My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Balloon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Dart Goblin Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Balloon Lava Hound
Giant Snowball
Archers Minion Horde Dart Goblin Balloon Lava Hound
Zap
Archers Minion Horde Dart Goblin Balloon Lava Hound
Barbarian Barrel
Archers Dart Goblin
The Log
Archers Dart Goblin
Earthquake
Archers
Arrows
Archers Minion Horde Dart Goblin Lava Hound
Royal Delivery
Archers Minion Horde Dart Goblin Balloon Lava Hound
Fireball
Archers Minion Horde Dart Goblin Balloon Lava Hound
Poison
Archers Minion Horde Dart Goblin Balloon Lava Hound
Lightning
Balloon
Rocket
Minion Horde Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Dart Goblin Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Dart Goblin Fireball Freeze Minion Horde Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Archers Dart Goblin Fireball

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Balloon Lava Hound
Minion Horde
Rage Lava Hound Freeze
Dart Goblin
Lava Hound Balloon
Fireball
Lava Hound Freeze
Rage
Minion Horde Balloon
Freeze
Balloon Minion Horde Fireball
Balloon
Rage Freeze Lava Hound Archers Dart Goblin
Lava Hound
Minion Horde Dart Goblin Fireball Balloon Archers

Defense Synergies 0 3

Archers
Dart Goblin
Minion Horde
Freeze
Dart Goblin
Archers
Fireball
Freeze
Rage
Freeze
Minion Horde Fireball
Balloon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Dart Goblin Fireball
Minion Horde Dart Goblin
Minion Horde Archers Dart Goblin Freeze
Minion Horde Dart Goblin
Fireball
Fireball Freeze Archers Dart Goblin
Minion Horde Dart Goblin Archers Fireball Freeze
Dart Goblin Fireball
Minion Horde
Archers Minion Horde Dart Goblin
Archers Minion Horde Dart Goblin Fireball Freeze
Minion Horde Archers Dart Goblin Fireball
Minion Horde Fireball Freeze
Fireball Minion Horde Dart Goblin Freeze
Minion Horde
Minion Horde Fireball Freeze
Minion Horde Fireball
Fireball Archers Minion Horde Dart Goblin
Freeze Archers Dart Goblin Fireball
Dart Goblin
Archers Minion Horde Dart Goblin Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball
Fireball Archers
Minion Horde
Minion Horde Fireball
Minion Horde
Fireball Archers Minion Horde Dart Goblin Freeze
Archers Minion Horde Dart Goblin Fireball
Minion Horde
Minion Horde Freeze Fireball
Minion Horde Dart Goblin
Minion Horde Dart Goblin
Fireball
Minion Horde Fireball
Archers Minion Horde Dart Goblin Fireball
Archers Minion Horde Dart Goblin Fireball Freeze
Archers Minion Horde Dart Goblin Fireball Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Dart Goblin Freeze
Fireball Dart Goblin
Minion Horde Dart Goblin Fireball
Dart Goblin Fireball Freeze
Fireball Minion Horde
Fireball Minion Horde Dart Goblin Freeze
Archers Minion Horde Dart Goblin
Fireball Dart Goblin Freeze
Fireball Dart Goblin
Minion Horde Fireball
Minion Horde Dart Goblin Fireball
Fireball Archers Dart Goblin
Dart Goblin Fireball
Minion Horde Dart Goblin Fireball Freeze
Dart Goblin Fireball
Minion Horde Dart Goblin Fireball
Minion Horde Dart Goblin Fireball
Fireball Freeze
Minion Horde
Archers Dart Goblin Fireball
Dart Goblin Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball
Freeze Fireball
Minion Horde
Fireball Dart Goblin
Fireball
Fireball Dart Goblin
Archers Minion Horde Dart Goblin Fireball
Minion Horde Dart Goblin Fireball Freeze
Minion Horde Fireball
Minion Horde Dart Goblin Fireball
Minion Horde Fireball Freeze
Minion Horde
Fireball
Minion Horde Archers Dart Goblin Fireball Freeze
Fireball Archers Dart Goblin
Freeze
Fireball
Fireball Minion Horde Dart Goblin
Dart Goblin Fireball
Fireball
Minion Horde Dart Goblin
Minion Horde Dart Goblin Fireball Freeze
Dart Goblin Fireball
Dart Goblin Fireball Freeze

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