My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Ice Golem Dart Goblin

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Inferno Dragon
Giant Snowball
Archers Dart Goblin Guards Inferno Dragon
Zap
Archers Mortar Dart Goblin Guards Inferno Dragon
Barbarian Barrel
Archers Mortar Dart Goblin Guards
The Log
Archers Dart Goblin Guards
Earthquake
Archers Mortar Guards
Arrows
Archers Dart Goblin Guards
Royal Delivery
Archers Dart Goblin Guards Inferno Dragon
Fireball
Archers Mortar Dart Goblin Inferno Dragon
Poison
Archers Mortar Dart Goblin Guards
Lightning
Mortar Ice Golem Inferno Dragon
Rocket
Mortar Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Ice Golem Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Guards Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Archers Dart Goblin Guards Mortar Fireball Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Archers Dart Goblin

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Mortar Inferno Dragon
Mortar
Archers Ice Golem Dart Goblin Fireball The Log
Ice Golem
Archers Mortar Dart Goblin
Dart Goblin
Mortar Ice Golem The Log
Fireball
Mortar The Log
Guards
The Log
The Log
Mortar Dart Goblin Fireball Guards
Inferno Dragon
Archers

Defense Synergies 2 20

Archers
Ice Golem Mortar Dart Goblin Guards The Log
Mortar
Archers Ice Golem Dart Goblin Fireball Guards The Log Inferno Dragon
Ice Golem
Archers Mortar Dart Goblin Fireball Guards The Log Inferno Dragon
Dart Goblin
Archers Mortar Ice Golem Guards The Log Inferno Dragon
Fireball
The Log Mortar Ice Golem
Guards
Archers Mortar Ice Golem Dart Goblin The Log
The Log
Fireball Archers Mortar Ice Golem Dart Goblin Guards Inferno Dragon
Inferno Dragon
Mortar Ice Golem Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Ice Golem Dart Goblin Fireball The Log
Inferno Dragon Mortar Dart Goblin The Log
Mortar Archers Dart Goblin Inferno Dragon
Inferno Dragon Mortar Dart Goblin Guards
Fireball The Log
Fireball The Log Archers Dart Goblin Guards
Dart Goblin Inferno Dragon Archers Mortar Fireball
Ice Golem Dart Goblin Fireball The Log
Inferno Dragon Mortar
Guards Archers Ice Golem Dart Goblin
Archers Dart Goblin Guards Ice Golem Fireball The Log
Inferno Dragon Archers Dart Goblin Fireball
Mortar Fireball Guards The Log
Fireball Mortar Dart Goblin Guards The Log
Inferno Dragon Mortar
Mortar Fireball The Log Inferno Dragon
Mortar Fireball
Mortar Fireball Archers Dart Goblin Guards The Log
Mortar The Log Archers Ice Golem Dart Goblin Fireball Guards Inferno Dragon
Mortar Dart Goblin Inferno Dragon
Archers Dart Goblin Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Ice Golem Fireball
Fireball Archers Mortar Ice Golem The Log Inferno Dragon
Guards Ice Golem The Log
Guards Ice Golem Fireball The Log
Guards Inferno Dragon
Fireball Archers Ice Golem Dart Goblin
Guards Archers Ice Golem Dart Goblin Fireball
Inferno Dragon
Mortar Ice Golem Fireball The Log Inferno Dragon
Dart Goblin Guards Inferno Dragon
Inferno Dragon Dart Goblin Guards
Fireball Guards The Log
Ice Golem Fireball Guards
Archers Dart Goblin Fireball
Guards Archers Mortar Ice Golem Dart Goblin Fireball The Log Inferno Dragon
Archers Ice Golem Dart Goblin Fireball The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Ice Golem Dart Goblin Guards The Log
Mortar Fireball Dart Goblin The Log
Dart Goblin Fireball The Log
Ice Golem Dart Goblin Fireball Guards The Log
Fireball Mortar The Log
Fireball Ice Golem Dart Goblin
Archers Mortar Dart Goblin The Log
Fireball The Log Ice Golem Dart Goblin
Fireball The Log Mortar Dart Goblin
Fireball Guards
Mortar Dart Goblin Fireball The Log
Fireball Archers Dart Goblin
Mortar Ice Golem Dart Goblin Fireball The Log
Mortar Dart Goblin Fireball
Mortar Ice Golem Dart Goblin Fireball The Log
Mortar Dart Goblin Fireball The Log
Mortar Dart Goblin Fireball The Log
Mortar Fireball
Archers Mortar Dart Goblin Fireball The Log
Mortar Dart Goblin Fireball The Log
Fireball The Log
Fireball
The Log
Mortar Fireball The Log
Ice Golem The Log Mortar Fireball
Inferno Dragon
Mortar Fireball The Log Dart Goblin
Fireball Mortar The Log
Fireball Mortar Dart Goblin The Log
Archers Ice Golem Dart Goblin Fireball
Dart Goblin Fireball Guards
Fireball
Mortar Dart Goblin Fireball The Log
Fireball
Fireball The Log
Archers Dart Goblin Fireball Guards
Fireball Archers Dart Goblin
The Log Fireball
Fireball Dart Goblin
The Log Mortar Ice Golem Dart Goblin Fireball
Fireball
Dart Goblin
Dart Goblin Fireball Guards The Log
Dart Goblin Fireball
Mortar Dart Goblin Fireball The Log

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