army Hunter Witch Magic Archer
The Log
Dart Goblin Skeleton Army Hunter Witch Prince
Earthquake
Skeleton Army Witch
Arrows
Dart Goblin Skeleton Army Witch
Royal Delivery
Dart Goblin Skeleton Army Baby Dragon Hunter Witch Prince Magic Archer
Fireball
Dart Goblin Skeleton Army Baby Dragon Hunter Witch Magic Archer
Poison
Dart Goblin Skeleton Army Hunter Witch Magic Archer
Lightning
Baby Dragon Hunter Witch Prince Magic Archer
Rocket
Hunter Witch Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Hunter Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Hunter Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Skeleton Army Baby Dragon Hunter Magic Archer Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Dart Goblin Skeleton Army Baby Dragon Hunter

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Baby Dragon Prince Mega Knight
Skeleton Army
Baby Dragon
Dart Goblin Witch Prince Mega Knight
Hunter
Prince Mega Knight
Witch
Baby Dragon Prince Mega Knight
Prince
Mega Knight Dart Goblin Baby Dragon Hunter Witch Magic Archer
Magic Archer
Prince Mega Knight
Mega Knight
Prince Dart Goblin Baby Dragon Hunter Witch Magic Archer

Defense Synergies 0 17

Dart Goblin
Skeleton Army Baby Dragon Hunter Prince Magic Archer Mega Knight
Skeleton Army
Dart Goblin Prince Magic Archer
Baby Dragon
Dart Goblin Witch Prince Mega Knight
Hunter
Dart Goblin Prince Mega Knight
Witch
Baby Dragon Prince Mega Knight
Prince
Dart Goblin Skeleton Army Baby Dragon Hunter Witch Magic Archer
Magic Archer
Dart Goblin Skeleton Army Prince Mega Knight
Mega Knight
Dart Goblin Baby Dragon Hunter Witch Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Baby Dragon Magic Archer
Skeleton Army Hunter Dart Goblin Witch Prince Mega Knight
Skeleton Army Hunter Witch Prince Mega Knight Dart Goblin
Skeleton Army Hunter Witch Prince Dart Goblin Mega Knight
Skeleton Army Prince Mega Knight
Skeleton Army Dart Goblin Baby Dragon Hunter Magic Archer Mega Knight
Dart Goblin Hunter Baby Dragon Witch Magic Archer
Dart Goblin Baby Dragon Magic Archer Mega Knight
Hunter Witch Skeleton Army Prince
Skeleton Army Dart Goblin Hunter Prince Mega Knight
Dart Goblin Skeleton Army Witch Baby Dragon Hunter Magic Archer Mega Knight
Hunter Dart Goblin Baby Dragon Witch Magic Archer
Skeleton Army Hunter Prince Mega Knight Witch
Skeleton Army Mega Knight Dart Goblin Baby Dragon Hunter Witch Prince Magic Archer
Skeleton Army Hunter Prince Mega Knight
Skeleton Army Hunter Prince Mega Knight
Mega Knight Skeleton Army Hunter Witch Prince
Mega Knight Dart Goblin Skeleton Army Baby Dragon Hunter Witch Prince Magic Archer
Baby Dragon Hunter Witch Dart Goblin Magic Archer Mega Knight
Dart Goblin Hunter Prince
Skeleton Army Mega Knight Dart Goblin Baby Dragon Hunter Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Witch Prince
Baby Dragon Hunter Prince Magic Archer Mega Knight
Skeleton Army Mega Knight Hunter Witch Prince
Skeleton Army Hunter Prince Mega Knight
Skeleton Army Hunter Witch Prince Mega Knight
Dart Goblin Baby Dragon Hunter Witch Magic Archer
Skeleton Army Prince Dart Goblin Hunter Witch
Mega Knight Skeleton Army Hunter Prince
Mega Knight Skeleton Army Baby Dragon Witch Prince Magic Archer
Witch Dart Goblin Skeleton Army
Mega Knight Dart Goblin Hunter Witch Prince
Skeleton Army Mega Knight Prince
Skeleton Army Prince Mega Knight Hunter Witch
Dart Goblin Skeleton Army Baby Dragon Witch Magic Archer Mega Knight
Skeleton Army Witch Dart Goblin Baby Dragon Hunter Prince Magic Archer
Mega Knight Dart Goblin Baby Dragon Hunter Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Magic Archer
Dart Goblin Baby Dragon Magic Archer
Dart Goblin Prince
Baby Dragon Magic Archer Mega Knight
Dart Goblin Baby Dragon Hunter Witch Magic Archer
Dart Goblin Baby Dragon Witch Magic Archer
Dart Goblin Baby Dragon Hunter Magic Archer
Dart Goblin
Prince
Dart Goblin Prince Magic Archer
Dart Goblin Baby Dragon Magic Archer
Dart Goblin Baby Dragon Hunter Magic Archer
Dart Goblin Baby Dragon Magic Archer
Dart Goblin Baby Dragon Prince Magic Archer
Dart Goblin Baby Dragon Hunter Witch Magic Archer
Magic Archer Dart Goblin Baby Dragon Mega Knight
Dart Goblin Baby Dragon Hunter Prince Magic Archer Mega Knight
Dart Goblin Baby Dragon Witch Magic Archer Mega Knight
Baby Dragon Prince Magic Archer Mega Knight
Prince
Baby Dragon
Baby Dragon Hunter Witch Magic Archer Mega Knight
Witch
Dart Goblin Baby Dragon Hunter Witch Magic Archer
Baby Dragon Witch Prince Magic Archer Mega Knight
Dart Goblin Baby Dragon Magic Archer
Dart Goblin Baby Dragon Hunter Witch Magic Archer
Dart Goblin Witch
Dart Goblin Hunter Magic Archer Mega Knight
Magic Archer
Prince Mega Knight
Magic Archer
Dart Goblin Skeleton Army Witch Prince Magic Archer
Dart Goblin Baby Dragon Hunter Witch Magic Archer
Dart Goblin Baby Dragon Hunter Prince Magic Archer Mega Knight
Dart Goblin Baby Dragon Magic Archer
Dart Goblin Prince Mega Knight
Dart Goblin Baby Dragon Witch Magic Archer
Dart Goblin Witch Magic Archer
Dart Goblin Baby Dragon Witch Prince Magic Archer Mega Knight

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