My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Ice Golem Dart Goblin

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army
Giant Snowball
Archers Dart Goblin Skeleton Army
Zap
Archers Mortar Dart Goblin Skeleton Army
Barbarian Barrel
Archers Mortar Dart Goblin Skeleton Army Ice Wizard
The Log
Archers Dart Goblin Skeleton Army
Earthquake
Archers Mortar Skeleton Army
Arrows
Archers Dart Goblin Skeleton Army
Royal Delivery
Archers Dart Goblin Skeleton Army Ice Wizard
Fireball
Archers Mortar Dart Goblin Skeleton Army Ice Wizard
Poison
Archers Mortar Dart Goblin Skeleton Army Ice Wizard
Lightning
Mortar Ice Golem Ice Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Ice Golem Rocket The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rocket Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Archers Dart Goblin Skeleton Army Ice Wizard Mortar Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Archers Dart Goblin

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Mortar
Mortar
Archers Ice Golem Dart Goblin Rocket The Log
Ice Golem
Archers Mortar Dart Goblin
Dart Goblin
Mortar Ice Golem The Log
Rocket
Mortar
Skeleton Army
The Log
Mortar Dart Goblin
Ice Wizard

Defense Synergies 1 20

Archers
Ice Golem Mortar Dart Goblin Skeleton Army The Log Ice Wizard
Mortar
Archers Ice Golem Dart Goblin Skeleton Army The Log Ice Wizard
Ice Golem
Archers Mortar Dart Goblin The Log Ice Wizard
Dart Goblin
Archers Mortar Ice Golem Skeleton Army The Log Ice Wizard
Rocket
The Log
Skeleton Army
Archers Mortar Dart Goblin The Log Ice Wizard
The Log
Archers Mortar Ice Golem Dart Goblin Rocket Skeleton Army Ice Wizard
Ice Wizard
Archers Mortar Ice Golem Dart Goblin Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar Ice Golem Dart Goblin The Log
Skeleton Army Mortar Dart Goblin The Log Ice Wizard
Mortar Rocket Skeleton Army Archers Dart Goblin Ice Wizard
Skeleton Army Mortar Dart Goblin Ice Wizard
Rocket Skeleton Army The Log
Skeleton Army The Log Archers Dart Goblin Ice Wizard
Dart Goblin Rocket Archers Mortar Ice Wizard
Rocket Ice Golem Dart Goblin The Log
Mortar Skeleton Army Ice Wizard
Skeleton Army Archers Ice Golem Dart Goblin Ice Wizard
Archers Dart Goblin Skeleton Army Ice Wizard Ice Golem The Log
Archers Dart Goblin Ice Wizard
Mortar Skeleton Army Rocket The Log Ice Wizard
Rocket Skeleton Army Mortar Dart Goblin The Log
Skeleton Army Mortar
Rocket Skeleton Army Mortar The Log
Mortar Skeleton Army
Mortar Archers Dart Goblin Skeleton Army The Log Ice Wizard
Mortar The Log Archers Ice Golem Dart Goblin Ice Wizard
Mortar Dart Goblin
Skeleton Army Archers Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Ice Golem
Archers Mortar Ice Golem Rocket The Log
Skeleton Army Ice Golem Rocket The Log
Rocket Skeleton Army Ice Golem The Log
Skeleton Army
Rocket Archers Ice Golem Dart Goblin Ice Wizard
Rocket Skeleton Army Archers Ice Golem Dart Goblin Ice Wizard
Skeleton Army
Rocket Mortar Ice Golem Skeleton Army The Log
Dart Goblin Skeleton Army
Dart Goblin
Rocket Skeleton Army The Log
Rocket Skeleton Army Ice Golem
Archers Dart Goblin Skeleton Army
Skeleton Army Archers Mortar Ice Golem Dart Goblin Rocket The Log
Archers Ice Golem Dart Goblin The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Ice Golem Dart Goblin Rocket The Log
Mortar Dart Goblin The Log Ice Wizard
Rocket Dart Goblin The Log
Ice Golem Dart Goblin Rocket The Log
Rocket Mortar The Log
Ice Golem Dart Goblin Rocket Ice Wizard
Archers Mortar Dart Goblin The Log
The Log Ice Golem Dart Goblin Ice Wizard
The Log Mortar Dart Goblin
Rocket
Rocket Mortar Dart Goblin The Log
Archers Dart Goblin Rocket
Rocket Mortar Ice Golem Dart Goblin The Log
Mortar Dart Goblin Rocket
Mortar Ice Golem Dart Goblin The Log
Rocket Mortar Dart Goblin The Log
Mortar Dart Goblin Rocket The Log
Mortar Rocket
Rocket
Rocket Archers Mortar Dart Goblin The Log
Rocket Mortar Dart Goblin The Log
Rocket The Log
Rocket
Rocket The Log
Rocket Mortar The Log
Ice Golem The Log Mortar Ice Wizard
Mortar The Log Dart Goblin Ice Wizard
Mortar The Log
Rocket Mortar Dart Goblin The Log
Archers Ice Golem Dart Goblin Ice Wizard
Rocket Dart Goblin
Mortar Dart Goblin Rocket The Log
Rocket
Rocket The Log
Archers Dart Goblin Rocket Skeleton Army
Rocket Archers Dart Goblin Ice Wizard
The Log
Dart Goblin Rocket
The Log Mortar Ice Golem Dart Goblin
Rocket
Dart Goblin
Dart Goblin Rocket The Log
Dart Goblin Rocket
Mortar Dart Goblin Rocket The Log

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