My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Bandit
Giant Snowball
Dart Goblin
Zap
Royal Giant Dart Goblin Bandit
Barbarian Barrel
Dart Goblin Wizard Bandit
The Log
Royal Giant Dart Goblin Bandit
Earthquake
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Wizard Bandit
Fireball
Dart Goblin Wizard Bandit
Poison
Dart Goblin Wizard
Lightning
Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Rage Dart Goblin Bandit Wizard Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap Rage Dart Goblin

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Royal Giant Dart Goblin Bandit Mega Knight
Royal Giant
Dart Goblin Zap Wizard Mirror Bandit
Dart Goblin
Royal Giant Zap Mirror Bandit Mega Knight
Wizard
Royal Giant Rage Bandit Mega Knight
Mirror
Zap Royal Giant Dart Goblin
Rage
Wizard
Bandit
Zap Royal Giant Dart Goblin Wizard Mega Knight
Mega Knight
Zap Dart Goblin Wizard Bandit

Defense Synergies 2 9

Zap
Mirror Mega Knight Dart Goblin Bandit
Royal Giant
Dart Goblin
Zap Mirror Bandit Mega Knight
Wizard
Bandit Mega Knight
Mirror
Zap Dart Goblin Mega Knight
Rage
Bandit
Zap Dart Goblin Wizard Mega Knight
Mega Knight
Zap Dart Goblin Wizard Mirror Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Wizard
Zap Dart Goblin Bandit Mega Knight
Mega Knight Dart Goblin Bandit
Dart Goblin Bandit Mega Knight
Mega Knight
Zap Dart Goblin Bandit Mega Knight
Dart Goblin Zap Wizard
Zap Dart Goblin Bandit Mega Knight
Dart Goblin Bandit Mega Knight
Dart Goblin Zap Wizard Bandit Mega Knight
Zap Dart Goblin Wizard
Mega Knight Zap Wizard Bandit
Wizard Mega Knight Zap Dart Goblin
Bandit Mega Knight
Zap Bandit Mega Knight
Wizard Mega Knight
Mega Knight Zap Dart Goblin Wizard Bandit
Zap Wizard Dart Goblin Bandit Mega Knight
Dart Goblin
Wizard Mega Knight Dart Goblin Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Bandit
Bandit Zap Wizard Mega Knight
Bandit Mega Knight Zap
Mega Knight Zap Bandit
Bandit Mega Knight
Wizard Zap Dart Goblin
Dart Goblin Bandit
Mega Knight
Zap Mega Knight Bandit
Dart Goblin
Mega Knight Dart Goblin
Mega Knight Zap
Mega Knight Wizard Bandit
Wizard Dart Goblin Mega Knight
Zap Dart Goblin
Mega Knight Zap Dart Goblin Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Bandit
Zap Dart Goblin Bandit
Dart Goblin Bandit
Dart Goblin
Wizard Zap Mega Knight
Wizard Zap Dart Goblin
Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard Bandit
Zap Dart Goblin Wizard Bandit
Zap Dart Goblin Wizard
Dart Goblin Bandit
Dart Goblin Bandit
Zap Dart Goblin
Zap Dart Goblin Wizard Bandit
Dart Goblin Wizard Bandit Mega Knight
Zap Dart Goblin Wizard Bandit Mega Knight
Zap Dart Goblin Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Wizard Mega Knight
Zap Dart Goblin Wizard Bandit
Zap Wizard Bandit Mega Knight
Zap Dart Goblin Bandit
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard Bandit Mega Knight
Zap
Mega Knight
Wizard
Zap Dart Goblin Bandit
Zap Dart Goblin Wizard
Dart Goblin Wizard Mega Knight
Zap Dart Goblin Wizard
Zap
Dart Goblin Mega Knight
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Bandit Mega Knight

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