My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Electro Wizard Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards Lava Hound
Giant Snowball
Dart Goblin Guards Lumberjack Lava Hound
Zap
Dart Goblin Guards Lava Hound
Barbarian Barrel
Elite Barbarians Dart Goblin Guards Hunter Electro Wizard Lumberjack
The Log
Elite Barbarians Dart Goblin Guards Hunter Lumberjack
Earthquake
Guards
Arrows
Dart Goblin Guards Lava Hound
Royal Delivery
Elite Barbarians Dart Goblin Guards Hunter Electro Wizard Lumberjack Lava Hound
Fireball
Elite Barbarians Dart Goblin Hunter Electro Wizard Lumberjack Lava Hound
Poison
Dart Goblin Guards Hunter Electro Wizard Lava Hound
Lightning
Elite Barbarians Hunter Electro Wizard Lumberjack
Rocket
Elite Barbarians Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Guards Hunter Electro Wizard Lumberjack Elite Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Dart Goblin Guards Hunter

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Electro Wizard Dart Goblin Guards Hunter Lumberjack Lava Hound
Elite Barbarians
Zap Dart Goblin Lumberjack
Dart Goblin
Lava Hound Zap Elite Barbarians
Guards
Zap Lumberjack Lava Hound
Hunter
Zap Lumberjack
Electro Wizard
Zap Lumberjack
Lumberjack
Zap Elite Barbarians Guards Hunter Electro Wizard Lava Hound
Lava Hound
Dart Goblin Zap Guards Lumberjack

Defense Synergies 2 16

Zap
Electro Wizard Elite Barbarians Dart Goblin Guards Hunter Lumberjack
Elite Barbarians
Zap Dart Goblin Hunter
Dart Goblin
Zap Elite Barbarians Guards Hunter Electro Wizard Lumberjack
Guards
Hunter Zap Dart Goblin Electro Wizard Lumberjack
Hunter
Guards Zap Elite Barbarians Dart Goblin Electro Wizard Lumberjack
Electro Wizard
Zap Dart Goblin Guards Hunter Lumberjack
Lumberjack
Zap Dart Goblin Guards Hunter Electro Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Electro Wizard
Elite Barbarians Hunter Lumberjack Zap Dart Goblin Electro Wizard
Hunter Lumberjack Elite Barbarians Dart Goblin Electro Wizard
Elite Barbarians Hunter Lumberjack Dart Goblin Guards Electro Wizard
Elite Barbarians Lumberjack
Zap Dart Goblin Guards Hunter Electro Wizard Lumberjack
Dart Goblin Hunter Electro Wizard Zap
Zap Dart Goblin Electro Wizard
Hunter Elite Barbarians Lumberjack
Elite Barbarians Guards Dart Goblin Hunter Electro Wizard Lumberjack
Dart Goblin Guards Electro Wizard Zap Hunter Lumberjack
Hunter Zap Dart Goblin Electro Wizard
Hunter Lumberjack Zap Elite Barbarians Guards Electro Wizard
Zap Dart Goblin Guards Hunter Electro Wizard Lumberjack
Elite Barbarians Hunter Electro Wizard Lumberjack
Zap Elite Barbarians Hunter Electro Wizard Lumberjack
Elite Barbarians Hunter Electro Wizard Lumberjack
Zap Elite Barbarians Dart Goblin Guards Hunter Electro Wizard Lumberjack
Zap Hunter Dart Goblin Guards Electro Wizard Lumberjack
Elite Barbarians Dart Goblin Hunter Electro Wizard Lumberjack
Elite Barbarians Dart Goblin Guards Hunter Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Elite Barbarians Hunter Lumberjack
Guards Lumberjack Zap Elite Barbarians Hunter Electro Wizard
Guards Hunter Lumberjack Zap Elite Barbarians Electro Wizard
Elite Barbarians Guards Hunter Lumberjack
Zap Dart Goblin Hunter Electro Wizard
Guards Elite Barbarians Dart Goblin Hunter Electro Wizard Lumberjack
Elite Barbarians Hunter Lumberjack
Zap Electro Wizard Elite Barbarians
Dart Goblin Guards
Elite Barbarians Dart Goblin Guards Hunter Lumberjack
Zap Elite Barbarians Guards Electro Wizard
Elite Barbarians Guards Hunter Lumberjack
Dart Goblin
Elite Barbarians Guards Electro Wizard Zap Dart Goblin Hunter Lumberjack
Zap Elite Barbarians Dart Goblin Hunter Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Guards
Zap Dart Goblin Electro Wizard
Dart Goblin
Dart Goblin Guards
Zap
Zap Dart Goblin Hunter
Dart Goblin
Zap Dart Goblin Hunter
Zap Dart Goblin
Elite Barbarians Guards Electro Wizard Lumberjack
Zap Dart Goblin Electro Wizard
Zap Dart Goblin
Elite Barbarians Dart Goblin Hunter
Dart Goblin
Zap Elite Barbarians Dart Goblin
Zap Dart Goblin Hunter
Dart Goblin
Zap Dart Goblin Hunter Electro Wizard
Zap Dart Goblin
Zap
Zap Hunter
Zap Dart Goblin Hunter Electro Wizard
Zap
Zap Dart Goblin
Elite Barbarians Zap Dart Goblin Hunter Electro Wizard
Zap Electro Wizard Dart Goblin Guards
Elite Barbarians
Zap Dart Goblin Hunter
Zap Electro Wizard
Zap Electro Wizard Dart Goblin Guards
Zap Dart Goblin Hunter Electro Wizard
Dart Goblin Hunter Electro Wizard Lumberjack
Zap Dart Goblin
Zap
Elite Barbarians Dart Goblin
Zap Elite Barbarians Dart Goblin Guards Electro Wizard
Zap Dart Goblin Electro Wizard
Zap Dart Goblin Electro Wizard

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