My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bomber Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Giant Miner
Giant Snowball
Skeletons Bomber Dart Goblin Baby Dragon Miner
Zap
Skeletons Bomber Dart Goblin
Barbarian Barrel
Skeletons Ice Spirit Bomber Dart Goblin
The Log
Skeletons Ice Spirit Bomber Dart Goblin
Earthquake
Skeletons Bomber
Arrows
Skeletons Ice Spirit Bomber Dart Goblin
Royal Delivery
Skeletons Ice Spirit Bomber Dart Goblin Baby Dragon Miner
Fireball
Bomber Dart Goblin Baby Dragon
Poison
Bomber Dart Goblin
Lightning
Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Rocket Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bomber Dart Goblin Miner Baby Dragon Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Bomber Dart Goblin

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Bomber Dart Goblin Giant Baby Dragon Miner
Bomber
Giant Ice Spirit Baby Dragon Miner
Dart Goblin
Miner Ice Spirit Giant Baby Dragon
Giant
Bomber Miner Ice Spirit Dart Goblin Rocket Baby Dragon
Rocket
Giant Miner
Baby Dragon
Ice Spirit Bomber Dart Goblin Giant Miner
Miner
Dart Goblin Giant Ice Spirit Bomber Rocket Baby Dragon

Defense Synergies 1 11

Skeletons
Dart Goblin Ice Spirit Bomber Baby Dragon
Ice Spirit
Skeletons Bomber Dart Goblin Rocket Baby Dragon Miner
Bomber
Skeletons Ice Spirit Miner
Dart Goblin
Skeletons Ice Spirit Baby Dragon Miner
Giant
Rocket
Ice Spirit
Baby Dragon
Skeletons Ice Spirit Dart Goblin
Miner
Ice Spirit Bomber Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Dart Goblin Baby Dragon
Skeletons Ice Spirit Bomber Dart Goblin
Rocket Skeletons Bomber Dart Goblin
Skeletons Bomber Dart Goblin
Bomber Rocket
Skeletons Bomber Dart Goblin Baby Dragon
Dart Goblin Rocket Ice Spirit Baby Dragon
Rocket Dart Goblin Baby Dragon
Skeletons
Skeletons Ice Spirit Bomber Dart Goblin Miner
Dart Goblin Skeletons Bomber Baby Dragon
Dart Goblin Baby Dragon
Skeletons Ice Spirit Bomber Rocket
Bomber Rocket Ice Spirit Dart Goblin Baby Dragon
Rocket Ice Spirit
Skeletons Bomber
Ice Spirit Bomber Dart Goblin Baby Dragon
Baby Dragon Ice Spirit Bomber Dart Goblin
Dart Goblin
Bomber Dart Goblin Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Bomber Rocket Baby Dragon Miner
Skeletons Ice Spirit Rocket
Rocket
Skeletons
Rocket Skeletons Ice Spirit Dart Goblin Baby Dragon
Rocket Skeletons Dart Goblin
Rocket Skeletons Ice Spirit Baby Dragon
Skeletons Dart Goblin
Dart Goblin
Rocket
Rocket Skeletons
Bomber Dart Goblin Baby Dragon
Skeletons Ice Spirit Bomber Dart Goblin Rocket Baby Dragon
Bomber Dart Goblin Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Rocket Baby Dragon
Dart Goblin Baby Dragon Miner
Rocket Dart Goblin Baby Dragon Miner
Dart Goblin Rocket
Bomber Rocket Baby Dragon
Ice Spirit Dart Goblin Rocket Baby Dragon
Bomber Dart Goblin Baby Dragon
Ice Spirit Dart Goblin Baby Dragon
Miner Dart Goblin
Rocket
Rocket Miner Dart Goblin
Dart Goblin Rocket Baby Dragon
Rocket Dart Goblin Baby Dragon Miner
Dart Goblin Rocket Baby Dragon
Dart Goblin Baby Dragon
Rocket Bomber Dart Goblin Baby Dragon
Dart Goblin Rocket Baby Dragon
Rocket
Bomber Rocket
Rocket Bomber Dart Goblin Baby Dragon
Rocket Bomber Dart Goblin Baby Dragon Miner
Rocket Baby Dragon
Rocket
Rocket
Rocket Baby Dragon
Ice Spirit Bomber Baby Dragon
Miner Dart Goblin Baby Dragon
Baby Dragon Miner
Rocket Miner Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Rocket Ice Spirit Dart Goblin
Bomber Dart Goblin Rocket Miner
Rocket Ice Spirit
Rocket
Ice Spirit Dart Goblin Rocket
Rocket Dart Goblin Baby Dragon
Miner Dart Goblin Rocket Baby Dragon
Bomber Dart Goblin Baby Dragon
Rocket
Dart Goblin
Ice Spirit Dart Goblin Rocket Baby Dragon
Dart Goblin Rocket
Dart Goblin Rocket Baby Dragon Miner

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